time scale

This commit is contained in:
Ladd 2025-12-29 00:22:53 -06:00
parent 6640ba9b1d
commit 4cfdfc902b
8 changed files with 127 additions and 65 deletions

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@ -29,8 +29,8 @@ export const PATH_TRACES_DASHED_OPACITY = 1.0;
// SCALING FACTORS
export const MASS_CREATION_RATE = 1E1;
export const POINTER_HISTORY_SIZE = 10;
export const MOTION_TIME_SCALE = 1E-4;
export const POINTER_HISTORY_SIZE = 20;
export const MOTION_TIME_SCALE = 1;
export const PAN_ACCELERATION = 1E1;
export const ARROWHEAD_LENGTH = 7;
export const ARROWHEAD_WIDTH = 5;
@ -42,7 +42,7 @@ export const ZOOM_IN_FACTOR = 1;
export const ZOOM_OUT_FACTOR = -1;
export const SCALE_POWER_MAX = 8;
export const SCALE_POWER_MIN = -8;
export const GRAVITATIONAL_CONSTANT = 1E5;
export const GRAVITATIONAL_CONSTANT = 1E4;
// CSS CLASS NAMES
export const TOOL_CLASSNAME = 'lhg-tool';

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@ -1,6 +1,5 @@
import { MassObject } from './object.js';
import {
MASS_CREATION_RATE,
DISPLAY_OBJECTS_INFO,
ZOOM_TO_FIT_PADDING,
} from './config.js';
@ -195,9 +194,11 @@ export class Objects {
computeFrame(elapsedTime) {
// If we're creating an object, increment its mass
// with the mass creation rate accelerating over time
const massCreationRate = this.sim.getOption('param.massCreationRate');
if (this.creatingObject !== undefined) {
const obj = this.objects[this.creatingObject];
const rate = MASS_CREATION_RATE * obj.age;
const rate = massCreationRate * obj.age;
// TODO: After objects merge during creation, mass creation rate can accelerate
obj.mass += rate * elapsedTime;
}
@ -224,29 +225,42 @@ export class Objects {
const dSquared = dx ** 2 + dy ** 2;
const d = Math.sqrt(dSquared);
if (d < A.radius + B.radius) {
// Merge B into A:
let S, T;
// Merge the older into the newer, in order to provide mass creation rate continuity
if (A.age > B.age) {
// A merges into B; B survives
S = B;
T = A;
// If A was selected or being created, select S instead
if (this.creatingObject === i) this.creatingObject = j;
if (this.selectedObject === i) this.selectedObject = j;
} else {
// B merges into A; A survives
S = A;
T = B;
// If B was selected or being created, select S instead
if (this.creatingObject === j) this.creatingObject = i;
if (this.selectedObject === j) this.selectedObject = i;
}
// Merge T into S:
// Set position = center of mass
// Set velocity = total momentum / total mass
// Combine forces
// Add masses
// Average color
// If B was selected or being created, select A instead
// Remove B using splice
A.position.x = (A.position.x * A.mass + B.position.x * B.mass) / (A.mass + B.mass);
A.position.y = (A.position.y * A.mass + B.position.y * B.mass) / (A.mass + B.mass);
A.velocity.x = (A.velocity.x * A.mass + B.velocity.x * B.mass) / (A.mass + B.mass);
A.velocity.y = (A.velocity.y * A.mass + B.velocity.y * B.mass) / (A.mass + B.mass);
A.forces.push(...B.forces);
A.mass += B.mass;
A.color = {
r: (A.mass * A.color.r + B.mass * B.color.r) / (A.mass + B.mass),
g: (A.mass * A.color.g + B.mass * B.color.g) / (A.mass + B.mass),
b: (A.mass * A.color.b + B.mass * B.color.b) / (A.mass + B.mass),
// Sdd masses
// Sverage color
S.position.x = (S.position.x * S.mass + T.position.x * T.mass) / (S.mass + T.mass);
S.position.y = (S.position.y * S.mass + T.position.y * T.mass) / (S.mass + T.mass);
S.velocity.x = (S.velocity.x * S.mass + T.velocity.x * T.mass) / (S.mass + T.mass);
S.velocity.y = (S.velocity.y * S.mass + T.velocity.y * T.mass) / (S.mass + T.mass);
S.forces.push(...T.forces);
S.mass += T.mass;
S.color = {
r: (S.mass * S.color.r + T.mass * T.color.r) / (S.mass + T.mass),
g: (S.mass * S.color.g + T.mass * T.color.g) / (S.mass + T.mass),
b: (S.mass * S.color.b + T.mass * T.color.b) / (S.mass + T.mass),
};
if (this.creatingObject === j) this.creatingObject = i;
if (this.selectedObject === j) this.selectedObject = i;
B.alive = false;
B.forces = [];
T.alive = false;
T.forces = [];
}
}, true, i + 1);
});

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@ -1,23 +1,23 @@
import { Display } from './display.js';
import { Overlay } from './overlay.js';
import { Pointer } from './pointer.js';
import { Objects } from './objects.js';
import { Toolbar } from './toolbar.js';
import { PlayPause } from './tool/play-pause.js';
import { Zoom } from './tool/zoom.js';
import { ModeSwitch } from './tool/modes.js';
import { Options } from './tool/options.js';
import {
SCALE_POWER_MAX,
SCALE_POWER_MIN,
DISPLAY_CURRENT_SCALE,
import {
DISPLAY_CURRENT_MODE,
MOTION_TIME_SCALE,
DISPLAY_CURRENT_SCALE,
EVENT_ZOOM,
SCALE_POWER_MAX,
SCALE_POWER_MIN,
} from './config.js';
import {Display} from './display.js';
import {Objects} from './objects.js';
import {Overlay} from './overlay.js';
import {Pointer} from './pointer.js';
import {ModeSwitch} from './tool/modes.js';
import {Options} from './tool/options.js';
import {PlayPause} from './tool/play-pause.js';
import {Zoom} from './tool/zoom.js';
import {Toolbar} from './toolbar.js';
export class Sim {
info = {};
rawTime = undefined;
time = undefined;
nextZoom = undefined;
playing = true;
@ -59,7 +59,8 @@ export class Sim {
this.pointer = new Pointer(this);
// Initiate main loop
this.time = document.timeline.currentTime;
this.rawTime = document.timeline.currentTime / 1000;
this.time = 0;
requestAnimationFrame(t => this.loop(t));
}
@ -87,7 +88,7 @@ export class Sim {
this.pointer.clearPointerHistory();
if (this.playing && velocity) {
this.pointer.panning = {
this.pointer.panning = {
velocity: {
x: -velocity.x,
y: -velocity.y,
@ -103,7 +104,7 @@ export class Sim {
screenToSim(x, y) {
return this.display.screenToSim(x, y);
}
play() {
this.playing = true;
}
@ -114,7 +115,7 @@ export class Sim {
getScaleDisplay() {
const scale = 2 ** Math.abs(this.display.scalePower);
return this.display.scalePower >= 0 ? `${scale}` : `1/${scale}`;
return this.display.scalePower >= 0 ? `${scale}` : `1/${scale}`;
}
// cb: () => undefined
@ -126,8 +127,11 @@ export class Sim {
// Main loop
loop(currentTime) {
const elapsedTime = (currentTime - this.time) * MOTION_TIME_SCALE;
this.time = currentTime;
currentTime /= 1000;
const timeScale = this.getOption('param.timeScale');
const elapsedTime = (currentTime - this.rawTime) * timeScale;
this.rawTime = currentTime;
this.time += elapsedTime;
if (DISPLAY_CURRENT_MODE) {
this.info['Mode'] = this.getCurrentMode();
@ -147,6 +151,7 @@ export class Sim {
this.overlay.renderInfo();
this.display.fillCanvas();
this.display.drawObjects();
this.toolbar.frame();
requestAnimationFrame(t => this.loop(t));
}

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@ -34,7 +34,7 @@ div.lhg-toolbar {
border-radius: 0.5EM;
}
div.lhg-toolbar div.lhg-tool {
div.lhg-tool {
position: relative;
top: 0;
left: 0;
@ -45,6 +45,12 @@ div.lhg-toolbar div.lhg-tool {
border-width: 1px;
border-style: solid;
border-color: #282;
text-align: middle;
}
div.lhg-tool div.lhg-wide {
display: flex;
flex-direction: row;
}
div.lhg-tool button, div.lhg-tool input {
@ -55,7 +61,7 @@ div.lhg-tool button, div.lhg-tool input {
color: #5f5;
border-radius: 0.5EM;
border-color: #000;
border-width: 4px;
border-width: 2px;
border-style: solid;
padding-top: 0.5EM;
padding-bottom: 0.5EM;
@ -64,10 +70,11 @@ div.lhg-tool button, div.lhg-tool input {
text-align: center;
margin-left: 0;
margin-right: 0;
box-sizing: border-box;
}
div.lhg-tool input {
width: 5EM;
width: 6EM;
}
div.lhg-tool button:hover {
@ -92,22 +99,11 @@ div.lhg-toolbar-header > * {
div.lhg-tool .lhg-tool-info {
background-color: #111;
border-color: #282;
border-width: 0px;
border-color: #000;
border-width: 2px;
}
div.lhg-tool .lhg-wide {
width: 12em;
}
div.lhg-tool input.lhg-wide {
width: 11em;
}
div.lhg-tool .lhg-tool-info.lhg-wide {
width: 11em;
}
div.lhg-tool > div {
/* border: 2px red solid; */
}

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@ -3,7 +3,9 @@ import {
DISPLAY_ACCELERATION_VECTORS,
DISPLAY_VELOCITY_VECTORS,
GRAVITATIONAL_CONSTANT,
MASS_CREATION_RATE,
MERGE_ON_COLLIDE,
MOTION_TIME_SCALE,
PATH_TRACES_DASHED,
PAUSE_DURING_CREATION,
PAUSE_DURING_SELECTION,
@ -36,6 +38,8 @@ export class Options extends Tool {
type: 'group', name: 'param', title: 'Parameters',
items: [
{type: 'number', name: 'gravity', title: 'Gravity', default: GRAVITATIONAL_CONSTANT},
{type: 'number', name: 'timeScale', title: 'Time Scale', default: MOTION_TIME_SCALE},
{type: 'number', name: 'massCreationRate', title: 'Mass Creation Rate', default: MASS_CREATION_RATE},
]
}];
@ -79,7 +83,7 @@ export class Options extends Tool {
div.classList.add(WIDE_CLASSNAME);
title.classList.add(TOOL_INFO_CLASSNAME);
if (item.wide) {
// title.classList.add(WIDE_CLASSNAME);
title.classList.add(WIDE_CLASSNAME);
input.classList.add(WIDE_CLASSNAME);
}
title.innerHTML = item.title;

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@ -1,20 +1,59 @@
import { Tool } from '../tool.js';
import {TOOL_INFO_CLASSNAME, WIDE_CLASSNAME} from '../config.js';
import {Tool} from '../tool.js';
export class PlayPause extends Tool {
playHTML = 'Play';
pauseHTML = 'Pause';
currentTimeEl = undefined;
get timeText() {
let time = this.sim.time;
// Time in seconds
const s = time % 60;
time = (time - s) / 60;
const m = time % 60;
time = (time - m) / 60;
const h = time % 24;
time = (time - h) / 24;
const d = time;
time -= m * 60;
const ms = (s - Math.floor(s)) * 1000;
return [
d || undefined,
h.toString().padStart(2, '0'),
m.toString().padStart(2, '0'),
[
s.toFixed(0).padStart(2, '0'),
ms.toFixed(0).padStart(3, '0'),
].join('.')
].filter(x => x !== undefined).join(':');
}
frame() {
if (this.currentTimeEl) {
this.currentTimeEl.innerHTML = this.timeText;
}
}
constructor(toolbar) {
super(toolbar);
const currentTime = document.createElement('button');
const pauseButton = document.createElement('button');
const playButton = document.createElement('button');
this.currentTimeEl = currentTime;
this.div.appendChild(currentTime);
this.div.appendChild(pauseButton);
this.div.appendChild(playButton);
currentTime.classList.add(TOOL_INFO_CLASSNAME);
currentTime.classList.add(WIDE_CLASSNAME);
pauseButton.innerHTML = this.pauseHTML;
playButton.innerHTML = this.playHTML;
currentTime.innerHTML = this.timeText;
pauseButton.style.opacity = this.sim.playing ? '100%' : '50%';
playButton.style.opacity = this.sim.playing ? '50%' : '100%';

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@ -38,7 +38,7 @@ export class Zoom extends Tool {
zoomOut.innerHTML = 'Zoom<br>Out';
zoomIn.innerHTML = 'Zoom<br>In';
zoomAll.innerHTML = 'Zoom to Fit';
zeroVelocity.innerHTML = 'Zero Net Velocity';
zeroVelocity.innerHTML = 'Zero Momentum';
currentScale.innerHTML = this.displayScaleText;
this.sim.onZoom(() => {
@ -112,6 +112,11 @@ export class Zoom extends Tool {
obj.velocity.x -= netVelocity.x;
obj.velocity.y -= netVelocity.y;
});
// TODO: Zero net angular momentum
// Cancel panning
this.sim.pointer.panning = undefined;
});
}
}

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@ -34,8 +34,7 @@ export class Toolbar {
}
frame() {
for (let tool in this.tools) {
// TODO: tool.frame()
for (let tool of this.tools) {
tool.frame();
}
}