fixed display vectors
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@ -8,8 +8,7 @@ Uses `npm` for `eslint`.
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Screenshots
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-----------
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TODO
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----
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@ -31,10 +30,7 @@ TODO
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- [ ] Undo "Clear Traces" Action
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- [ ] Undo "Reset
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- [ ] Time Control: Reverse Time
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- [x] Save to LocalStorage
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- [ ] Lossy Rescaling To Widen Zoom (Handling overflow/underflow)
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- [ ] Track farthest reaches, min/max in each dimension (x, y)
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- [x] Compute Net Angular Momentum
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- [ ] Display Net Angular Momentum
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- [ ] Calculate Work as FxD as measure of energy flux
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- [ ] Option to automatically slow time when energy flux is greater
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BIN
gravity-simulator-4.png
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BIN
gravity-simulator-4.png
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Binary file not shown.
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After Width: | Height: | Size: 104 KiB |
23
object.js
23
object.js
@ -180,22 +180,19 @@ export class MassObject {
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let velocity = {x: vx, y: vy};
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if (isSelected) {
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const pointerV = this.sim.pointer.latestVelocity;
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const scale = this.sim.display.scale;
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// const panning = this.sim.panning?.velocity ?? {x: 0, y: 0};
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// velocity.x = vx + (pointerV.x + panning.x) * scale;
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// velocity.y = vy + (pointerV.y + panning.y) * scale;
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velocity.x = vx + pointerV.x * scale;
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velocity.y = vy + pointerV.y * scale;
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velocity.x = vx + pointerV.x / this.sim.timeScale;
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velocity.y = vy + pointerV.y / this.sim.timeScale;
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}
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const speed = Math.sqrt(velocity.x ** 2, velocity.y ** 2);
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const speed = Math.sqrt(velocity.x ** 2, velocity.y ** 2) / this.sim.display.scale;
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const arrowDirection = Math.atan2(velocity.y, velocity.x);
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// Prevent negative numbers by adding 1
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const arrowLength = Math.log(speed + 1) * vecScale;
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// TODO: Make logarithmic vector length scale optional
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const arrowLength = Math.log10(speed + 1) * vecScale + radius;
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const endVx = x + arrowLength * Math.cos(arrowDirection);
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const endVy = y + arrowLength * Math.sin(arrowDirection);
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if (sim.getOption('debug.panningInfo')) {
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console.log('velocity', {vecScale, isSelected, velocity, speed, arrowDirection, arrowLength, endVx, endVy});
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}
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const style = VELOCITY_VECTOR_COLOR === 'object color' ?
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`rgb(${r}, ${g}, ${b})` : VELOCITY_VECTOR_COLOR;
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sim.display.drawArrow(x, y, endVx, endVy, {
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@ -209,11 +206,13 @@ export class MassObject {
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// Draw arrow for acceleration
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if (sim.getOption('display.acceleration')) {
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const vecScale = this.sim.getOption('param.accelerationScale');
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const accelerationMagnitude = Math.sqrt(acceleration.x ** 2 + acceleration.y ** 2);
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const vecScale = this.sim.getOption('display.accelerationScale');
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const accelerationMagnitude = Math.sqrt(acceleration.x ** 2 + acceleration.y ** 2) /
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this.sim.display.scale;
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const arrowDirection = Math.atan2(acceleration.y, acceleration.x);
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// Prevent negative numbers by adding e
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const arrowLength = Math.log(accelerationMagnitude + 1) * vecScale / this.sim.display.scale;
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// Prevent negative numbers by adding 1
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const arrowLength = Math.log10(accelerationMagnitude + 1) * vecScale + radius;
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//const arrowLength = accelerationMagnitude * vecScale;
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const endAx = x + arrowLength * Math.cos(arrowDirection);
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const endAy = y + arrowLength * Math.sin(arrowDirection);
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const style = ACCELERATION_VECTOR_COLOR === 'object color' ?
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@ -4,12 +4,12 @@ export const simOptions = {
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selection: ['Pause While Selecting', 'boolean', true],
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},
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display: {
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traces: ['Path Trace', 'boolean', true],
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traces: ['Path Traces', 'boolean', true],
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dashedTraces: ['Dashed', 'boolean', false, {tall: true}],
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velocity: ['Velocity Vector', 'boolean', true],
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acceleration: ['Accel Vector', 'boolean', true],
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velocityScale: ['Velocity<br>Vec Scale', 'number', 20],
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accelerationScale: ['Accel<br>Vec Scale', 'number', 20],
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velocity: ['Velocity Vectors', 'boolean', true],
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acceleration: ['Accel Vectors', 'boolean', true],
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velocityScale: ['Velocity<br>Vec Scale', 'number', 80],
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accelerationScale: ['Accel<br>Vec Scale', 'number', 800],
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},
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collision: {
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merge: ['Merge Masses<br>on Collision', 'boolean', true, {wide: true}],
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@ -18,7 +18,6 @@ export const simOptions = {
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gravity: ['Gravity', 'number', 1],
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timeScale: ['Time Scale', 'number', 0.1],
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massCreationRate: ['Mass Creation Rate', 'number', 1],
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massAcceleration: ['Mass Rate Accel', 'boolean', false, {wide: true}],
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},
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debug: {
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objectsInfo: ['Objects Info', 'boolean', false],
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11
system.js
11
system.js
@ -157,8 +157,8 @@ export class System {
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// Convert pointer velocity to simulation scale
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// Including time scale - if time is slow, our motion is relatively faster
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const pointer = {...this.sim.pointer.latestVelocity};
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obj.velocity.x = pointer.x / this.sim.display.scale;
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obj.velocity.y = pointer.y / this.sim.display.scale;
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obj.velocity.x = pointer.x / this.sim.display.scale / this.sim.timeScale;
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obj.velocity.y = pointer.y / this.sim.display.scale / this.sim.timeScale;
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if (this.sim.panning?.velocity) {
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obj.velocity.x += this.sim.panning.velocity.x;
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obj.velocity.y += this.sim.panning.velocity.y;
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@ -239,12 +239,7 @@ export class System {
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if (this.creatingObject !== undefined) {
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const obj = this.objects[this.creatingObject];
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let massCreationRate = this.sim.getOption('param.massCreationRate');
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// Mass creation rate acceleration
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if (this.sim.getOption('param.massAcceleration')) {
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// TODO: Separate parameter for mass creation acceleration rate
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massCreationRate *= obj.rawAge;
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}
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let massCreationRate = this.sim.getOption('param.massCreationRate') / this.sim.display.scale;
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// Keep consistent time scale
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obj.mass += massCreationRate * elapsedTime / this.sim.timeScale;
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}
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@ -39,7 +39,6 @@ export class UtilityTool extends Tool {
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constructor(container) {
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super(container);
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const zeroVelocity = document.createElement('button');
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const clearTraces = document.createElement('button');
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const currentTime = document.createElement('button');
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const clearDebug = document.createElement('button');
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@ -47,39 +46,18 @@ export class UtilityTool extends Tool {
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this.currentTimeEl = currentTime;
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this.div.appendChild(currentTime);
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this.div.appendChild(zeroVelocity);
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this.div.appendChild(clearTraces);
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this.div.appendChild(clearDebug);
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zeroVelocity.classList.add(WIDE_CLASSNAME);
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clearTraces.classList.add(WIDE_CLASSNAME);
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currentTime.classList.add(TOOL_INFO_CLASSNAME);
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currentTime.classList.add(WIDE_CLASSNAME);
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clearDebug.classList.add(WIDE_CLASSNAME);
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zeroVelocity.innerHTML = 'Zero Momentum';
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clearTraces.innerHTML = 'Clear Traces';
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currentTime.innerHTML = this.timeText;
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clearDebug.innerHTML = 'Clear Debug';
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zeroVelocity.addEventListener('click', () => {
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// Determine center of mass and average momentum
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const { totalMass, netMomentum } = this.sim.system.computeSystemCenter();
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const netVelocity = {
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x: netMomentum.x / totalMass,
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y: netMomentum.y / totalMass,
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};
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// Apply offset to all object velocities
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this.sim.system.forEachObject(obj => {
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obj.velocity.x -= netVelocity.x;
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obj.velocity.y -= netVelocity.y;
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});
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// Cancel panning
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this.sim.panning = undefined;
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});
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clearTraces.addEventListener('click', () => {
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// Obliterate object histories
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this.sim.system.forEachObject(obj => {
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27
tool/zoom.js
27
tool/zoom.js
@ -3,7 +3,6 @@ import {
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ZOOM_IN_FACTOR,
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ZOOM_OUT_FACTOR,
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WIDE_CLASSNAME,
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TALL_CLASSNAME,
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TOOL_INFO_CLASSNAME,
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} from '../config.js';
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@ -19,21 +18,22 @@ export class Zoom extends Tool {
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const zoomOut = document.createElement('button');
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const zoomIn = document.createElement('button');
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const zoomAll = document.createElement('button');
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const zeroVelocity = document.createElement('button');
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this.div.appendChild(currentScale);
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this.div.appendChild(zoomOut);
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this.div.appendChild(zoomIn);
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this.div.appendChild(zoomAll);
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this.div.appendChild(zeroVelocity);
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currentScale.classList.add(WIDE_CLASSNAME);
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currentScale.classList.add(TOOL_INFO_CLASSNAME);
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zoomAll.classList.add(WIDE_CLASSNAME);
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zoomAll.classList.add(TALL_CLASSNAME);
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currentScale.innerHTML = this.displayScaleText;
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zoomOut.innerHTML = 'Zoom<br>Out';
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zoomIn.innerHTML = 'Zoom<br>In';
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zoomAll.innerHTML = 'Zoom to Fit';
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zeroVelocity.innerHTML = 'Zero Momentum';
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this.sim.onZoom(() => {
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currentScale.innerHTML = this.displayScaleText;
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@ -60,7 +60,7 @@ export class Zoom extends Tool {
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const y = (box.start.y + box.end.y) / 2;
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const widthRatio = Math.abs(box.start.x - box.end.x) / this.sim.display.width;
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const heightRatio = Math.abs(box.start.y - box.end.y) / this.sim.display.height;
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const ratio = Math.max(widthRatio, heightRatio) * 2.5;
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const ratio = Math.max(widthRatio, heightRatio) * 4;
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const factor = Math.ceil(Math.log2(1 / ratio));
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// Determine average momentum and set panning velocity to match
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@ -71,5 +71,24 @@ export class Zoom extends Tool {
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};
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this.sim.scheduleZoom({x, y}, factor, netVelocity)
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});
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zeroVelocity.addEventListener('click', () => {
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// Determine center of mass and average momentum
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const { totalMass, netMomentum } = this.sim.system.computeSystemCenter();
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const netVelocity = {
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x: netMomentum.x / totalMass,
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y: netMomentum.y / totalMass,
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};
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// Apply offset to all object velocities
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this.sim.system.forEachObject(obj => {
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obj.velocity.x -= netVelocity.x;
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obj.velocity.y -= netVelocity.y;
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});
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// Cancel panning
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this.sim.panning = undefined;
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});
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}
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}
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