export const simOptions = {
  pauseDuring: {
    creation: ['Pause While Creating', 'boolean', true],
    selection: ['Pause While Selecting', 'boolean', true],
  }, 
  display: {
    targetFrameRate: ['Frame Rate', 'number', 60],
    velocity: ['Velocity Vectors', 'boolean', true],
    acceleration: ['Accel Vectors', 'boolean', true],
    traces: ['Path Traces', 'boolean', true],
    dashedTraces: ['Dashed', 'boolean', false, {tall: true, showIf: 'display.traces'}],
    velocityScale: ['Velocity<br>Vec Scale', 'number', 80, {showIf: 'display.velocity'}],
    accelerationScale: ['Accel<br>Vec Scale', 'number', 80, {showIf: 'display.acceleration'}],
    zoomVectors: ['Zoom Vectors', 'boolean', true],
    panningSpeed: ['Pan<br>Speed', 'number', 0.1],
  },
  compensate: {
    timeScale: ['Time Scale Compensator', 'boolean', false, {wide: true}],
  },
  param: {
    gravity: ['Gravity', 'number', 1],
    timeScale: ['Time Scale', 'number', 0.1],
    massCreationRate: ['Mass Creation Rate', 'number', 1],
    elasticity: ['Elasticity', 'number', 0.7, {min: 0, max: 1}],
    mergeThreshold: ['Merge Threshold', 'number', 0.1, {min: 0, max: 1}],
  },
  debug: {
    objectsInfo: ['Objects Info', 'boolean', false],
    aliveObjects: ['Alive Only', 'boolean', false],
    cursorInfo: ['Cursor Info', 'boolean', false],
    frameRate: ['Frame Rate', 'boolean', false],
    currentMode: ['Current Mode', 'boolean', false],
    panningInfo: ['Panning Info', 'boolean', false],
  },
};

