refactor into separate files: display, overlay, obj

This commit is contained in:
Lentil Hoffman 2025-12-23 08:10:54 -06:00
parent 08c3657baf
commit 205b1cf899
Signed by: lentil
GPG Key ID: 0F5B99F3F4D0C087
6 changed files with 142 additions and 122 deletions

1
.gitignore vendored Normal file
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@ -0,0 +1 @@
*.swp

64
display.js Normal file
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export class Display {
sim = undefined;
VELOCITY_VECTOR_SCALE = 0.2;
constructor(sim) {
this.sim = sim;
// Create canvas that fills the window
// If the window resizes, also resize the canvas
const canvas = document.createElement('canvas')
this.canvas = canvas;
this.ctx = canvas.getContext("2d");
this.sim.div.appendChild(canvas);
canvas.style.position = 'absolute';
canvas.style.top = 0;
canvas.style.left = 0;
this.fullscreen();
window.addEventListener('resize', () => this.fullscreen());
}
fullscreen() {
this.canvas.width = document.documentElement.clientWidth;
this.canvas.height = document.documentElement.clientHeight;
// this.info['Canvas'] = `${this.canvas.width} x ${this.canvas.height}`;
}
fillCanvas() {
const ctx = this.ctx;
ctx.fillStyle = '#000';
ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
}
drawObject(idx) {
const obj = this.sim.objects[idx];
const ctx = this.ctx;
const {r, g, b} = obj.color;
const {x, y} = obj.position;
const {x: vx, y: vy} = obj.velocity;
const radius = obj.radius;
// Draw filled circle for the object
ctx.fillStyle = `rgb(${r}, ${g}, ${b})`;
ctx.beginPath();
ctx.arc(x, y, radius, 0, 2*Math.PI);
ctx.fill();
// Draw line for the velocity
// TODO: Arrow
ctx.strokeStyle = ctx.fillStyle;
ctx.lineWidth = 2.0;
ctx.beginPath();
ctx.moveTo(x, y);
ctx.lineTo(x + this.VELOCITY_VECTOR_SCALE * vx, y + this.VELOCITY_VECTOR_SCALE * vy);
ctx.stroke();
// TODO: Draw line for acceleration
}
drawObjects() {
for (let i = 0; i < this.sim.objects.length; i++) {
this.drawObject(i);
}
}
}

27
obj.js Normal file
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export class MassObject {
mass = 0;
density = 1;
position = {x: undefined, y: undefined};
velocity = {x: 0, y: 0};
color = {r: undefined, g: undefined, b: undefined};
created = undefined;
constructor(x, y) {
this.position.x = x;
this.position.y = y;
this.color.r = Math.random() * 256;
this.color.g = Math.random() * 256;
this.color.b = Math.random() * 256;
this.created = document.timeline.currentTime;
}
get age() {
return document.timeline.currentTime - this.created;
}
get radius() {
// radius should be proportional to cube root of mass
return Math.pow(this.mass / this.density, 1/3);
}
}

37
overlay.js Normal file
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export class Overlay {
sim = undefined;
constructor(sim) {
this.sim = sim;
// Add info text box
const infoBox = document.createElement('div');
this.sim.div.appendChild(infoBox);
this.infoBox = infoBox;
infoBox.style.position = 'absolute';
infoBox.style.top = 0;
infoBox.style.left = 0;
infoBox.width = 'fit-content';
infoBox.style.zIndex = 1;
}
renderInfo() {
this.infoBox.innerHTML = '';
const table = document.createElement('table');
for (let [k, v] of Object.entries(this.sim.info)) {
let row = document.createElement('tr');
let keyCell = document.createElement('td');
keyCell.innerHTML = `${k}: `;
row.appendChild(keyCell);
let vs = Array.isArray(v) ? v : [v];
for (let x of vs) {
let valueCell = document.createElement('td');
valueCell.innerHTML = x;
row.appendChild(valueCell);
}
table.appendChild(row);
}
this.infoBox.appendChild(table);
}
}

2
pointer.js Normal file
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class Pointer {
}

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@ -1,29 +1,6 @@
export class MassObject {
mass = 0;
density = 1;
position = {x: undefined, y: undefined};
velocity = {x: 0, y: 0};
color = {r: undefined, g: undefined, b: undefined};
created = undefined;
constructor(x, y) {
this.position.x = x;
this.position.y = y;
this.color.r = Math.random() * 256;
this.color.g = Math.random() * 256;
this.color.b = Math.random() * 256;
this.created = document.timeline.currentTime;
}
get age() {
return document.timeline.currentTime - this.created;
}
get radius() {
// radius should be proportional to cube root of mass
return Math.pow(this.mass / this.density, 1/3);
}
}
import { MassObject } from './obj.js';
import { Display } from './display.js';
import { Overlay } from './overlay.js';
export class Sim {
info = {};
@ -32,79 +9,28 @@ export class Sim {
time = undefined;
pointerHistory = [];
display = undefined;
overlay = undefined;
POINTER_HISTORY_SIZE = 20;
MASS_CREATION_RATE = 0.001;
DISPLAY_OBJECTS_INFO = false;
DISPLAY_CURSOR_INFO = false;
DISPLAY_VELOCITY_VECTORS = true;
VELOCITY_VECTOR_SCALE = 0.2;
fullscreen() {
this.canvas.width = document.documentElement.clientWidth;
this.canvas.height = document.documentElement.clientHeight;
// this.info['Canvas'] = `${this.canvas.width} x ${this.canvas.height}`;
this.fillCanvas();
this.renderInfo();
}
fillCanvas() {
const ctx = this.ctx;
ctx.fillStyle = '#000';
ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
}
renderInfo() {
this.infoBox.innerHTML = '';
const table = document.createElement('table');
for (let [k, v] of Object.entries(this.info)) {
let row = document.createElement('tr');
let keyCell = document.createElement('td');
keyCell.innerHTML = `${k}: `;
row.appendChild(keyCell);
let vs = Array.isArray(v) ? v : [v];
for (let x of vs) {
let valueCell = document.createElement('td');
valueCell.innerHTML = x;
row.appendChild(valueCell);
}
table.appendChild(row);
}
this.infoBox.appendChild(table);
}
init(divId) {
this.divId = divId;
const div = document.getElementById(this.divId);
this.div = div;
// Add info text box
const infoBox = document.createElement('div');
this.div.appendChild(infoBox);
this.infoBox = infoBox;
infoBox.style.position = 'absolute';
infoBox.style.top = 0;
infoBox.style.left = 0;
infoBox.width = 'fit-content';
infoBox.style.zIndex = 1;
this.display = new Display(this);
this.overlay = new Overlay(this);
// Create canvas that fills the window
// If the window resizes, also resize the canvas
const canvas = document.createElement('canvas')
this.canvas = canvas;
this.ctx = canvas.getContext("2d");
this.div.appendChild(canvas);
canvas.style.position = 'absolute';
canvas.style.top = 0;
canvas.style.left = 0;
this.fullscreen();
window.addEventListener('resize', () => this.fullscreen());
// Monitor mouse movements
const el = window;
el.addEventListener('mousemove', e => {
if (this.DISPLAY_CURSOR_INFO) {
this.info['Mouse move'] = [`${e.clientX}, `, `${e.clientY}`];
this.renderInfo();
}
this.handlePointerMove(e.clientX, e.clientY);
});
@ -113,7 +39,6 @@ export class Sim {
el.addEventListener('touchmove', e => {
if (this.DISPLAY_CURSOR_INFO) {
this.info['Touch move'] = [`${e.touches[0].pageX}, `, `${e.touches[0].pageY}`];
this.renderInfo();
}
this.handlePointerMove(e.touches[0].pageX, e.touches[0].pageY);
});
@ -121,7 +46,6 @@ export class Sim {
el.addEventListener('pointerdown', e => {
if (this.DISPLAY_CURSOR_INFO) {
this.info['Pointer down'] = [`${e.clientX}, `, `${e.clientY}`];
this.renderInfo();
}
this.handlePointerDown(e.clientX, e.clientY);
});
@ -129,7 +53,6 @@ export class Sim {
el.addEventListener('pointerup', e => {
if (this.DISPLAY_CURSOR_INFO) {
this.info['Pointer up'] = [`${e.clientX}, `, `${e.clientY}`];
this.renderInfo();
}
this.handlePointerUp(e.clientX, e.clientY);
});
@ -137,7 +60,6 @@ export class Sim {
el.addEventListener('click', e => {
if (this.DISPLAY_CURSOR_INFO) {
this.info['Click'] = [`${e.clientX}, `, `${e.clientY}`];
this.renderInfo();
}
});
@ -166,7 +88,6 @@ export class Sim {
const start = this.pointerHistory[0];
const end = this.pointerHistory[this.pointerHistory.length - 1];
const dt = (end.t - start.t) / 1000;
this.renderInfo();
return {
x: (end.x - start.x) / dt,
y: (end.y - start.y) / dt,
@ -254,45 +175,13 @@ export class Sim {
`${obj.mass.toPrecision(6)} kg, `,
`${speed.toPrecision(2)} m/s, ${direction.toPrecision(2)}°`,
];
this.renderInfo();
}
}
this.fillCanvas();
this.renderObjects();
this.display.fillCanvas();
this.display.drawObjects();
this.overlay.renderInfo();
requestAnimationFrame(t => this.loop(t));
}
renderObject(idx) {
const obj = this.objects[idx];
const ctx = this.ctx;
const {r, g, b} = obj.color;
const {x, y} = obj.position;
const {x: vx, y: vy} = obj.velocity;
const radius = obj.radius;
// Draw filled circle for the object
ctx.fillStyle = `rgb(${r}, ${g}, ${b})`;
ctx.beginPath();
ctx.arc(x, y, radius, 0, 2*Math.PI);
ctx.fill();
// Draw line for the velocity
// TODO: Arrow
ctx.strokeStyle = ctx.fillStyle;
ctx.lineWidth = 2.0;
ctx.beginPath();
ctx.moveTo(x, y);
ctx.lineTo(x + this.VELOCITY_VECTOR_SCALE * vx, y + this.VELOCITY_VECTOR_SCALE * vy);
ctx.stroke();
// TODO: Draw line for acceleration
}
renderObjects() {
for (let i = 0; i < this.objects.length; i++) {
this.renderObject(i);
}
}
}