acceleration first cut
This commit is contained in:
parent
4bb91d664d
commit
429357469d
15
config.js
15
config.js
@ -4,16 +4,26 @@ export const DISPLAY_CANVAS_SIZE = false;
|
|||||||
export const DISPLAY_CURRENT_SCALE = true;
|
export const DISPLAY_CURRENT_SCALE = true;
|
||||||
export const DISPLAY_CURRENT_MODE = false;
|
export const DISPLAY_CURRENT_MODE = false;
|
||||||
export const DISPLAY_VELOCITY_VECTORS = true;
|
export const DISPLAY_VELOCITY_VECTORS = true;
|
||||||
|
export const DISPLAY_ACCELERATION_VECTORS = true;
|
||||||
|
|
||||||
export const MASS_CREATION_RATE = 0.001;
|
export const MASS_CREATION_RATE = 0.001;
|
||||||
export const POINTER_HISTORY_SIZE = 15;
|
export const POINTER_HISTORY_SIZE = 15;
|
||||||
|
|
||||||
export const VELOCITY_VECTOR_SCALE = 0.1;
|
export const VELOCITY_VECTOR_SCALE = 0.1;
|
||||||
export const VELOCITY_VECTOR_COLOR = 'rgb(150, 150, 150)'; // optionally set to 'object color'
|
export const VELOCITY_VECTOR_COLOR = 'rgb(150, 150, 150)'; // optionally set to 'object color'
|
||||||
export const VELOCITY_VECTOR_WIDTH = 1.5;
|
export const VELOCITY_VECTOR_WIDTH = 1.5;
|
||||||
export const VELOCITY_VECTOR_ARROWHEAD = true;
|
export const VELOCITY_VECTOR_ARROWHEAD = true;
|
||||||
|
|
||||||
|
export const ACCELERATION_VECTOR_SCALE = 1E-4;
|
||||||
|
export const ACCELERATION_VECTOR_COLOR = 'rgb(0, 255, 0)'; // optionally set to 'object color'
|
||||||
|
export const ACCELERATION_VECTOR_WIDTH = 1.5;
|
||||||
|
export const ACCELERATION_VECTOR_ARROWHEAD = true;
|
||||||
|
|
||||||
|
export const MOTION_TIME_SCALE = 5E-4;
|
||||||
|
export const PAN_VELOCITY_SCALE_FACTOR = 1E-3;
|
||||||
|
|
||||||
export const ARROWHEAD_LENGTH = 7;
|
export const ARROWHEAD_LENGTH = 7;
|
||||||
export const ARROWHEAD_WIDTH = 5;
|
export const ARROWHEAD_WIDTH = 5;
|
||||||
export const MOTION_TIME_SCALE = 0.001;
|
|
||||||
export const OFFSCREEN_OBJECT_LINE_SCALE = 7;
|
export const OFFSCREEN_OBJECT_LINE_SCALE = 7;
|
||||||
export const OFFSCREEN_OBJECT_LINE_WIDTH = 2;
|
export const OFFSCREEN_OBJECT_LINE_WIDTH = 2;
|
||||||
export const OFFSCREEN_OBJECT_ARROWHEAD_LENGTH = 15;
|
export const OFFSCREEN_OBJECT_ARROWHEAD_LENGTH = 15;
|
||||||
@ -21,8 +31,7 @@ export const ZOOM_IN_FACTOR = 1;
|
|||||||
export const ZOOM_OUT_FACTOR = -1;
|
export const ZOOM_OUT_FACTOR = -1;
|
||||||
export const SCALE_POWER_MAX = 8;
|
export const SCALE_POWER_MAX = 8;
|
||||||
export const SCALE_POWER_MIN = -8;
|
export const SCALE_POWER_MIN = -8;
|
||||||
export const PAN_VELOCITY_SCALE_FACTOR = 1E-3;
|
export const GRAVITATIONAL_CONSTANT = 1E6;
|
||||||
export const PAN_DRAG = 1;
|
|
||||||
|
|
||||||
export const DRAGGABLE_ELEMENT_CLASSNAME = 'lhg-draggable-element';
|
export const DRAGGABLE_ELEMENT_CLASSNAME = 'lhg-draggable-element';
|
||||||
|
|
||||||
|
|||||||
45
display.js
45
display.js
@ -3,12 +3,18 @@ import {
|
|||||||
VELOCITY_VECTOR_COLOR,
|
VELOCITY_VECTOR_COLOR,
|
||||||
VELOCITY_VECTOR_WIDTH,
|
VELOCITY_VECTOR_WIDTH,
|
||||||
VELOCITY_VECTOR_ARROWHEAD,
|
VELOCITY_VECTOR_ARROWHEAD,
|
||||||
|
ACCELERATION_VECTOR_SCALE,
|
||||||
|
ACCELERATION_VECTOR_COLOR,
|
||||||
|
ACCELERATION_VECTOR_WIDTH,
|
||||||
|
ACCELERATION_VECTOR_ARROWHEAD,
|
||||||
ARROWHEAD_LENGTH,
|
ARROWHEAD_LENGTH,
|
||||||
ARROWHEAD_WIDTH,
|
ARROWHEAD_WIDTH,
|
||||||
OFFSCREEN_OBJECT_LINE_SCALE,
|
OFFSCREEN_OBJECT_LINE_SCALE,
|
||||||
OFFSCREEN_OBJECT_LINE_WIDTH,
|
OFFSCREEN_OBJECT_LINE_WIDTH,
|
||||||
OFFSCREEN_OBJECT_ARROWHEAD_LENGTH,
|
OFFSCREEN_OBJECT_ARROWHEAD_LENGTH,
|
||||||
DISPLAY_CANVAS_SIZE,
|
DISPLAY_CANVAS_SIZE,
|
||||||
|
DISPLAY_VELOCITY_VECTORS,
|
||||||
|
DISPLAY_ACCELERATION_VECTORS,
|
||||||
} from './config.js';
|
} from './config.js';
|
||||||
|
|
||||||
export class Display {
|
export class Display {
|
||||||
@ -77,6 +83,7 @@ export class Display {
|
|||||||
const {r, g, b} = obj.color;
|
const {r, g, b} = obj.color;
|
||||||
const {x, y} = obj.position;
|
const {x, y} = obj.position;
|
||||||
const {x: vx, y: vy} = obj.velocity;
|
const {x: vx, y: vy} = obj.velocity;
|
||||||
|
const acceleration = obj.acceleration;
|
||||||
const radius = obj.radius;
|
const radius = obj.radius;
|
||||||
const {height: H, width: W} = this;
|
const {height: H, width: W} = this;
|
||||||
const ox = this.viewOrigin.x;
|
const ox = this.viewOrigin.x;
|
||||||
@ -139,18 +146,34 @@ export class Display {
|
|||||||
ctx.fill();
|
ctx.fill();
|
||||||
|
|
||||||
// Draw arrow for the velocity
|
// Draw arrow for the velocity
|
||||||
const endVx = x + VELOCITY_VECTOR_SCALE * vx;
|
if (DISPLAY_VELOCITY_VECTORS) {
|
||||||
const endVy = y + VELOCITY_VECTOR_SCALE * vy;
|
const endVx = x + VELOCITY_VECTOR_SCALE * vx;
|
||||||
const style = VELOCITY_VECTOR_COLOR === 'object color' ? ctx.fillStyle : VELOCITY_VECTOR_COLOR;
|
const endVy = y + VELOCITY_VECTOR_SCALE * vy;
|
||||||
this.drawArrow(x, y, endVx, endVy, {
|
const style = VELOCITY_VECTOR_COLOR === 'object color' ?
|
||||||
style,
|
ctx.fillStyle : VELOCITY_VECTOR_COLOR;
|
||||||
width: VELOCITY_VECTOR_WIDTH,
|
this.drawArrow(x, y, endVx, endVy, {
|
||||||
arrowhead: VELOCITY_VECTOR_ARROWHEAD,
|
style,
|
||||||
fill: false,
|
width: VELOCITY_VECTOR_WIDTH,
|
||||||
ifShort: 'head'
|
arrowhead: VELOCITY_VECTOR_ARROWHEAD,
|
||||||
});
|
fill: false,
|
||||||
|
ifShort: 'head'
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
// TODO: Draw arrow for acceleration
|
// Draw arrow for acceleration
|
||||||
|
if (DISPLAY_ACCELERATION_VECTORS) {
|
||||||
|
const endAx = x + ACCELERATION_VECTOR_SCALE * acceleration.x;
|
||||||
|
const endAy = y + ACCELERATION_VECTOR_SCALE * acceleration.y;
|
||||||
|
const style = ACCELERATION_VECTOR_COLOR === 'object color' ?
|
||||||
|
ctx.fillStyle : ACCELERATION_VECTOR_COLOR;
|
||||||
|
this.drawArrow(x, y, endAx, endAy, {
|
||||||
|
style,
|
||||||
|
width: ACCELERATION_VECTOR_WIDTH,
|
||||||
|
arrowhead: ACCELERATION_VECTOR_ARROWHEAD,
|
||||||
|
fill: false,
|
||||||
|
ifShort: 'tail'
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
drawObjects() {
|
drawObjects() {
|
||||||
|
|||||||
14
object.js
14
object.js
@ -6,6 +6,7 @@ export class MassObject {
|
|||||||
velocity = {x: 0, y: 0};
|
velocity = {x: 0, y: 0};
|
||||||
color = {r: undefined, g: undefined, b: undefined};
|
color = {r: undefined, g: undefined, b: undefined};
|
||||||
created = undefined;
|
created = undefined;
|
||||||
|
forces = []; // [{x, y}]
|
||||||
|
|
||||||
constructor(x, y, index) {
|
constructor(x, y, index) {
|
||||||
this.index = index;
|
this.index = index;
|
||||||
@ -25,5 +26,18 @@ export class MassObject {
|
|||||||
// radius should be proportional to cube root of mass
|
// radius should be proportional to cube root of mass
|
||||||
return Math.pow(this.mass / this.density, 1/3);
|
return Math.pow(this.mass / this.density, 1/3);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
get acceleration() {
|
||||||
|
let ax = 0;
|
||||||
|
let ay = 0;
|
||||||
|
for (let {x, y} of this.forces) {
|
||||||
|
ax += x;
|
||||||
|
ay += y;
|
||||||
|
}
|
||||||
|
return {
|
||||||
|
x: ax / this.mass,
|
||||||
|
y: ay / this.mass,
|
||||||
|
};
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
60
objects.js
60
objects.js
@ -3,6 +3,7 @@ import {
|
|||||||
MASS_CREATION_RATE,
|
MASS_CREATION_RATE,
|
||||||
DISPLAY_OBJECTS_INFO,
|
DISPLAY_OBJECTS_INFO,
|
||||||
MOTION_TIME_SCALE,
|
MOTION_TIME_SCALE,
|
||||||
|
GRAVITATIONAL_CONSTANT,
|
||||||
} from './config.js';
|
} from './config.js';
|
||||||
|
|
||||||
export class Objects {
|
export class Objects {
|
||||||
@ -49,6 +50,26 @@ export class Objects {
|
|||||||
return this.objects.length;
|
return this.objects.length;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
get boundingBox() {
|
||||||
|
const box = {
|
||||||
|
start: {x: undefined, y: undefined},
|
||||||
|
end: {x: undefined, y: undefined},
|
||||||
|
};
|
||||||
|
for (let i = 0; i < this.objects.length; i++) {
|
||||||
|
const obj = this.objects[i];
|
||||||
|
if (box.start.x === undefined) {
|
||||||
|
box.start = {...obj.position};
|
||||||
|
box.end = {...obj.position};
|
||||||
|
} else {
|
||||||
|
if (obj.position.x < box.start.x) box.start.x = obj.position.x;
|
||||||
|
if (obj.position.x > box.end.x) box.end.x = obj.position.x;
|
||||||
|
if (obj.position.y < box.start.y) box.start.y = obj.position.y;
|
||||||
|
if (obj.position.y > box.end.y) box.end.y = obj.position.y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return box;
|
||||||
|
}
|
||||||
|
|
||||||
objectAtLocation(x, y) {
|
objectAtLocation(x, y) {
|
||||||
for (let i = 0; i < this.objects.length; i++) {
|
for (let i = 0; i < this.objects.length; i++) {
|
||||||
const obj = this.objects[i];
|
const obj = this.objects[i];
|
||||||
@ -80,7 +101,7 @@ export class Objects {
|
|||||||
handlePointerMove({x, y, vx, vy}) {
|
handlePointerMove({x, y, vx, vy}) {
|
||||||
// If the cursor moves while creating an object, or while an object is selected,
|
// If the cursor moves while creating an object, or while an object is selected,
|
||||||
// update the position and velocity of the object
|
// update the position and velocity of the object
|
||||||
const obj = this.sim.objects.getSelectedOrCreating();
|
const obj = this.getSelectedOrCreating();
|
||||||
if (obj !== undefined) {
|
if (obj !== undefined) {
|
||||||
obj.position.x = x;
|
obj.position.x = x;
|
||||||
obj.position.y = y;
|
obj.position.y = y;
|
||||||
@ -89,6 +110,28 @@ export class Objects {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
computeForces(elapsedTime) {
|
||||||
|
if (this.objects.length < 2) return;
|
||||||
|
for (let i = 0; i < this.objects.length; i++) {
|
||||||
|
this.objects[i].forces = [];
|
||||||
|
}
|
||||||
|
for (let i = 0; i < this.objects.length; i++) {
|
||||||
|
const A = this.objects[i];
|
||||||
|
for (let j = i + 1; j < this.objects.length; j++) {
|
||||||
|
const B = this.objects[j];
|
||||||
|
const dx = (B.position.x - A.position.x);
|
||||||
|
const dy = (B.position.y - A.position.y);
|
||||||
|
const dSquared = dx ** 2 + dy ** 2;
|
||||||
|
const d = Math.sqrt(dSquared);
|
||||||
|
const F = GRAVITATIONAL_CONSTANT * A.mass * B.mass / dSquared;
|
||||||
|
const Fx = F * dx / d;
|
||||||
|
const Fy = F * dy / d;
|
||||||
|
A.forces.push({ x: Fx, y: Fy });
|
||||||
|
B.forces.push({ x: -Fx, y: -Fy });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
computeFrame(elapsedTime) {
|
computeFrame(elapsedTime) {
|
||||||
// If we're creating an object, increment its mass
|
// If we're creating an object, increment its mass
|
||||||
// with the mass creation rate accelerating over time
|
// with the mass creation rate accelerating over time
|
||||||
@ -99,11 +142,22 @@ export class Objects {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (this.sim.playing) {
|
if (this.sim.playing) {
|
||||||
|
// Calculate forces due to gravity.
|
||||||
|
this.computeForces(elapsedTime);
|
||||||
|
|
||||||
|
// Update velocities. Simple euler method for now.
|
||||||
|
for (let i = 0; i < this.objects.length; i++) {
|
||||||
|
const obj = this.objects[i];
|
||||||
|
const acceleration = obj.acceleration;
|
||||||
|
obj.velocity.x += acceleration.x * MOTION_TIME_SCALE * elapsedTime;
|
||||||
|
obj.velocity.y += acceleration.y * MOTION_TIME_SCALE * elapsedTime;
|
||||||
|
}
|
||||||
|
|
||||||
// Update positions. Simple Euler method for now.
|
// Update positions. Simple Euler method for now.
|
||||||
for (let i = 0; i < this.objects.length; i++) {
|
for (let i = 0; i < this.objects.length; i++) {
|
||||||
const obj = this.objects[i];
|
const obj = this.objects[i];
|
||||||
obj.position.x += obj.velocity.x * MOTION_TIME_SCALE;
|
obj.position.x += obj.velocity.x * MOTION_TIME_SCALE * elapsedTime;
|
||||||
obj.position.y += obj.velocity.y * MOTION_TIME_SCALE;
|
obj.position.y += obj.velocity.y * MOTION_TIME_SCALE * elapsedTime;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
17
pointer.js
17
pointer.js
@ -68,7 +68,7 @@ export class Pointer {
|
|||||||
},
|
},
|
||||||
};
|
};
|
||||||
} else {
|
} else {
|
||||||
this.handlePointerDown(this.sim.screenToSim(e.clientX, e.clientY));
|
this.handlePointerDown({x: e.clientX, y: e.clientY});
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -79,7 +79,7 @@ export class Pointer {
|
|||||||
this.draggingElement = undefined;
|
this.draggingElement = undefined;
|
||||||
this.lastPosition = {x: undefined, y: undefined};
|
this.lastPosition = {x: undefined, y: undefined};
|
||||||
} else {
|
} else {
|
||||||
this.handlePointerUp(this.sim.screenToSim(e.clientX, e.clientY));
|
this.handlePointerUp({x: e.clientX, y: e.clientY});
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -118,24 +118,29 @@ export class Pointer {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
handlePointerDown({x, y}) {
|
handlePointerDown({x: clientX, y: clientY}) {
|
||||||
if (this.sim.isCurrentMode(MODE_MASS_GENERATION)) {
|
if (this.sim.isCurrentMode(MODE_MASS_GENERATION)) {
|
||||||
|
const {x, y} = this.sim.screenToSim(clientX, clientY)
|
||||||
this.sim.objects.handlePointerDown({x, y});
|
this.sim.objects.handlePointerDown({x, y});
|
||||||
|
|
||||||
} else if (this.sim.isCurrentMode(MODE_PAN_VIEW)) {
|
} else if (this.sim.isCurrentMode(MODE_PAN_VIEW)) {
|
||||||
this.panning = {
|
this.panning = {
|
||||||
gathering: true,
|
gathering: true,
|
||||||
viewOriginStart: this.sim.display.viewOrigin,
|
viewOriginStart: this.sim.display.viewOrigin,
|
||||||
pointerStart: {x, y},
|
pointerStart: {x: clientX, y: clientY},
|
||||||
pointerCurrent: {x, y},
|
pointerCurrent: {x: clientX, y: clientY},
|
||||||
velocity: this.getPointerVelocity(),
|
velocity: this.getPointerVelocity(),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
handlePointerUp({x, y}) {
|
handlePointerUp({x: clientX, y: clientY}) {
|
||||||
this.clearPointerHistory();
|
this.clearPointerHistory();
|
||||||
|
|
||||||
if (this.sim.isCurrentMode(MODE_MASS_GENERATION)) {
|
if (this.sim.isCurrentMode(MODE_MASS_GENERATION)) {
|
||||||
|
const {x, y} = this.sim.screenToSim(clientX, clientY);
|
||||||
this.sim.objects.handlePointerUp({x, y});
|
this.sim.objects.handlePointerUp({x, y});
|
||||||
|
|
||||||
} else if (this.sim.isCurrentMode(MODE_PAN_VIEW)) {
|
} else if (this.sim.isCurrentMode(MODE_PAN_VIEW)) {
|
||||||
if (this.panning?.gathering) {
|
if (this.panning?.gathering) {
|
||||||
this.panning.gathering = false;
|
this.panning.gathering = false;
|
||||||
|
|||||||
@ -58,7 +58,7 @@ export class Sim {
|
|||||||
// x, y are the mouse coordinates, which should be the center of the new view frame
|
// x, y are the mouse coordinates, which should be the center of the new view frame
|
||||||
// the new view origin should be x, y minus half the new view width and height
|
// the new view origin should be x, y minus half the new view width and height
|
||||||
// compute new scale
|
// compute new scale
|
||||||
this.display.scalePower += factor > 0 ? 1 : -1;
|
this.display.scalePower += factor;
|
||||||
if (this.display.scalePower > SCALE_POWER_MAX) this.display.scalePower = SCALE_POWER_MAX;
|
if (this.display.scalePower > SCALE_POWER_MAX) this.display.scalePower = SCALE_POWER_MAX;
|
||||||
if (this.display.scalePower < SCALE_POWER_MIN) this.display.scalePower = SCALE_POWER_MIN;
|
if (this.display.scalePower < SCALE_POWER_MIN) this.display.scalePower = SCALE_POWER_MIN;
|
||||||
// compute coordinates of new view frame
|
// compute coordinates of new view frame
|
||||||
|
|||||||
36
tool/zoom.js
36
tool/zoom.js
@ -10,19 +10,18 @@ export class Zoom extends Tool {
|
|||||||
|
|
||||||
const zoomOut = document.createElement('button');
|
const zoomOut = document.createElement('button');
|
||||||
const zoomIn = document.createElement('button');
|
const zoomIn = document.createElement('button');
|
||||||
|
const zoomAll = document.createElement('button');
|
||||||
for (let b of [zoomIn, zoomOut]) {
|
|
||||||
// b.style.width = '100px';
|
|
||||||
// b.style.height = '50px';
|
|
||||||
// b.style['padding-left'] = '25px';
|
|
||||||
// b.style['padding-right'] = '25px';
|
|
||||||
}
|
|
||||||
|
|
||||||
this.div.appendChild(zoomOut);
|
this.div.appendChild(zoomOut);
|
||||||
this.div.appendChild(zoomIn);
|
this.div.appendChild(zoomIn);
|
||||||
|
this.div.appendChild(document.createElement('br'));
|
||||||
|
this.div.appendChild(zoomAll);
|
||||||
|
|
||||||
zoomOut.innerHTML = '<h2>Zoom<br>-<br>Out</h2>';
|
zoomAll.classList.add('wide');
|
||||||
zoomIn.innerHTML = '<h2>Zoom<br>+<br>In</h2>';
|
|
||||||
|
zoomOut.innerHTML = '<h2>Zoom<br>Out</h2>';
|
||||||
|
zoomIn.innerHTML = '<h2>Zoom<br>In</h2>';
|
||||||
|
zoomAll.innerHTML = '<h2>Zoom to Fit</h2>';
|
||||||
|
|
||||||
zoomOut.addEventListener('click', (e) => {
|
zoomOut.addEventListener('click', (e) => {
|
||||||
// Aim at center of view
|
// Aim at center of view
|
||||||
@ -37,5 +36,24 @@ export class Zoom extends Tool {
|
|||||||
const y = this.sim.display.height * this.sim.display.scale / 2;
|
const y = this.sim.display.height * this.sim.display.scale / 2;
|
||||||
this.sim.scheduleZoom({x, y}, ZOOM_IN_FACTOR);
|
this.sim.scheduleZoom({x, y}, ZOOM_IN_FACTOR);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
zoomAll.addEventListener('click', (e) => {
|
||||||
|
// Determine bounding box
|
||||||
|
const box = this.sim.objects.boundingBox;
|
||||||
|
const x = (box.start.x + box.end.x) / 2;
|
||||||
|
const y = (box.start.y + box.end.y) / 2;
|
||||||
|
if (box.start.x !== box.end.x && box.start.y !== box.end.y) {
|
||||||
|
const widthRatio = Math.abs(box.start.x - box.end.x) / this.sim.display.width;
|
||||||
|
const heightRatio = Math.abs(box.start.y - box.end.y) / this.sim.display.height;
|
||||||
|
const biggerRatio = Math.max(widthRatio, heightRatio);
|
||||||
|
if (biggerRatio <= 1) {
|
||||||
|
const base2Ratio = Math.log(1/biggerRatio) / Math.log(2);
|
||||||
|
this.sim.scheduleZoom({x, y}, Math.floor(base2Ratio));
|
||||||
|
} else {
|
||||||
|
const base2Ratio = Math.log(1/biggerRatio) / Math.log(2);
|
||||||
|
this.sim.scheduleZoom({x, y}, Math.ceil(base2Ratio));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user