fix zoom and pan
This commit is contained in:
parent
f5512c1be3
commit
a50c7c2a58
@ -23,7 +23,6 @@ export const ARROWHEAD_WIDTH = 5;
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export const OFFSCREEN_OBJECT_LINE_SCALE = 7;
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export const OFFSCREEN_OBJECT_LINE_WIDTH = 2;
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export const OFFSCREEN_OBJECT_ARROWHEAD_LENGTH = 15;
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export const ZOOM_TO_FIT_PADDING = 50;
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export const ZOOM_IN_FACTOR = 1;
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export const ZOOM_OUT_FACTOR = -1;
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export const SCALE_POWER_MAX = 8;
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@ -50,6 +49,8 @@ export const MODE_MASS_GENERATION = 'mass-gen';
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export const MODE_PAN_VIEW = 'pan-view';
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export const MODE_OBJECT_SELECT = 'select';
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// LOCAL STORAGE PREFIXES/SUFFIXES
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// LOCAL STORAGE NAMESPACES
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export const TOOLBAR_EXPANDED_SUFFIX = 'lhg-toolbar-expanded';
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export const OBJECT_MAGIC_PROP_PREFIX = '_lhg_';
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31
display.js
31
display.js
@ -145,12 +145,33 @@ export class Display {
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// Direct translate
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this.viewOrigin.x = start.viewOrigin.x - (latest.x - start.x) / this.scale;
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this.viewOrigin.y = start.viewOrigin.y - (latest.y - start.y) / this.scale;
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} else if (this.sim.panning && !this.sim.panning.paused) {
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}
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let pdx = 0;
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let pdy = 0;
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if (this.sim.panning && !this.sim.panning.paused) {
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// Apply update to viewOrigin based on panning
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const { velocity } = this.sim.panning;
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// TODO: something with time scale? Panning is too fast.
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this.viewOrigin.x += velocity.x * elapsedTime;
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this.viewOrigin.y += velocity.y * elapsedTime;
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pdx = this.sim.panning.velocity.x * elapsedTime;
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pdy = this.sim.panning.velocity.y * elapsedTime;
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}
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this.viewOrigin.x += pdx;
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this.viewOrigin.y += pdy;
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if (start && latest) {
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// Update what's considered start
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start.viewOrigin = {...this.viewOrigin};
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start.x = latest.x;
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start.y = latest.y;
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}
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if (this.sim.getOption('debug.panningInfo')) {
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const {x, y} = this.sim.panning?.velocity ?? {};
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this.sim.info['Panning Velocity'] = [`${x?.toPrecision(6)}, `, y?.toPrecision(6)];
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const { centerOfMass } = this.sim.system.computeSystemCenter();
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this.sim.info['Center of Mass'] = [`${centerOfMass.x.toPrecision(6)}, `, centerOfMass.y.toPrecision(6)];
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this.sim.info['Net Angular Momentum'] = this.sim.system.computeSystemAngularMomentum().toPrecision(6);
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}
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// Clear canvas in preparation for other modules to render this frame
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@ -145,7 +145,7 @@ export class MassObject {
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const arrowDirection = Math.atan2(py - cy, px - cx);
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// Length of arrow based on distance (logarithmic scale)
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const distance = Math.sqrt((x - px) ** 2, (y - py) ** 2);
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const arrowLength = Math.log(distance) * OFFSCREEN_OBJECT_LINE_SCALE / this.sim.display.scale;
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const arrowLength = Math.log(distance + 1) * OFFSCREEN_OBJECT_LINE_SCALE / this.sim.display.scale;
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const startAx = px - arrowLength * Math.cos(arrowDirection);
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const startAy = py - arrowLength * Math.sin(arrowDirection);
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sim.display.drawArrow(startAx, startAy, px, py, {
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@ -176,8 +176,8 @@ export class MassObject {
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{x: vx, y: vy};
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const speed = Math.sqrt(velocity.x ** 2, velocity.y ** 2);
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const arrowDirection = Math.atan2(velocity.y, velocity.x);
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// Prevent negative numbers by adding e
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const arrowLength = Math.log(speed + 3) * vecScale / this.sim.display.scale;
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// Prevent negative numbers by adding 1
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const arrowLength = Math.log(speed + 1) * vecScale / this.sim.display.scale;
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const endVx = x + arrowLength * Math.cos(arrowDirection);
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const endVy = y + arrowLength * Math.sin(arrowDirection);
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const style = VELOCITY_VECTOR_COLOR === 'object color' ?
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@ -197,7 +197,7 @@ export class MassObject {
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const accelerationMagnitude = Math.sqrt(acceleration.x ** 2 + acceleration.y ** 2);
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const arrowDirection = Math.atan2(acceleration.y, acceleration.x);
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// Prevent negative numbers by adding e
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const arrowLength = Math.log(accelerationMagnitude + 3) * vecScale / this.sim.display.scale;
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const arrowLength = Math.log(accelerationMagnitude + 1) * vecScale / this.sim.display.scale;
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const endAx = x + arrowLength * Math.cos(arrowDirection);
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const endAy = y + arrowLength * Math.sin(arrowDirection);
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const style = ACCELERATION_VECTOR_COLOR === 'object color' ?
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17
options.js
17
options.js
@ -1,12 +1,14 @@
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import {
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EVENT_OPTION_SET,
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OBJECT_MAGIC_PROP_PREFIX,
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} from './config.js';
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export class Options {
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sim = undefined;
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options = undefined;
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values = {};
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undefinedObj = {_undefined: true};
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undefinedObj = { [OBJECT_MAGIC_PROP_PREFIX + 'undefined']: true};
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nullObj = { [OBJECT_MAGIC_PROP_PREFIX + 'null']: true};
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getStorageKey(path) {
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return `${path}:options`;
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@ -29,7 +31,6 @@ export class Options {
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if (value === undefined) {
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value = defaultValue;
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}
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console.log('initializing option', {path, defaultValue, value});
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this.values[path] = value;
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}
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}
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@ -37,15 +38,25 @@ export class Options {
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toStored(value) {
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if (value === undefined) {
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// TODO: Do we want to interpret this as removing from storage?
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// Let's just treat it as a value for now;
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// Semantically it works because when retrieved, it will return undefined,
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// which is the same result you get if the key is not set
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return JSON.stringify(this.undefinedObj);
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} else if (value === null) {
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return JSON.stringify(this.nullObj);
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}
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return JSON.stringify(value);
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}
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// value: string
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fromStored(value) {
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if (value === JSON.stringify(this.undefinedObj)) {
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if (value === null) {
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return undefined;
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} else if (value === JSON.stringify(this.undefinedObj)) {
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return undefined;
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} else if (value === JSON.stringify(this.nullObj)) {
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return null;
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}
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return JSON.parse(value);
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}
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@ -132,8 +132,10 @@ export class Pointer {
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} else {
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const v = {...this.latestVelocity};
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// Convert pointer velocity to simulation scale
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v.x /= this.sim.display.scale;
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v.y /= this.sim.display.scale;
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// Also multiply by -1 because the camera is panning opposite to
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// the pointer velocity
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v.x /= -this.sim.display.scale;
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v.y /= -this.sim.display.scale;
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this.sim.panning = {
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velocity: v
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@ -172,11 +174,9 @@ export class Pointer {
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frame() {
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// Add another entry for the current pointer position
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const { pointerHistory } = this.sim.pointer ?? {};
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console.log('pointer history length', pointerHistory?.length);
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if (pointerHistory?.length) {
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const currentPointer = pointerHistory[pointerHistory.length - 1];
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this.sim.pointer.updatePointer(currentPointer);
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console.log('updating in case of idle pointer', currentPointer.x, currentPointer.y);
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}
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}
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}
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@ -12,9 +12,9 @@ export function initializeTools(sim) {
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sim.toolbars = {
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tools: new Toolbar(sim, 'Tools'),
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modes: new Toolbar(sim, 'Modes'),
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utils: new Toolbar(sim, 'Utility', { expanded: false }),
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utils: new Toolbar(sim, 'Utils', { expanded: false }),
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options: new Toolbar(sim, 'Options'),
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params: new Toolbar(sim, 'Parameters'),
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params: new Toolbar(sim, 'Params'),
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debug: new Toolbar(sim, 'Debug', { expanded: false }),
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};
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const { tools, modes, options, params, debug, utils } = sim.toolbars;
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89
simulator.js
89
simulator.js
@ -1,12 +1,11 @@
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import {
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EVENT_ZOOM,
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FRAMERATE_SAMPLE_DURATION,
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SCALE_POWER_MAX,
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SCALE_POWER_MIN,
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} from './config.js';
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import { Display } from './display.js';
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import { System } from './system.js';
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import { Options } from './options.js';
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import { Zoom } from './zoom.js';
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import { simOptions } from './sim-options.js';
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import { initializeTools } from './sim-tools.js';
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@ -19,12 +18,14 @@ export class Sim {
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playing = true;
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recentFrames = [];
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frameRate = 0;
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panning = undefined;
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system = undefined;
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display = undefined;
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overlay = undefined;
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pointer = undefined;
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panning = undefined;
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zoom = undefined;
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toolbarGroups = {};
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toolbars = {};
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@ -36,6 +37,24 @@ export class Sim {
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onModeEnter = () => undefined;
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onModeLeave = () => undefined;
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constructor(divId) {
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this.divId = divId;
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const div = document.getElementById(this.divId);
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this.div = div;
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this.options = new Options(this, simOptions);
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this.display = new Display(this);
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this.system = new System(this);
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this.zoom = new Zoom(this);
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initializeTools(this);
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// Initiate main loop
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this.rawTime = document.timeline.currentTime;
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this.time = 0;
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requestAnimationFrame(t => this.loop(t));
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}
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markFrame(t) {
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const { recentFrames: rfs } = this;
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rfs.push(t);
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@ -50,54 +69,9 @@ export class Sim {
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}
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}
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constructor(divId) {
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this.divId = divId;
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const div = document.getElementById(this.divId);
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this.div = div;
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this.options = new Options(this, simOptions);
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this.display = new Display(this);
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this.system = new System(this);
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initializeTools(this);
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// Initiate main loop
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this.rawTime = document.timeline.currentTime;
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this.time = 0;
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requestAnimationFrame(t => this.loop(t));
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}
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// It's better not to change the scale in the middle of possible frame calculations,
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// so use this to schedule it and let the event loop pick it up.
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// velocity should be in Sim coordinate scale
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scheduleZoom({x, y}, factor, velocity) {
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this.nextZoom = {x, y, factor, velocity};
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}
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// x, y should be in Sim coordinates
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// velocity should be in Sim coordinate scale
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zoom({x, y, factor, velocity}) {
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// x, y are the mouse coordinates, which should be the center of the new view frame
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// the new view origin should be x, y minus half the new view width and height
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// compute new scale
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this.display.scalePower += factor;
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// TODO: Lossy rescaling to expand zoom range
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if (this.display.scalePower > SCALE_POWER_MAX) this.display.scalePower = SCALE_POWER_MAX;
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if (this.display.scalePower < SCALE_POWER_MIN) this.display.scalePower = SCALE_POWER_MIN;
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// compute coordinates of new view frame
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this.display.viewOrigin.x = x - this.display.width / 2;
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this.display.viewOrigin.y = y - this.display.height / 2;
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this.pointer.clearPointerHistory();
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if (this.playing && velocity) {
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this.panning = {
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velocity: { ...velocity }
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};
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}
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const e = new CustomEvent(EVENT_ZOOM);
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this.div.dispatchEvent(e);
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this.zoom.scheduleZoom({x, y}, factor, velocity);
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}
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// Transform display coordinates to simulator coordinates using scale and viewOrigin
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@ -115,7 +89,8 @@ export class Sim {
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getScaleDisplay() {
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const scale = 2 ** Math.abs(this.display.scalePower);
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return this.display.scalePower >= 0 ? `${scale}` : `1/${scale}`;
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const scaleText = this.display.scalePower >= 0 ? `${scale}` : `1/${scale}`;
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return `${scaleText} (${this.display.scalePower})`;
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}
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// cb: () => undefined
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@ -145,19 +120,7 @@ export class Sim {
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this.info['Frame Rate'] = this.frameRate?.toPrecision(3);
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}
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if (this.nextZoom) {
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this.zoom(this.nextZoom);
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this.nextZoom = undefined;
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}
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if (this.getOption('debug.panningInfo')) {
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const {x, y} = this.panning?.velocity ?? {};
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this.info['Panning Velocity'] = [`${x?.toPrecision(6)}, `, y?.toPrecision(6)];
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const { centerOfMass } = this.system.computeSystemCenter();
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this.info['Center of Mass'] = [`${centerOfMass.x.toPrecision(6)}, `, centerOfMass.y.toPrecision(6)];
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this.info['Net Angular Momentum'] = this.system.computeSystemAngularMomentum().toPrecision(6);
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}
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this.zoom.frame();
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this.display.frame(elapsedTime);
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this.system.frame(elapsedTime);
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this.overlay.frame();
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41
system.js
41
system.js
@ -1,5 +1,4 @@
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import { MassObject } from './object.js';
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import { ZOOM_TO_FIT_PADDING } from './config.js';
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export class System {
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objects = [];
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@ -88,25 +87,39 @@ export class System {
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}
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get boundingBox() {
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const box = this.reduce((acc, obj) => {
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if (acc.start.x === undefined) {
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acc.start = {...obj.position};
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acc.end = {...obj.position};
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} else {
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if (obj.position.x < acc.start.x) acc.start.x = obj.position.x;
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if (obj.position.x > acc.end.x) acc.end.x = obj.position.x;
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if (obj.position.y < acc.start.y) acc.start.y = obj.position.y;
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if (obj.position.y > acc.end.y) acc.end.y = obj.position.y;
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const box = this.reduce(({start, end}, obj) => {
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const lx = obj.position.x - obj.radius;
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const gx = obj.position.x + obj.radius;
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const ly = obj.position.y - obj.radius;
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const gy = obj.position.y + obj.radius;
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let ret;
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if (start.x === undefined) {
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ret = {
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start: {x: lx, y: ly},
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end: {x: gx, y: gy},
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};
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return ret;
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}
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ret = {
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start: {
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x: Math.min(start.x, lx),
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y: Math.min(start.y, ly),
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},
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end: {
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x: Math.max(end.x, gx),
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y: Math.max(end.y, gy),
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}
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};
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return ret;
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}, {
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start: {x: undefined, y: undefined},
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end: {x: undefined, y: undefined},
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});
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box.start.x = (box.start.x ?? 0) - ZOOM_TO_FIT_PADDING;
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box.start.y = (box.start.y ?? 0) - ZOOM_TO_FIT_PADDING;
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box.end.x = (box.end.x ?? 0) + ZOOM_TO_FIT_PADDING;
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box.end.y = (box.end.y ?? 0) + ZOOM_TO_FIT_PADDING;
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box.start.x = (box.start.x ?? 0);
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box.start.y = (box.start.y ?? 0);
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box.end.x = (box.end.x ?? 0);
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box.end.y = (box.end.y ?? 0);
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return box;
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}
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@ -7,10 +7,6 @@ import {
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export class UtilityTool extends Tool {
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currentTimeEl = undefined;
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get displayScaleText() {
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return `Scale: ${this.sim.getScaleDisplay()}`;
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}
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get timeText() {
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let time = this.sim.time;
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// Time in milliseconds
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@ -45,40 +41,27 @@ export class UtilityTool extends Tool {
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const zeroVelocity = document.createElement('button');
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const clearTraces = document.createElement('button');
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const zoomAll = document.createElement('button');
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const currentScale = document.createElement('button')
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const currentTime = document.createElement('button');
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const clearDebug = document.createElement('button');
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this.currentTimeEl = currentTime;
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this.div.appendChild(currentTime);
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this.div.appendChild(currentScale);
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this.div.appendChild(zoomAll);
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this.div.appendChild(zeroVelocity);
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this.div.appendChild(clearTraces);
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this.div.appendChild(clearDebug);
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zeroVelocity.classList.add(WIDE_CLASSNAME);
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clearTraces.classList.add(WIDE_CLASSNAME);
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zoomAll.classList.add(WIDE_CLASSNAME);
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currentScale.classList.add(WIDE_CLASSNAME);
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currentScale.classList.add(TOOL_INFO_CLASSNAME);
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currentTime.classList.add(TOOL_INFO_CLASSNAME);
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currentTime.classList.add(WIDE_CLASSNAME);
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clearDebug.classList.add(WIDE_CLASSNAME);
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zeroVelocity.innerHTML = 'Zero Momentum';
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clearTraces.innerHTML = 'Clear Traces';
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zoomAll.innerHTML = 'Zoom to Fit';
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currentScale.innerHTML = this.displayScaleText;
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currentTime.innerHTML = this.timeText;
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clearDebug.innerHTML = 'Clear Debug';
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this.sim.onZoom(() => {
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currentScale.innerHTML = this.displayScaleText;
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});
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zeroVelocity.addEventListener('click', () => {
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// Determine center of mass and average momentum
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const { totalMass, netMomentum } = this.sim.system.computeSystemCenter();
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@ -104,36 +87,6 @@ export class UtilityTool extends Tool {
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}, {alive: null});
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});
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zoomAll.addEventListener('click', () => {
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// Determine bounding box
|
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const box = this.sim.system.boundingBox;
|
||||
const x = (box.start.x + box.end.x) / 2;
|
||||
const y = (box.start.y + box.end.y) / 2;
|
||||
const widthRatio = Math.abs(box.start.x - box.end.x) / this.sim.display.width;
|
||||
const heightRatio = Math.abs(box.start.y - box.end.y) / this.sim.display.height;
|
||||
const biggerRatio = Math.max(widthRatio, heightRatio);
|
||||
const base2factor = Math.log(1/biggerRatio) / Math.log(2) - 0.5;
|
||||
const factor = Math.floor(base2factor);
|
||||
// Determine average momentum and set panning velocity to match
|
||||
const netMomentum = {x: 0, y: 0};
|
||||
let totalMass = 0;
|
||||
let count = 0;
|
||||
this.sim.system.forEachObject(obj => {
|
||||
count++;
|
||||
netMomentum.x += obj.mass * obj.velocity.x;
|
||||
netMomentum.y += obj.mass * obj.velocity.y;
|
||||
totalMass += obj.mass;
|
||||
});
|
||||
if (!count) {
|
||||
return;
|
||||
}
|
||||
const netVelocity = {
|
||||
x: netMomentum.x / totalMass,
|
||||
y: netMomentum.y / totalMass,
|
||||
};
|
||||
this.sim.scheduleZoom({x, y}, factor, netVelocity)
|
||||
});
|
||||
|
||||
clearDebug.addEventListener('click', () => {
|
||||
this.sim.info = {};
|
||||
});
|
||||
|
||||
42
tool/zoom.js
42
tool/zoom.js
@ -2,20 +2,42 @@ import { Tool } from '../tool.js';
|
||||
import {
|
||||
ZOOM_IN_FACTOR,
|
||||
ZOOM_OUT_FACTOR,
|
||||
WIDE_CLASSNAME,
|
||||
TALL_CLASSNAME,
|
||||
TOOL_INFO_CLASSNAME,
|
||||
} from '../config.js';
|
||||
|
||||
export class Zoom extends Tool {
|
||||
get displayScaleText() {
|
||||
return `Scale: ${this.sim.getScaleDisplay()}`;
|
||||
}
|
||||
|
||||
constructor(container) {
|
||||
super(container);
|
||||
|
||||
const currentScale = document.createElement('button')
|
||||
const zoomOut = document.createElement('button');
|
||||
const zoomIn = document.createElement('button');
|
||||
const zoomAll = document.createElement('button');
|
||||
|
||||
this.div.appendChild(currentScale);
|
||||
this.div.appendChild(zoomOut);
|
||||
this.div.appendChild(zoomIn);
|
||||
this.div.appendChild(zoomAll);
|
||||
|
||||
currentScale.classList.add(WIDE_CLASSNAME);
|
||||
currentScale.classList.add(TOOL_INFO_CLASSNAME);
|
||||
zoomAll.classList.add(WIDE_CLASSNAME);
|
||||
zoomAll.classList.add(TALL_CLASSNAME);
|
||||
|
||||
currentScale.innerHTML = this.displayScaleText;
|
||||
zoomOut.innerHTML = 'Zoom<br>Out';
|
||||
zoomIn.innerHTML = 'Zoom<br>In';
|
||||
zoomAll.innerHTML = 'Zoom to Fit';
|
||||
|
||||
this.sim.onZoom(() => {
|
||||
currentScale.innerHTML = this.displayScaleText;
|
||||
});
|
||||
|
||||
zoomOut.addEventListener('click', () => {
|
||||
// Aim at center of view
|
||||
@ -30,5 +52,25 @@ export class Zoom extends Tool {
|
||||
const y = this.sim.display.height * this.sim.display.scale / 2;
|
||||
this.sim.scheduleZoom(this.sim.screenToSim(x, y), ZOOM_IN_FACTOR);
|
||||
});
|
||||
|
||||
zoomAll.addEventListener('click', () => {
|
||||
// Determine bounding box
|
||||
const box = this.sim.system.boundingBox;
|
||||
const x = (box.start.x + box.end.x) / 2;
|
||||
const y = (box.start.y + box.end.y) / 2;
|
||||
const widthRatio = Math.abs(box.start.x - box.end.x) / this.sim.display.width;
|
||||
const heightRatio = Math.abs(box.start.y - box.end.y) / this.sim.display.height;
|
||||
const biggerRatio = Math.max(widthRatio, heightRatio);
|
||||
const base2factor = Math.log2(1 / biggerRatio) - 1;
|
||||
const factor = Math.ceil(base2factor);
|
||||
|
||||
// Determine average momentum and set panning velocity to match
|
||||
const { netMomentum, totalMass } = this.sim.system.computeSystemCenter();
|
||||
const netVelocity = {
|
||||
x: netMomentum.x / totalMass,
|
||||
y: netMomentum.y / totalMass,
|
||||
};
|
||||
this.sim.scheduleZoom({x, y}, factor, netVelocity)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
58
zoom.js
Normal file
58
zoom.js
Normal file
@ -0,0 +1,58 @@
|
||||
import {
|
||||
EVENT_ZOOM,
|
||||
SCALE_POWER_MAX,
|
||||
SCALE_POWER_MIN,
|
||||
} from './config.js';
|
||||
|
||||
export class Zoom {
|
||||
sim = undefined;
|
||||
nextZoom = undefined;
|
||||
|
||||
constructor(sim) {
|
||||
this.sim = sim;
|
||||
}
|
||||
|
||||
// velocity should be in Sim coordinate scale
|
||||
scheduleZoom({x, y}, factor, velocity) {
|
||||
this.nextZoom = {x, y, factor, velocity};
|
||||
}
|
||||
|
||||
frame() {
|
||||
if (this.nextZoom) {
|
||||
this.zoom(this.nextZoom);
|
||||
this.nextZoom = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
// x, y should be in Sim coordinates
|
||||
// velocity should be in Sim coordinate scale
|
||||
zoom({x, y, factor, velocity}) {
|
||||
const { display } = this.sim;
|
||||
// x, y are the mouse coordinates, which should be the center of the new view frame
|
||||
// the new view origin should be x, y minus half the new view width and height
|
||||
// compute new scale
|
||||
// TODO: Lossy rescaling to expand zoom range
|
||||
let scalePower = display.scalePower + factor;
|
||||
scalePower = Math.max(scalePower, SCALE_POWER_MIN);
|
||||
scalePower = Math.min(scalePower, SCALE_POWER_MAX);
|
||||
this.sim.display.scalePower = scalePower;
|
||||
|
||||
// compute coordinates of new view frame
|
||||
display.viewOrigin.x = x - display.width / 2;
|
||||
display.viewOrigin.y = y - display.height / 2;
|
||||
|
||||
// Pointer history is stored in client coordinates, so we shouldn't need to clear it?
|
||||
// this.pointer.clearPointerHistory();
|
||||
|
||||
// TODO: If paused, set panning velocity on resume
|
||||
if (this.sim.playing && velocity) {
|
||||
this.sim.panning = {
|
||||
velocity: { ...velocity }
|
||||
};
|
||||
}
|
||||
|
||||
const e = new CustomEvent(EVENT_ZOOM);
|
||||
this.sim.div.dispatchEvent(e);
|
||||
}
|
||||
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user