added zoom buttons. added modes.
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da250955fe
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2dc55377d3
@ -1,8 +1,10 @@
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export const MASS_CREATION_RATE = 0.001;
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export const DISPLAY_OBJECTS_INFO = false;
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export const DISPLAY_CURSOR_INFO = false;
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export const DISPLAY_CANVAS_SIZE = true;
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export const DISPLAY_VELOCITY_VECTORS = true;
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export const POINTER_HISTORY_SIZE = 20;
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export const MASS_CREATION_RATE = 0.001;
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export const POINTER_HISTORY_SIZE = 10;
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export const VELOCITY_VECTOR_SCALE = 0.2;
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export const VELOCITY_VECTOR_COLOR = 'rgb(150, 150, 150)'; // optionally set to 'object color'
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export const VELOCITY_VECTOR_WIDTH = 1.5;
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@ -18,3 +20,6 @@ export const ZOOM_OUT_FACTOR = 0.5;
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export const SCALE_MAX = 256;
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export const SCALE_MIN = 1/256;
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export const DRAGGABLE_ELEMENT_CLASSNAME = 'lhg-draggable-element';
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export const MODE_MASS_GENERATION = 'mass-gen';
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export const MODE_PAN_VIEW = 'pan-view';
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@ -8,6 +8,7 @@ import {
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OFFSCREEN_OBJECT_LINE_SCALE,
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OFFSCREEN_OBJECT_LINE_WIDTH,
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OFFSCREEN_OBJECT_ARROWHEAD_LENGTH,
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DISPLAY_CANVAS_SIZE,
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} from './config.js';
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export class Display {
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@ -55,7 +56,9 @@ export class Display {
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fullscreen() {
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this.canvas.width = document.documentElement.clientWidth;
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this.canvas.height = document.documentElement.clientHeight;
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// this.info['Canvas'] = `${this.canvas.width} x ${this.canvas.height}`;
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if (DISPLAY_CANVAS_SIZE) {
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this.sim.info['Canvas'] = `${this.canvas.width} x ${this.canvas.height}`;
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}
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}
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fillCanvas() {
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11
index.html
11
index.html
@ -20,6 +20,17 @@ div[id=simulator] {
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left: 0;
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width: 100%;
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}
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button {
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width: 8em;
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padding-left: 0.5em;
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padding-left: 0.5em;
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}
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button.wide {
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width: 16em;
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}
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</style>
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<script type="module">
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import { Sim } from './simulator.js';
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12
objects.js
12
objects.js
@ -78,6 +78,18 @@ export class Objects {
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this.deselect();
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}
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handlePointerMove({x, y, vx, vy}) {
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// If the cursor moves while creating an object, or while an object is selected,
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// update the position and velocity of the object
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const obj = this.sim.objects.getSelectedOrCreating();
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if (obj !== undefined) {
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obj.position.x = x;
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obj.position.y = y;
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obj.velocity.x = vx;
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obj.velocity.y = vy;
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}
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}
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computeFrame(elapsedTime) {
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// If we're creating an object, increment its mass
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// with the mass creation rate accelerating over time
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23
pointer.js
23
pointer.js
@ -4,6 +4,7 @@ import {
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ZOOM_OUT_FACTOR,
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DISPLAY_CURSOR_INFO,
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DRAGGABLE_ELEMENT_CLASSNAME,
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MODE_MASS_GENERATION,
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} from './config.js';
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function dispatchEvent(target, eventType, data) {
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@ -87,7 +88,8 @@ export class Pointer {
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// e.preventDefault();
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// Wheel scroll down => positive deltaY => ZOOM IN
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const factor = e.deltaY > 0 ? ZOOM_IN_FACTOR : ZOOM_OUT_FACTOR;
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this.sim.scheduleZoom(this.sim.screenToSim(e.clientX, e.clientY), factor);
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this.sim.scheduleZoom({x: e.clientX, y: e.clientY}, factor);
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});
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}
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@ -123,12 +125,15 @@ export class Pointer {
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this.clearPointerHistory();
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this.updatePointer({x, y});
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this.sim.objects.handlePointerDown({x, y});
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if (this.sim.isCurrentMode(MODE_MASS_GENERATION)) {
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this.sim.objects.handlePointerDown({x, y});
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}
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}
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handlePointerUp({x, y}) {
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// TODO: Conditional?
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this.sim.objects.handlePointerUp({x, y});
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if (this.sim.isCurrentMode(MODE_MASS_GENERATION)) {
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this.sim.objects.handlePointerUp({x, y});
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}
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}
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// Handle cursor (mouse or touch) movement
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@ -137,14 +142,8 @@ export class Pointer {
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this.updatePointer({x, y});
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const {x: vx, y: vy} = this.getPointerVelocity();
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// If the cursor moves while creating an object, or while an object is selected,
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// update the position and velocity of the object
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const obj = this.sim.objects.getSelectedOrCreating();
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if (obj !== undefined) {
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obj.position.x = x;
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obj.position.y = y;
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obj.velocity.x = vx;
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obj.velocity.y = vy;
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if (this.sim.isCurrentMode(MODE_MASS_GENERATION)) {
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this.sim.objects.handlePointerMove({x, y, vx, vy});
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}
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}
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}
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15
simulator.js
15
simulator.js
@ -3,7 +3,9 @@ import { Overlay } from './overlay.js';
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import { Pointer } from './pointer.js';
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import { Objects } from './objects.js';
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import { Toolbar } from './toolbar.js';
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import { PlayPause } from './tools/play-pause.js';
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import { PlayPause } from './tool/play-pause.js';
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import { Zoom } from './tool/zoom.js';
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import { ModeSwitch } from './tool/modes.js';
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import { SCALE_MAX, SCALE_MIN} from './config.js';
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export class Sim {
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@ -17,6 +19,8 @@ export class Sim {
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pointer = undefined;
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objects = undefined;
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isCurrentMode = () => false;
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init(divId) {
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this.divId = divId;
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const div = document.getElementById(this.divId);
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@ -24,23 +28,28 @@ export class Sim {
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this.display = new Display(this);
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this.overlay = new Overlay(this);
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this.pointer = new Pointer(this);
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this.objects = new Objects(this);
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this.pointer = new Pointer(this);
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this.toolbar = new Toolbar(this);
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// Set up toolbar
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this.toolbar.addTool(new Zoom(this.toolbar));
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this.toolbar.addTool(new PlayPause(this.toolbar));
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this.toolbar.addTool(new ModeSwitch(this.toolbar));
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// Initiate main loop
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this.time = document.timeline.currentTime;
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requestAnimationFrame(t => this.loop(t));
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}
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// It's better not to change the scale in the middle of possible frame calculations,
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// so use this to schedule it and let the event loop pick it up.
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scheduleZoom({x, y}, factor) {
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this.nextZoom = {x, y, factor};
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}
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zoom({x, y, factor}) {
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zoom({x: screenX, y: screenY, factor}) {
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const {x, y} = this.screenToSim(screenX, screenY);
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// x, y are the mouse coordinates, which should be the center of the new view frame
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// the new view origin should be x, y minus half the new view width and height
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// compute new scale
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4
tool.js
4
tool.js
@ -17,8 +17,8 @@ export class Tool {
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div.style.top = 0;
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div.style.left = 0;
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div.style.border = '1px #0fb solid';
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div.style.margin = '5px';
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div.style.padding = '5px';
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div.style.margin = '25px';
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div.style.padding = '25px';
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div.classList.add(DRAGGABLE_ELEMENT_CLASSNAME);
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}
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54
tool/modes.js
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54
tool/modes.js
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@ -0,0 +1,54 @@
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// Mode Switcher
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import { Tool } from '../tool.js';
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import {
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MODE_MASS_GENERATION,
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MODE_PAN_VIEW,
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} from '../config.js';
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export class ModeSwitch extends Tool {
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currentMode = undefined;
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modes = [
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[MODE_MASS_GENERATION, 'Generate Mass'],
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[MODE_PAN_VIEW, 'Pan View'],
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];
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constructor(toolbar) {
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super(toolbar);
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const [[currentModeID, _]] = this.modes;
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this.currentMode = currentModeID;
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const modesDiv = document.createElement('div');
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const titleDiv = document.createElement('div');
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this.div.appendChild(titleDiv);
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this.div.appendChild(modesDiv);
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titleDiv.innerHTML = `<h2>Modes</h2>`;
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// Since we have a heading, we need to reduce top padding
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this.div.style.paddingTop = '0px';
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modesDiv.style.display = 'flex';
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modesDiv.style.flexDirection = 'column';
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for (let [modeID, modeTitle] of this.modes) {
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const button = document.createElement('button');
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modesDiv.appendChild(button);
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button.innerHTML = `<h3>${modeTitle}</h3>`;
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button.classList.add('wide');
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button.style.opacity = modeID === currentModeID ? '50%' : '100%';
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button.addEventListener('click', (e) => {
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if (this.currentMode !== modeID) {
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this.currentMode = modeID;
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}
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});
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}
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// Add global method to get current mode / check mode
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this.sim.getCurrentMode = () => this.currentMode;
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this.sim.isCurrentMode = (modeID) => modeID === this.currentMode;
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}
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}
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@ -1,32 +1,38 @@
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import { Tool } from '../tool.js';
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export class PlayPause extends Tool {
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playHTML = 'Play';
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pauseHTML = 'Pause';
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playHTML = '<h2>Play</h2>';
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pauseHTML = '<h2>Pause</h2>';
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constructor(toolbar) {
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super(toolbar);
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// For now, use a regular button
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const button = document.createElement('button');
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button.style.width = '100px';
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button.style.height = '50px';
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button.style.margin = '25px';
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this.div.appendChild(button);
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if (this.playing) {
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button.innerHTML = this.pauseHTML;
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} else {
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button.innerHTML = this.playHTML;
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}
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const pauseButton = document.createElement('button');
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const playButton = document.createElement('button');
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button.addEventListener('click', (e) => {
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this.div.appendChild(pauseButton);
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this.div.appendChild(playButton);
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pauseButton.innerHTML = this.pauseHTML;
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playButton.innerHTML = this.playHTML;
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pauseButton.style.opacity = this.sim.playing ? '100%' : '50%';
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playButton.style.opacity = this.sim.playing ? '50%' : '100%';
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pauseButton.addEventListener('click', (e) => {
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e.stopPropagation();
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if (this.playing) {
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button.innerHTML = this.playHTML;
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this.playing = false;
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} else {
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button.innerHTML = this.pauseHTML;
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pauseButton.style.opacity = '50%';
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playButton.style.opacity = '100%';
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}
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});
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playButton.addEventListener('click', (e) => {
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if (!this.playing) {
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this.playing = true;
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pauseButton.style.opacity = '100%';
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playButton.style.opacity = '50%';
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}
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});
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}
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43
tool/zoom.js
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43
tool/zoom.js
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@ -0,0 +1,43 @@
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import { Tool } from '../tool.js';
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import {
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ZOOM_IN_FACTOR,
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ZOOM_OUT_FACTOR,
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} from '../config.js';
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export class Zoom extends Tool {
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constructor(toolbar) {
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super(toolbar);
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const zoomOut = document.createElement('button');
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const zoomIn = document.createElement('button');
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for (let b of [zoomIn, zoomOut]) {
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// b.style.width = '100px';
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// b.style.height = '50px';
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// b.style['padding-left'] = '25px';
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// b.style['padding-right'] = '25px';
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}
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this.div.appendChild(zoomOut);
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this.div.appendChild(zoomIn);
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zoomOut.innerHTML = '<h2>Zoom<br>-<br>Out</h2>';
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zoomIn.innerHTML = '<h2>Zoom<br>+<br>In</h2>';
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zoomOut.addEventListener('click', (e) => {
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// Aim at center of view
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const x = this.sim.display.width * this.sim.display.scale / 2;
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const y = this.sim.display.height * this.sim.display.scale / 2;
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console.log(`zoom out, x`, x, 'y', y);
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this.sim.scheduleZoom({x, y}, ZOOM_OUT_FACTOR);
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});
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zoomIn.addEventListener('click', (e) => {
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// Aim at center of view
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const x = this.sim.display.width * this.sim.display.scale / 2;
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const y = this.sim.display.height * this.sim.display.scale / 2;
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console.log(`zoom in, x`, x, 'y', y);
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this.sim.scheduleZoom({x, y}, ZOOM_IN_FACTOR);
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});
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}
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}
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