draggability and fine-tuning arrows

This commit is contained in:
Lentil Hoffman 2025-12-26 13:00:18 -06:00
parent 6fd3bcae15
commit b8bf93269f
Signed by: lentil
GPG Key ID: 0F5B99F3F4D0C087
10 changed files with 169 additions and 69 deletions

View File

@ -1,16 +1,19 @@
export const MASS_CREATION_RATE = 0.001;
export const DISPLAY_OBJECTS_INFO = false;
export const DISPLAY_CURSOR_INFO = true;
export const DISPLAY_VELOCITY_VECTORS = true;
export const POINTER_HISTORY_SIZE = 20;
export const VELOCITY_VECTOR_SCALE = 0.2;
export const VELOCITY_VECTOR_COLOR = 'rgb(150, 150, 150)'; // optionally set to 'object color'
export const VELOCITY_VECTOR_WIDTH = 1.5;
export const VELOCITY_VECTOR_ARROWHEAD = true;
export const ARROWHEAD_LENGTH = 10;
export const ARROWHEAD_WIDTH = 7;
export const ARROWHEAD_LENGTH = 7;
export const ARROWHEAD_WIDTH = 5;
export const MOTION_TIME_SCALE = 0.001;
export const OFFSCREEN_OBJECT_LINE_SCALE = 5;
export const OFFSCREEN_OBJECT_LINE_WIDTH = 1.5;
export const OFFSCREEN_OBJECT_LINE_SCALE = 7;
export const OFFSCREEN_OBJECT_LINE_WIDTH = 2;
export const OFFSCREEN_OBJECT_ARROWHEAD_LENGTH = 15;
export const ZOOM_IN_FACTOR = 2;
export const ZOOM_OUT_FACTOR = 0.5;
export const SCALE_MAX = 256;
export const SCALE_MIN = 1/256;

View File

@ -110,14 +110,16 @@ export class Display {
const arrowDirection = Math.atan2(py - cy, px - cx);
// Length of arrow based on distance (logarithmic scale)
const distance = Math.sqrt((x - px)**2, (y - py)**2);
const distance = Math.sqrt((x - px)**2, (y - py)**2) * this.scale;
const arrowLength = Math.log(distance) * OFFSCREEN_OBJECT_LINE_SCALE / this.scale;
const startAx = px - arrowLength * Math.cos(arrowDirection);
const startAy = py - arrowLength * Math.sin(arrowDirection);
this.drawArrow(startAx, startAy, px, py, {
style: `rgb(${r}, ${g}, ${b})`,
width: OFFSCREEN_OBJECT_LINE_WIDTH,
arrowheadLength: OFFSCREEN_OBJECT_ARROWHEAD_LENGTH
arrowheadLength: OFFSCREEN_OBJECT_ARROWHEAD_LENGTH,
fill: false,
ifShort: 'head',
});
return;
@ -136,7 +138,9 @@ export class Display {
this.drawArrow(x, y, endVx, endVy, {
style,
width: VELOCITY_VECTOR_WIDTH,
arrowhead: VELOCITY_VECTOR_ARROWHEAD
arrowhead: VELOCITY_VECTOR_ARROWHEAD,
fill: false,
ifShort: 'head'
});
// TODO: Draw arrow for acceleration
@ -148,31 +152,55 @@ export class Display {
}
}
drawArrow(startX, startY, endX, endY, {style, width, arrowhead, arrowheadLength}) {
arrowhead = arrowhead ?? true;
arrowheadLength = arrowheadLength ?? ARROWHEAD_LENGTH;
drawArrow(startX, startY, endX, endY, {style, width, arrowhead, arrowheadLength, fill, ifShort}) {
const ctx = this.ctx;
ctx.strokeStyle = style;
// Keep arrows at normal scale
ctx.lineWidth = width / this.scale;
arrowhead = arrowhead ?? true;
arrowheadLength = arrowheadLength ?? ARROWHEAD_LENGTH;
const scaledArrowheadLength = arrowheadLength / this.scale;
ifShort = ifShort ?? 'tail';
const arrowDirection = Math.atan2(endY - startY, endX - startX);
const endAx = arrowhead ? endX - (scaledArrowheadLength - 1) * Math.cos(arrowDirection) : endX;
const endAy = arrowhead ? endY - (scaledArrowheadLength - 1) * Math.sin(arrowDirection) : endY;
ctx.beginPath();
ctx.moveTo(startX, startY);
ctx.lineTo(endAx, endAy);
ctx.stroke();
const length = Math.sqrt((endX - startX)**2 + (endY - startY)**2);
let tail = true;
if (!length) {
return;
}
if (length <= scaledArrowheadLength) {
switch (ifShort) {
case 'head': {
arrowhead = true;
tail = false;
break;
}
case 'tail': {
arrowhead = false;
tail = true;
break;
}
}
}
if (tail) {
const endAx = arrowhead ? endX - (scaledArrowheadLength) * Math.cos(arrowDirection) : endX;
const endAy = arrowhead ? endY - (scaledArrowheadLength) * Math.sin(arrowDirection) : endY;
ctx.beginPath();
ctx.moveTo(startX, startY);
ctx.lineTo(endAx, endAy);
ctx.stroke();
}
if (arrowhead) {
this.drawArrowHead(endX, endY, arrowDirection, {style, length: arrowheadLength});
this.drawArrowHead(endX, endY, arrowDirection, {style, length: arrowheadLength, fill});
}
}
drawArrowHead(x, y, direction, {style, length}) {
drawArrowHead(x, y, direction, {style, length, fill}) {
const arrowheadLength = length ?? ARROWHEAD_LENGTH;
const arrowheadWidth = arrowheadLength / ARROWHEAD_LENGTH * ARROWHEAD_WIDTH;
const ctx = this.ctx;
ctx.fillStyle = style;
ctx.strokeStyle = style;
// To make this simple, draw the arrowhead and then rotate and translate it as needed.
// Keep arrows at normal scale
const scaledArrowheadLength = arrowheadLength / this.scale;
@ -184,7 +212,11 @@ export class Display {
ctx.lineTo(-scaledArrowheadLength, -scaledArrowheadWidth / 2);
ctx.lineTo(-scaledArrowheadLength, scaledArrowheadWidth / 2);
ctx.closePath();
ctx.fill();
if (fill !== false) {
ctx.fill();
} else {
ctx.stroke();
}
ctx.resetTransform();
}
}

2
find Executable file
View File

@ -0,0 +1,2 @@
#!/bin/env bash
find . -not -path ".git" -name "*.html" -or -name "*.js" -print0 | xargs -0 grep -n --color "$@"

View File

@ -69,11 +69,13 @@ export class Objects {
obj.mass += rate * elapsedTime;
}
// Update positions. Simple Euler method for now.
for (let i = 0; i < this.objects.length; i++) {
const obj = this.objects[i];
obj.position.x += obj.velocity.x * MOTION_TIME_SCALE;
obj.position.y += obj.velocity.y * MOTION_TIME_SCALE;
if (this.sim.playing) {
// Update positions. Simple Euler method for now.
for (let i = 0; i < this.objects.length; i++) {
const obj = this.objects[i];
obj.position.x += obj.velocity.x * MOTION_TIME_SCALE;
obj.position.y += obj.velocity.y * MOTION_TIME_SCALE;
}
}
// Display objects info

View File

@ -7,12 +7,12 @@ export class Overlay {
const infoBox = document.createElement('div');
this.sim.div.appendChild(infoBox);
this.infoBox = infoBox;
infoBox.style.position = 'absolute';
infoBox.style.position = 'relative';
infoBox.style.top = 0;
infoBox.style.left = 0;
infoBox.width = 'fit-content';
infoBox.style.zIndex = 1;
infoBox.classList.add('draggable');
}
renderInfo() {
@ -34,4 +34,22 @@ export class Overlay {
this.infoBox.appendChild(table);
}
// Update positions of draggable items
updateDraggable() {
const elements = document.querySelectorAll('.draggable');
for (let el of elements) {
if (!el.dragging) continue;
const {
elementStart: {x: x0, y: y0},
pointerStart: {x: x1, y: y1},
pointerEnd: {x: x2, y: y2}
} = el.dragging;
const dx = x2 - x1;
const dy = y2 - y1;
const left = x0 + dx;
const top = y0 + dy;
el.style.left = `${left}px`;
el.style.top = `${top}px`;
}
}
}

View File

@ -2,38 +2,77 @@ import {
POINTER_HISTORY_SIZE,
ZOOM_IN_FACTOR,
ZOOM_OUT_FACTOR,
DISPLAY_CURSOR_INFO,
} from './config.js';
function dispatchEvent(target, eventType, data) {
const ev = new CustomEvent(eventType, {detail: data});
target.dispatchEvent(ev);
}
export class Pointer {
sim = undefined;
pointerHistory = [];
draggingElement = undefined;
constructor(sim) {
this.sim = sim;
// Monitor mouse movements
const el = window;
el.addEventListener('mousemove', e => {
// e.preventDefault();
this.handlePointerMove(this.sim.screenToSim(e.clientX, e.clientY));
});
// Monitor touch events
el.addEventListener('touchmove', e => {
// e.preventDefault();
const {pageX, pageY} = e.touches[0];
this.handlePointerMove(this.sim.screenToSim(pageX, pageY));
el.addEventListener('pointermove', e => {
// const velocity = this.sim.pointer.getPointerVelocity();
if (this.draggingElement) {
// e.preventDefault();
this.draggingElement.dragging.pointerEnd = {
x: e.clientX,
y: e.clientY,
};
} else {
const {x, y} = this.sim.screenToSim(e.clientX, e.clientY);
this.handlePointerMove({x, y});
}
});
el.addEventListener('pointerdown', e => {
// e.preventDefault();
this.handlePointerDown(this.sim.screenToSim(e.clientX, e.clientY));
let target = e.target;
while (target && !target.classList.contains('draggable')) {
target = target.parentElement;
}
if (target?.classList.contains('draggable')) {
// e.preventDefault();
this.draggingElement = target;
this.draggingElement.dragging = {
elementStart: {
x: parseInt(this.draggingElement.style.left),
y: parseInt(this.draggingElement.style.top),
},
pointerStart: {
x: e.clientX,
y: e.clientY,
},
pointerEnd: {
x: e.clientX,
y: e.clientY,
},
};
} else {
this.handlePointerDown(this.sim.screenToSim(e.clientX, e.clientY));
}
});
el.addEventListener('pointerup', e => {
// e.preventDefault();
this.handlePointerUp(this.sim.screenToSim(e.clientX, e.clientY));
if (this.draggingElement) {
this.draggingElement.dragging = undefined;
this.draggingElement = undefined;
this.lastPosition = {x: undefined, y: undefined};
} else {
this.handlePointerUp(this.sim.screenToSim(e.clientX, e.clientY));
}
});
el.addEventListener('click', e => {
@ -53,7 +92,7 @@ export class Pointer {
getPointerVelocity() {
// Average over pointer history
if (this.pointerHistory.length < 2) {
return {x: 0, y: 0};
return {x: 0, y: 0, dt: 1};
}
const start = this.pointerHistory[0];
const end = this.pointerHistory[this.pointerHistory.length - 1];
@ -61,6 +100,7 @@ export class Pointer {
return {
x: (end.x - start.x) / dt,
y: (end.y - start.y) / dt,
dt
};
}
@ -98,13 +138,13 @@ export class Pointer {
// Handle cursor (mouse or touch) movement
handlePointerMove({x, y}) {
this.updatePointer({x, y});
// TODO: If e.touches.length > 1, user may be engaging pinch to zoom
// If the cursor moves while creating an object, or while an object is selected,
// update the position and velocity of the object
const obj = this.sim.objects.getSelectedOrCreating();
if (obj !== undefined) {
this.updatePointer({x, y});
const {x: vx, y: vy} = this.getPointerVelocity();
obj.position.x = x;
obj.position.y = y;

View File

@ -4,10 +4,10 @@ import { Pointer } from './pointer.js';
import { Objects } from './objects.js';
import { Toolbar } from './toolbar.js';
import { PlayPause } from './tools/play-pause.js';
import { SCALE_MAX, SCALE_MIN} from './config.js';
export class Sim {
info = {};
frameCount = 0;
time = undefined;
nextZoom = undefined;
playing = true;
@ -45,6 +45,8 @@ export class Sim {
// the new view origin should be x, y minus half the new view width and height
// compute new scale
this.display.scale = this.display.scale * factor;
if (this.display.scale > SCALE_MAX) this.display.scale = SCALE_MAX;
if (this.display.scale < SCALE_MIN) this.display.scale = SCALE_MIN;
// compute coordinates of new view frame
this.display.viewOrigin.x = x - this.display.width / 2;
this.display.viewOrigin.y = y - this.display.height / 2;
@ -65,23 +67,18 @@ export class Sim {
// Main loop
loop(currentTime) {
if (this.playing) {
this.frameCount += 1;
const elapsedTime = currentTime - this.time;
this.time = currentTime;
if (this.nextZoom) {
this.zoom(this.nextZoom);
this.nextZoom = undefined;
}
this.display.fillCanvas();
this.objects.computeFrame(elapsedTime);
this.info['scale'] = this.display.scale;
this.display.drawObjects();
this.overlay.renderInfo();
this.overlay.updateDraggable();
const elapsedTime = currentTime - this.time;
this.time = currentTime;
if (this.nextZoom) {
this.zoom(this.nextZoom);
this.nextZoom = undefined;
}
this.info['scale'] = this.display.scale;
this.objects.computeFrame(elapsedTime);
this.display.fillCanvas();
this.display.drawObjects();
this.overlay.renderInfo();
requestAnimationFrame(t => this.loop(t));
}
}

View File

@ -11,9 +11,13 @@ export class Tool {
this.sim = this.toolbar.sim;
const div = document.createElement('div');
this.div = div;
div.style.position = 'inline-block';
div.style.position = 'relative';
div.style.top = 0;
div.style.left = 0;
div.style.border = '1px #0fb solid';
div.style.margin = 10;
div.style.margin = '5px';
div.style.padding = '5px';
div.classList.add('draggable');
}
frame() {}

View File

@ -9,7 +9,8 @@ export class Toolbar {
const div = document.createElement('div');
this.div = div;
this.sim.div.appendChild(div);
div.style.position = 'absolute';
div.style.position = 'relative';
div.style.width = 'fit-content';
div.style.top = 0;
div.style.left = 0;
div.style.zIndex = 2;

View File

@ -1,32 +1,33 @@
import { Tool } from '../tool.js';
export class PlayPause extends Tool {
playHTML = 'Play';
pauseHTML = 'Pause';
constructor(toolbar) {
super(toolbar);
const playHTML = 'Play';
const pauseHTML = 'Pause';
// For now, use a regular button
const button = document.createElement('button');
button.style.width = '50px';
button.style.height = '50px';
this.div.appendChild(button);
if (this.playing) {
button.innerHTML = pauseHTML;
button.innerHTML = this.pauseHTML;
} else {
button.innerHTML = playHTML;
button.innerHTML = this.playHTML;
}
button.addEventListener('click', (e) => {
e.stopPropagation();
if (this.playing) {
button.innerHTML = playHTML;
button.innerHTML = this.playHTML;
this.playing = false;
} else {
button.innerHTML = pauseHTML;
button.innerHTML = this.pauseHTML;
this.playing = true;
}
});
console.log('PlayPause tool constructed ~!~');
}
get playing() {