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36
Readme.md
36
Readme.md
@ -16,65 +16,41 @@ TODO
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----
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----
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- [x] Selection Box
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- [x] Selection Box
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- [ ] Enhancement: Create Vector class and refactor to use
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- [ ] Feature: Object List
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- [ ] Feature: Object List
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- [ ] Feature: Object Detail
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- [ ] Feature: Object Detail
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- [ ] Feature: Zoom to Object
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- [ ] Feature: Teleport Object
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- [ ] Enhancement: Create Time class and refactor to use
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- [ ] Enhancement: Create Vector class and refactor to use
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- [ ] Enhancement: Create Panning class and refactor to use
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- [ ] Enhancement: Handle pointerleave or other mechanism when window loses focus
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- [ ] Enhancement: Handle pointerleave or other mechanism when window loses focus
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- [ ] Enhancement: Calculate Work as FxD as measure of energy flux
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- [ ] Enhancement: Calculate Work as FxD as measure of energy flux
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- [ ] Feature: Automatically slow time when energy flux is greater
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- [ ] Feature: Automatically slow time when energy flux is greater
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- [ ] Enhancement: Add z-axis (Initially nothing changes, z = 0)
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- [ ] Enhancement: Add z-axis (Initially nothing changes, z = 0)
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- [ ] Feature: Isometric 3d View
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- [ ] Feature: Isometric 3d View
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- [ ] Feature: Grid
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- [ ] Feature: Grid
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- [ ] Feature: Polar Coordinates
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- [ ] Feature: Polar Coordinates
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- [ ] Feature: Cylindrical Coordinates
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- [ ] Feature: Cylindrical Coordinates
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- [ ] Feature: Spherical Coordinates
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- [ ] Feature: Spherical Coordinates
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- [ ] Feature: Camera Velocity Display
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- [ ] Feature: Camera Velocity Display
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- [ ] Enhancement: World State Snapshots
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- [ ] Enhancement: World State Snapshots
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- [ ] Feature: List / Save / Load World States
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- [ ] Feature: List / Save / Load World States
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- [ ] Feature: Left Button Panning
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- [ ] Feature: Left Button Panning
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- [ ] Feature: Middle Button Pause
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- [ ] Feature: Middle Button Pause
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- [ ] Feature: Parameter Slider (Invisible, mouse/touch drag)
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- [ ] Feature: Parameter Slider (Invisible, mouse/touch drag)
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- [ ] Enhancement: Zoom Easing
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- [ ] Enhancement: Zoom Easing
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- [ ] Feature: 2-touch Pan & Zoom
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- [ ] Feature: 2-touch Pan & Zoom
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Either continuous zoom, or discrete with animation of bounding box proposed changes
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Either continuous zoom, or discrete with animation of bounding box proposed changes
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- [ ] Feature: Multi-touch Mass Create
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- [ ] Feature: Multi-touch Mass Create
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- [ ] Feature: Camera Rotation
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- [ ] Feature: Camera Rotation
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- [ ] 2-touch Rotation
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- [ ] 2-touch Rotation
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- [ ] Spinning Frame
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- [ ] Spinning Frame
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- [ ] Feature: Undo
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- [ ] Feature: Undo
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- [ ] Undo "Clear Traces" Action
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- [ ] Undo "Clear Traces" Action
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- [ ] In general have a user action history
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- [ ] In general have a user action history
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- [ ] Point-in-time restoral of world state (Marked points, i.e. Snapshots)
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- [ ] Point-in-time restoral of world state (Marked points, i.e. Snapshots)
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- [ ] Feature: Time Control: Reverse Time
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- [ ] Feature: Time Control: Reverse Time
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- [ ] Feature: Lossy Rescaling To Widen Zoom (Handling overflow/underflow)
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- [ ] Feature: Lossy Rescaling To Widen Zoom (Handling overflow/underflow)
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- [ ] Enhancement: Track farthest reaches, min/max in each dimension (x, y)
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- [ ] Enhancement: Track farthest reaches, min/max in each dimension (x, y)
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- [x] Task: Verify stationary pointer leads to zero pointer velocity
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- [x] Task: Verify stationary pointer leads to zero pointer velocity
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- [ ] Fix: Unpause panning when initiated while sim is paused
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@ -8,6 +8,11 @@ export const ACCELERATION_VECTOR_COLOR = 'rgba(0, 128, 0, 0.8)'; // optionally s
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export const ACCELERATION_VECTOR_WIDTH = 1.5;
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export const ACCELERATION_VECTOR_WIDTH = 1.5;
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export const ACCELERATION_VECTOR_ARROWHEAD = true;
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export const ACCELERATION_VECTOR_ARROWHEAD = true;
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// SELECTION
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export const SELECTED_GROUP_COLOR = 'rgba(0, 255, 0, 0.50)';
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export const SELECTED_SINGLE_COLOR = 'rgba(0, 255, 0, 1.0)';
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export const SELECTED_MARGIN = 5;
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// PATH TRACES
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// PATH TRACES
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export const PATH_TRACES_COLOR = 'object color';
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export const PATH_TRACES_COLOR = 'object color';
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export const PATH_TRACES_OPACITY = 0.8;
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export const PATH_TRACES_OPACITY = 0.8;
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@ -45,6 +50,7 @@ export const EVENT_MODE_LEAVE = 'lhg-mode-leave';
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export const EVENT_MODE_ENTER = 'lhg-mode-enter';
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export const EVENT_MODE_ENTER = 'lhg-mode-enter';
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export const EVENT_ZOOM = 'lhg-zoom-event';
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export const EVENT_ZOOM = 'lhg-zoom-event';
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export const EVENT_OPTION_SET = 'lhg-option-set';
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export const EVENT_OPTION_SET = 'lhg-option-set';
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export const EVENT_PLAY_PAUSE = 'lhg-play-pause';
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// MODES
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// MODES
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export const MODE_MASS_GENERATION = 'mass-gen';
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export const MODE_MASS_GENERATION = 'mass-gen';
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48
display.js
48
display.js
@ -4,59 +4,23 @@ import {
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} from './config.js';
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} from './config.js';
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export class Display {
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export class Display {
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sim = undefined;
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scalePower = 0;
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scalePower = 0;
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viewOrigin = {x: 0, y: 0};
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viewOrigin = {x: 0, y: 0};
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constructor(sim) {
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constructor(sim) {
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this.sim = sim;
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// Create canvas that fills the window
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// If the window resizes, also resize the canvas
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const canvas = document.createElement('canvas')
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const canvas = document.createElement('canvas')
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this.canvas = canvas;
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this.canvas = canvas;
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this.sim.div.appendChild(canvas);
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canvas.style.position = 'absolute';
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if (sim) {
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canvas.style.top = 0;
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// Create canvas that fills the window
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canvas.style.left = 0;
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// If the window resizes, also resize the canvas
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sim.div.appendChild(canvas);
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this.fullscreen();
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this.fullscreen();
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window.addEventListener('resize', () => this.fullscreen());
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window.addEventListener('resize', () => this.fullscreen());
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}
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}
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frame(elapsedTime) {
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const {
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touchStart: start,
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touchLatest: latest,
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} = this.sim.pointer ?? {};
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// Direct translate, unless using fast panning
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if (start && latest && !this.sim.getOption('compensate.fastPanning')) {
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this.viewOrigin.x = start.viewOrigin.x - (latest.x - start.x) / this.scale;
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this.viewOrigin.y = start.viewOrigin.y - (latest.y - start.y) / this.scale;
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}
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// Apply update to viewOrigin based on panning
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if (this.sim.panning && !this.sim.panning.paused) {
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// elapsedTime is scaled by time scale, is that what we want?
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// Yes because if panning.velocity == obj.velocity, object should stay in view
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this.viewOrigin.x += this.sim.panning.velocity.x * elapsedTime;
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this.viewOrigin.y += this.sim.panning.velocity.y * elapsedTime;
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}
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// Update what's considered start
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if (start && latest) {
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start.viewOrigin = {...this.viewOrigin};
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start.x = latest.x;
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start.y = latest.y;
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}
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if (this.sim.getOption('debug.panningInfo')) {
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const {x, y} = this.sim.panning?.velocity ?? {};
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this.sim.info['Panning Velocity'] = [`${x?.toPrecision(6)}, `, y?.toPrecision(6)];
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const {centerOfMass} = this.sim.system.computeSystemCenter();
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this.sim.info['Center of Mass'] = [`${centerOfMass.x.toPrecision(6)}, `, centerOfMass.y.toPrecision(6)];
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this.sim.info['Net Angular Momentum'] = this.sim.system.computeSystemAngularMomentum().toPrecision(6);
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}
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}
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frame() {
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// Clear canvas in preparation for other modules to render this frame
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// Clear canvas in preparation for other modules to render this frame
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this.fillCanvas();
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this.fillCanvas();
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}
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}
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249
object.js
249
object.js
@ -9,10 +9,14 @@ import {
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PATH_TRACES_DASHED_OPACITY,
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PATH_TRACES_DASHED_OPACITY,
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PATH_TRACES_OPACITY,
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PATH_TRACES_OPACITY,
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PATH_TRACES_WIDTH,
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PATH_TRACES_WIDTH,
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SELECTED_GROUP_COLOR,
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SELECTED_MARGIN,
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SELECTED_SINGLE_COLOR,
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VELOCITY_VECTOR_ARROWHEAD,
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VELOCITY_VECTOR_ARROWHEAD,
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VELOCITY_VECTOR_COLOR,
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VELOCITY_VECTOR_COLOR,
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VELOCITY_VECTOR_WIDTH,
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VELOCITY_VECTOR_WIDTH,
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} from './config.js';
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} from './config.js';
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import {add, components, direction, div, magnitude, zero} from './vector.js';
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export class MassObject {
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export class MassObject {
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sim = undefined;
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sim = undefined;
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@ -20,8 +24,8 @@ export class MassObject {
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mass = 0;
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mass = 0;
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density = 1;
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density = 1;
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position = {x: undefined, y: undefined};
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position = {x: undefined, y: undefined};
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velocity = {x: 0, y: 0};
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velocity = zero;
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acceleration = {x: 0, y: 0};
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acceleration = zero;
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color = {r: undefined, g: undefined, b: undefined};
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color = {r: undefined, g: undefined, b: undefined};
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created = undefined;
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created = undefined;
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forces = []; // [{x, y}]
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forces = []; // [{x, y}]
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@ -57,46 +61,21 @@ export class MassObject {
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}
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}
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getAcceleration() {
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getAcceleration() {
|
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let ax = 0;
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const netForce = this.forces.reduce((t, f) => add(t, f), zero);
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let ay = 0;
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return div(netForce, this.mass);
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for (let {x, y} of this.forces) {
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ax += x;
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ay += y;
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}
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return {
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x: ax / this.mass,
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y: ay / this.mass,
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};
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}
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}
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drawObject(sim) {
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drawPath(display) {
|
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const {
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const {ctx} = display;
|
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color: {r, g, b},
|
const {color: {r, g, b}} = this;
|
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position: {x, y},
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velocity: {x: vx, y: vy},
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acceleration,
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radius,
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} = this;
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const {
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display: {
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|
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ctx,
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|
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height: H,
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|
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width: W,
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|
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viewOrigin: {x: ox, y: oy},
|
|
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}
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|
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} = sim;
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|
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|
|
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const cx = ox + W / 2;
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|
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const cy = oy + H / 2;
|
|
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|
|
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// Draw path traces
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// Draw path traces
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if (sim.getOption('display.traces') && this.history?.length) {
|
if (this.sim.getOption('display.traces') && this.history?.length) {
|
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const dashedTraces = sim.getOption('display.dashedTraces');
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const dashedTraces = this.sim.getOption('display.dashedTraces');
|
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const opacity = dashedTraces ? PATH_TRACES_DASHED_OPACITY : PATH_TRACES_OPACITY;
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const opacity = dashedTraces ? PATH_TRACES_DASHED_OPACITY : PATH_TRACES_OPACITY;
|
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ctx.strokeStyle = PATH_TRACES_COLOR === 'object color' ?
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ctx.strokeStyle = PATH_TRACES_COLOR === 'object color' ?
|
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`rgba(${r}, ${g}, ${b}, ${opacity})` : PATH_TRACES_COLOR;
|
`rgba(${r}, ${g}, ${b}, ${opacity})` : PATH_TRACES_COLOR;
|
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ctx.lineWidth = PATH_TRACES_WIDTH / this.sim.display.scale;
|
ctx.lineWidth = PATH_TRACES_WIDTH / display.scale;
|
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ctx.beginPath();
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ctx.beginPath();
|
||||||
let dash = false;
|
let dash = false;
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for (let i = 0; i < this.history.length; i++) {
|
for (let i = 0; i < this.history.length; i++) {
|
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@ -115,6 +94,114 @@ export class MassObject {
|
|||||||
}
|
}
|
||||||
ctx.stroke();
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ctx.stroke();
|
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}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
drawArrows(display) {
|
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|
const {
|
||||||
|
color: {r, g, b},
|
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|
position: {x, y},
|
||||||
|
velocity: {x: vx, y: vy},
|
||||||
|
acceleration,
|
||||||
|
radius,
|
||||||
|
} = this;
|
||||||
|
|
||||||
|
const {
|
||||||
|
height: H,
|
||||||
|
width: W,
|
||||||
|
viewOrigin: {x: ox, y: oy},
|
||||||
|
} = display;
|
||||||
|
|
||||||
|
const cx = ox + W / 2;
|
||||||
|
const cy = oy + H / 2;
|
||||||
|
|
||||||
|
if (!this.alive) return;
|
||||||
|
|
||||||
|
// If the object is outside the display area, skip drawing arrows
|
||||||
|
if (Math.abs(x - cx) - radius >= W / 2 ||
|
||||||
|
Math.abs(y - cy) - radius >= H / 2) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw arrow for the velocity
|
||||||
|
if (this.sim.getOption('display.velocity')) {
|
||||||
|
const vecScale = this.sim.getOption('display.velocityScale');
|
||||||
|
const selected = this.sim.system.getSelectedOrCreating();
|
||||||
|
const isSelected = selected?.id === this.id;
|
||||||
|
let velocity = {x: vx, y: vy};
|
||||||
|
if (isSelected) {
|
||||||
|
// If this object is being dragged by the user,
|
||||||
|
// show the pointer velocity instead of object velocity
|
||||||
|
let pointerV = this.sim.pointer.latestVelocity;
|
||||||
|
if (this.sim.getOption('compensate.timeScale')) {
|
||||||
|
pointerV = div(pointerV, this.sim.timeScale);
|
||||||
|
}
|
||||||
|
velocity = add(velocity, pointerV);
|
||||||
|
}
|
||||||
|
const speed = magnitude(velocity);
|
||||||
|
const arrowDirection = direction(velocity);
|
||||||
|
// Prevent negative numbers by adding 1
|
||||||
|
// Make arrow lengths appear consistent regardless of display scale
|
||||||
|
let arrowLength = Math.log10(speed + 1) * vecScale;
|
||||||
|
if (!this.sim.getOption('display.zoomVectors')) {
|
||||||
|
arrowLength /= display.scale;
|
||||||
|
}
|
||||||
|
// const offset = mult({x: Math.cos(
|
||||||
|
const offset = components(radius, arrowDirection)
|
||||||
|
const start = add({x, y}, offset);
|
||||||
|
const end = add(start, components(arrowLength, arrowDirection));
|
||||||
|
const style = VELOCITY_VECTOR_COLOR === 'object color' ?
|
||||||
|
`rgb(${r}, ${g}, ${b})` : VELOCITY_VECTOR_COLOR;
|
||||||
|
display.drawArrow(start.x, start.y, end.x, end.y, {
|
||||||
|
style,
|
||||||
|
width: VELOCITY_VECTOR_WIDTH,
|
||||||
|
arrowhead: VELOCITY_VECTOR_ARROWHEAD,
|
||||||
|
fill: false,
|
||||||
|
ifShort: 'head'
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw arrow for acceleration
|
||||||
|
if (this.sim.getOption('display.acceleration')) {
|
||||||
|
const vecScale = this.sim.getOption('display.accelerationScale');
|
||||||
|
const accel = magnitude(acceleration);
|
||||||
|
const arrowDirection = direction(acceleration);
|
||||||
|
// Prevent negative numbers by adding 1
|
||||||
|
// Make arrow lengths appear consistent regardless of display scale
|
||||||
|
let arrowLength = Math.log10(accel + 1) * vecScale;
|
||||||
|
if (!this.sim.getOption('display.zoomVectors')) {
|
||||||
|
arrowLength /= this.sim.display.scale;
|
||||||
|
}
|
||||||
|
const offset = components(radius, arrowDirection)
|
||||||
|
const start = add({x, y}, offset);
|
||||||
|
const end = add(start, components(arrowLength, arrowDirection));
|
||||||
|
const style = ACCELERATION_VECTOR_COLOR === 'object color' ?
|
||||||
|
`rgb(${r}, ${g}, ${b})` : ACCELERATION_VECTOR_COLOR;
|
||||||
|
display.drawArrow(start.x, start.y, end.x, end.y, {
|
||||||
|
style,
|
||||||
|
width: ACCELERATION_VECTOR_WIDTH,
|
||||||
|
arrowhead: ACCELERATION_VECTOR_ARROWHEAD,
|
||||||
|
fill: false,
|
||||||
|
ifShort: 'tail'
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
drawObject(display) {
|
||||||
|
const {
|
||||||
|
color: {r, g, b},
|
||||||
|
position: {x, y},
|
||||||
|
radius,
|
||||||
|
} = this;
|
||||||
|
|
||||||
|
const {
|
||||||
|
ctx,
|
||||||
|
height: H,
|
||||||
|
width: W,
|
||||||
|
viewOrigin: {x: ox, y: oy},
|
||||||
|
} = display;
|
||||||
|
|
||||||
|
const cx = ox + W / 2;
|
||||||
|
const cy = oy + H / 2;
|
||||||
|
|
||||||
if (!this.alive) return;
|
if (!this.alive) return;
|
||||||
|
|
||||||
@ -152,11 +239,11 @@ export class MassObject {
|
|||||||
|
|
||||||
const arrowDirection = Math.atan2(py - cy, px - cx);
|
const arrowDirection = Math.atan2(py - cy, px - cx);
|
||||||
// Length of arrow based on distance (logarithmic scale)
|
// Length of arrow based on distance (logarithmic scale)
|
||||||
const distance = Math.sqrt((x - px) ** 2, (y - py) ** 2);
|
const d = Math.sqrt((x - px) ** 2, (y - py) ** 2);
|
||||||
const arrowLength = Math.log(distance + 1) * OFFSCREEN_OBJECT_LINE_SCALE / this.sim.display.scale;
|
const arrowLength = Math.log(d + 1) * OFFSCREEN_OBJECT_LINE_SCALE / display.scale;
|
||||||
const startAx = px - arrowLength * Math.cos(arrowDirection);
|
const startAx = px - arrowLength * Math.cos(arrowDirection);
|
||||||
const startAy = py - arrowLength * Math.sin(arrowDirection);
|
const startAy = py - arrowLength * Math.sin(arrowDirection);
|
||||||
sim.display.drawArrow(startAx, startAy, px, py, {
|
display.drawArrow(startAx, startAy, px, py, {
|
||||||
style: `rgb(${r}, ${g}, ${b})`,
|
style: `rgb(${r}, ${g}, ${b})`,
|
||||||
width: OFFSCREEN_OBJECT_LINE_WIDTH,
|
width: OFFSCREEN_OBJECT_LINE_WIDTH,
|
||||||
arrowheadLength: OFFSCREEN_OBJECT_ARROWHEAD_LENGTH,
|
arrowheadLength: OFFSCREEN_OBJECT_ARROWHEAD_LENGTH,
|
||||||
@ -172,74 +259,26 @@ export class MassObject {
|
|||||||
ctx.beginPath();
|
ctx.beginPath();
|
||||||
ctx.arc(x, y, radius, 0, 2 * Math.PI);
|
ctx.arc(x, y, radius, 0, 2 * Math.PI);
|
||||||
ctx.fill();
|
ctx.fill();
|
||||||
|
|
||||||
// Draw arrow for the velocity
|
|
||||||
if (sim.getOption('display.velocity')) {
|
|
||||||
// If this object is being dragged by the user,
|
|
||||||
// show the pointer velocity instead of object velocity
|
|
||||||
const vecScale = this.sim.getOption('display.velocityScale');
|
|
||||||
const selected = this.sim.system.getSelectedOrCreating();
|
|
||||||
const isSelected = selected?.id === this.id;
|
|
||||||
let velocity = {x: vx, y: vy};
|
|
||||||
if (isSelected) {
|
|
||||||
const pointerV = this.sim.pointer.latestVelocity;
|
|
||||||
// const panning = this.sim.panning?.velocity ?? {x: 0, y: 0};
|
|
||||||
// velocity.x = vx + (pointerV.x + panning.x) * scale;
|
|
||||||
// velocity.y = vy + (pointerV.y + panning.y) * scale;
|
|
||||||
if (this.sim.getOption('compensate.timeScale')) {
|
|
||||||
velocity.x = vx + pointerV.x / this.sim.timeScale;
|
|
||||||
velocity.y = vy + pointerV.y / this.sim.timeScale;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
const speed = Math.sqrt(velocity.x ** 2, velocity.y ** 2) / this.sim.display.scale;
|
|
||||||
const arrowDirection = Math.atan2(velocity.y, velocity.x);
|
|
||||||
// Prevent negative numbers by adding 1
|
|
||||||
// TODO: Make logarithmic vector length scale optional
|
|
||||||
const arrowLength = Math.log10(speed + 1) * vecScale;
|
|
||||||
const offsetX = radius * Math.cos(arrowDirection);
|
|
||||||
const offsetY = radius * Math.sin(arrowDirection);
|
|
||||||
const startVx = x + offsetX;
|
|
||||||
const startVy = y + offsetY;
|
|
||||||
const endVx = startVx + arrowLength * Math.cos(arrowDirection);
|
|
||||||
const endVy = startVy + arrowLength * Math.sin(arrowDirection);
|
|
||||||
const style = VELOCITY_VECTOR_COLOR === 'object color' ?
|
|
||||||
`rgb(${r}, ${g}, ${b})` : VELOCITY_VECTOR_COLOR;
|
|
||||||
sim.display.drawArrow(startVx, startVy, endVx, endVy, {
|
|
||||||
style,
|
|
||||||
width: VELOCITY_VECTOR_WIDTH,
|
|
||||||
arrowhead: VELOCITY_VECTOR_ARROWHEAD,
|
|
||||||
fill: false,
|
|
||||||
ifShort: 'head'
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
// Draw arrow for acceleration
|
|
||||||
if (sim.getOption('display.acceleration')) {
|
|
||||||
const vecScale = this.sim.getOption('display.accelerationScale');
|
|
||||||
const accelerationMagnitude = Math.sqrt(acceleration.x ** 2 + acceleration.y ** 2) /
|
|
||||||
this.sim.display.scale;
|
|
||||||
const arrowDirection = Math.atan2(acceleration.y, acceleration.x);
|
|
||||||
// Prevent negative numbers by adding 1
|
|
||||||
const arrowLength = Math.log10(accelerationMagnitude + 1) * vecScale;
|
|
||||||
//const arrowLength = accelerationMagnitude * vecScale;
|
|
||||||
const offsetX = radius * Math.cos(arrowDirection);
|
|
||||||
const offsetY = radius * Math.sin(arrowDirection);
|
|
||||||
const startAx = x + offsetX;
|
|
||||||
const startAy = y + offsetY;
|
|
||||||
const endAx = startAx + arrowLength * Math.cos(arrowDirection);
|
|
||||||
const endAy = startAy + arrowLength * Math.sin(arrowDirection);
|
|
||||||
const style = ACCELERATION_VECTOR_COLOR === 'object color' ?
|
|
||||||
`rgb(${r}, ${g}, ${b})` : ACCELERATION_VECTOR_COLOR;
|
|
||||||
sim.display.drawArrow(startAx, startAy, endAx, endAy, {
|
|
||||||
style,
|
|
||||||
width: ACCELERATION_VECTOR_WIDTH,
|
|
||||||
arrowhead: ACCELERATION_VECTOR_ARROWHEAD,
|
|
||||||
fill: false,
|
|
||||||
ifShort: 'tail'
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
drawSelection(display) {
|
||||||
|
const {
|
||||||
|
position: {x, y},
|
||||||
|
radius,
|
||||||
|
} = this;
|
||||||
|
const {ctx} = display;
|
||||||
|
|
||||||
|
if (!this.alive) return;
|
||||||
|
|
||||||
|
// If object is currently selected, draw a circle around it
|
||||||
|
const isInSelectedGroup = this.sim.select.selectedGroup?.some(({id}) => id === this.id);
|
||||||
|
const isSelectedSingle = this.sim.select.selectedSingle?.id === this.id;
|
||||||
|
if (isSelectedSingle || isInSelectedGroup) {
|
||||||
|
ctx.strokeStyle = isSelectedSingle ? SELECTED_SINGLE_COLOR : SELECTED_GROUP_COLOR;
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.arc(x, y, radius + SELECTED_MARGIN / display.scale, 0, 2 * Math.PI);
|
||||||
|
ctx.stroke();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
129
options-1.js
129
options-1.js
@ -1,129 +0,0 @@
|
|||||||
import {
|
|
||||||
EVENT_OPTION_SET,
|
|
||||||
OBJECT_MAGIC_PROP_PREFIX,
|
|
||||||
} from './config.js';
|
|
||||||
|
|
||||||
export class Options {
|
|
||||||
sim = undefined;
|
|
||||||
options = undefined;
|
|
||||||
values = {};
|
|
||||||
undefinedObj = {[OBJECT_MAGIC_PROP_PREFIX + 'undefined']: true};
|
|
||||||
nullObj = {[OBJECT_MAGIC_PROP_PREFIX + 'null']: true};
|
|
||||||
|
|
||||||
getStorageKey(path) {
|
|
||||||
return `${path}:options`;
|
|
||||||
}
|
|
||||||
|
|
||||||
constructor(sim, options) {
|
|
||||||
this.sim = sim;
|
|
||||||
this.options = options;
|
|
||||||
|
|
||||||
// Global methods to get/set current option values
|
|
||||||
this.sim.getOption = (path) => this.getOption(path);
|
|
||||||
this.sim.setOption = (path, value) => this.setOption(path, value);
|
|
||||||
this.sim.onOptionSet = (path, cb) => this.onOptionSet(path, cb);
|
|
||||||
|
|
||||||
// Initialize values from localStorage
|
|
||||||
for (const groupName of Object.keys(options)) {
|
|
||||||
for (const [name, [, , defaultValue]] of Object.entries(this.options[groupName])) {
|
|
||||||
const path = [groupName, name].join('.');
|
|
||||||
let value = this.getFromLocalStorage(path);
|
|
||||||
if (value === undefined) {
|
|
||||||
value = defaultValue;
|
|
||||||
}
|
|
||||||
this.values[path] = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
toStored(value) {
|
|
||||||
if (value === undefined) {
|
|
||||||
// Do we want to interpret this as removing from storage?
|
|
||||||
// Let's just treat it as a value for now;
|
|
||||||
// Semantically it works because when retrieved, it will return undefined,
|
|
||||||
// which is the same result you get if the key is not set
|
|
||||||
return JSON.stringify(this.undefinedObj);
|
|
||||||
} else if (value === null) {
|
|
||||||
return JSON.stringify(this.nullObj);
|
|
||||||
}
|
|
||||||
return JSON.stringify(value);
|
|
||||||
}
|
|
||||||
|
|
||||||
// value: string
|
|
||||||
fromStored(value) {
|
|
||||||
if (value === null) {
|
|
||||||
return undefined;
|
|
||||||
} else if (value === JSON.stringify(this.undefinedObj)) {
|
|
||||||
return undefined;
|
|
||||||
} else if (value === JSON.stringify(this.nullObj)) {
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return JSON.parse(value);
|
|
||||||
}
|
|
||||||
|
|
||||||
getFromLocalStorage(path) {
|
|
||||||
const storageKey = this.getStorageKey(path);
|
|
||||||
const value = this.fromStored(window.localStorage.getItem(storageKey));
|
|
||||||
this.values[path] = value;
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
|
|
||||||
getOption(path) {
|
|
||||||
const [groupName, name] = path.split('.');
|
|
||||||
const group = this.options[groupName];
|
|
||||||
const item = group[name];
|
|
||||||
const {type} = item;
|
|
||||||
const value = this.values[path];
|
|
||||||
switch (type) {
|
|
||||||
case 'number': return Number(value);
|
|
||||||
case 'boolean': return value === true || value === 'true';
|
|
||||||
default: {
|
|
||||||
console.log({
|
|
||||||
path, groupName, name,
|
|
||||||
group, item,
|
|
||||||
type, value
|
|
||||||
});
|
|
||||||
throw new Error('unknown option type');
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
setOption(path, value) {
|
|
||||||
this.values[path] = value;
|
|
||||||
const storageKey = this.getStorageKey(path);
|
|
||||||
window.localStorage.setItem(storageKey, this.toStored(value));
|
|
||||||
const e = new CustomEvent(EVENT_OPTION_SET, {detail: {path, value}});
|
|
||||||
this.sim.div.dispatchEvent(e);
|
|
||||||
}
|
|
||||||
|
|
||||||
// cb: (value) => undefined
|
|
||||||
onOptionSet(path, cb) {
|
|
||||||
this.sim.div.addEventListener(EVENT_OPTION_SET, (e) => {
|
|
||||||
if (path === e.detail.path) {
|
|
||||||
cb(e.detail.value);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
getSection(sectionName) {
|
|
||||||
const section = this.options[sectionName];
|
|
||||||
const group = {
|
|
||||||
type: 'group',
|
|
||||||
name: sectionName,
|
|
||||||
title: section._title,
|
|
||||||
items: [],
|
|
||||||
};
|
|
||||||
for (const name in section) {
|
|
||||||
if (name.startsWith('_')) continue;
|
|
||||||
const [title, type, defaultValue, opts] = section[name];
|
|
||||||
group.items.push({
|
|
||||||
name,
|
|
||||||
type,
|
|
||||||
title,
|
|
||||||
default: defaultValue,
|
|
||||||
...opts
|
|
||||||
})
|
|
||||||
}
|
|
||||||
return group;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -96,11 +96,11 @@ export class Options {
|
|||||||
this.sim.div.dispatchEvent(e);
|
this.sim.div.dispatchEvent(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
// cb: (value) => undefined
|
// cb: ({path, value}) => undefined
|
||||||
onOptionSet(path, cb) {
|
onOptionSet(path, cb) {
|
||||||
this.sim.div.addEventListener(EVENT_OPTION_SET, (e) => {
|
this.sim.div.addEventListener(EVENT_OPTION_SET, (e) => {
|
||||||
if (path === e.detail.path) {
|
if (!path || path === e.detail.path) {
|
||||||
cb(e.detail.value);
|
cb({ path, value: e.detail.value });
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|||||||
117
panning.js
Normal file
117
panning.js
Normal file
@ -0,0 +1,117 @@
|
|||||||
|
import {add, copy, div, mult, sub, zero} from "./vector.js";
|
||||||
|
|
||||||
|
export class Panning {
|
||||||
|
sim = undefined;
|
||||||
|
touchStart = undefined;
|
||||||
|
touchLatest = undefined;
|
||||||
|
paused = false;
|
||||||
|
velocity = zero;
|
||||||
|
|
||||||
|
constructor(sim) {
|
||||||
|
this.sim = sim;
|
||||||
|
}
|
||||||
|
|
||||||
|
handlePointerDown({x, y}) {
|
||||||
|
this.initializeTouch({x, y});
|
||||||
|
}
|
||||||
|
|
||||||
|
initializeTouch({x, y}) {
|
||||||
|
this.touchStart = {
|
||||||
|
x,
|
||||||
|
y,
|
||||||
|
t: this.sim.rawTime,
|
||||||
|
viewOrigin: copy(this.sim.display.viewOrigin),
|
||||||
|
};
|
||||||
|
this.touchLatest = {
|
||||||
|
...this.touchStart,
|
||||||
|
dx: 0,
|
||||||
|
dy: 0,
|
||||||
|
dt: 0,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
// With fast panning, panning velocity calculation happens every move;
|
||||||
|
// With normal panning, calculation only happens at pointer up.
|
||||||
|
handlePointerMove({x, y}) {
|
||||||
|
if (this.touchStart) {
|
||||||
|
this.touchLatest = {
|
||||||
|
x,
|
||||||
|
y,
|
||||||
|
t: this.sim.rawTime,
|
||||||
|
dx: x - this.touchStart.x,
|
||||||
|
dy: x - this.touchStart.y,
|
||||||
|
dt: this.sim.rawTime - this.touchStart.t,
|
||||||
|
};
|
||||||
|
if (this.sim.getOption('compensate.fastPanning')) {
|
||||||
|
this.updateVelocity();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
handlePointerUp() {
|
||||||
|
if (this.touchStart && this.touchLatest) {
|
||||||
|
if (this.touchLatest.dt === 0) {
|
||||||
|
this.velocity = zero;
|
||||||
|
}
|
||||||
|
this.touchStart = undefined;
|
||||||
|
|
||||||
|
if (this.sim.getOption('compensate.fastPanning')) {
|
||||||
|
this.velocity = zero;
|
||||||
|
} else {
|
||||||
|
this.updateVelocity();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
frame(elapsedTime) {
|
||||||
|
const {touchStart: start, touchLatest: latest} = this;
|
||||||
|
const {display} = this.sim;
|
||||||
|
|
||||||
|
// Direct translate, unless using fast panning
|
||||||
|
if (start && latest && !this.sim.getOption('compensate.fastPanning')) {
|
||||||
|
// start and latest are in screen coordinates, need to convert to sim scale
|
||||||
|
const delta = div(sub(latest, start), display.scale);
|
||||||
|
display.viewOrigin = sub(start.viewOrigin, delta);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply update to viewOrigin based on panning
|
||||||
|
if (!this.paused) {
|
||||||
|
// elapsedTime is scaled by time scale, is that what we want?
|
||||||
|
// Yes because if panning.velocity == obj.velocity, object should stay in view
|
||||||
|
const delta = mult(this.velocity, elapsedTime);
|
||||||
|
display.viewOrigin = add(display.viewOrigin, delta);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update what's considered start
|
||||||
|
if (start && latest) {
|
||||||
|
this.initializeTouch(this.touchLatest);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.sim.getOption('debug.panningInfo')) {
|
||||||
|
const {x, y} = this.sim.panning?.velocity ?? {};
|
||||||
|
this.sim.info['Panning Velocity'] = [`${x?.toPrecision(6)}, `, y?.toPrecision(6)];
|
||||||
|
const {centerOfMass} = this.sim.system.computeSystemCenter();
|
||||||
|
this.sim.info['Center of Mass'] = [`${centerOfMass.x.toPrecision(6)}, `, centerOfMass.y.toPrecision(6)];
|
||||||
|
this.sim.info['Net Angular Momentum'] = this.sim.system.computeSystemAngularMomentum().toPrecision(6);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
updateVelocity() {
|
||||||
|
// Convert pointer velocity to simulation scale, and multiply by -1
|
||||||
|
// because the camera is panning opposite to the pointer velocity.
|
||||||
|
let velocity = div(this.sim.pointer.latestVelocity, -this.sim.display.scale);
|
||||||
|
if (this.sim.getOption('compensate.timeScale')) {
|
||||||
|
velocity = div(velocity, this.sim.timeScale);
|
||||||
|
}
|
||||||
|
// Also add current panning
|
||||||
|
velocity = add(velocity, this.velocity);
|
||||||
|
this.velocity = velocity;
|
||||||
|
}
|
||||||
|
|
||||||
|
setVelocity(velocity) {
|
||||||
|
this.velocity = velocity;
|
||||||
|
if (!this.sim.playing) {
|
||||||
|
this.paused = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
95
pointer.js
95
pointer.js
@ -55,10 +55,16 @@ export class Pointer {
|
|||||||
const {x, y} = this.sim.screenToSim(e.clientX, e.clientY);
|
const {x, y} = this.sim.screenToSim(e.clientX, e.clientY);
|
||||||
this.sim.scheduleZoom({x, y}, factor);
|
this.sim.scheduleZoom({x, y}, factor);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
el.addEventListener('focus', () => {
|
||||||
|
console.log('window focus');
|
||||||
|
});
|
||||||
|
el.addEventListener('blur', () => {
|
||||||
|
console.log('window blur');
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
handlePointerDown({x: clientX, y: clientY}) {
|
handlePointerDown({x: clientX, y: clientY}) {
|
||||||
// this.clearPointerHistory(POINTER_DOWN_HISTORY_SIZE);
|
|
||||||
this.updatePointer({x: clientX, y: clientY});
|
this.updatePointer({x: clientX, y: clientY});
|
||||||
|
|
||||||
switch (this.sim.getCurrentMode()) {
|
switch (this.sim.getCurrentMode()) {
|
||||||
@ -68,19 +74,7 @@ export class Pointer {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case MODE_PAN_VIEW: {
|
case MODE_PAN_VIEW: {
|
||||||
this.touchStart = {
|
this.sim.panning.handlePointerDown({x: clientX, y: clientY});
|
||||||
x: clientX,
|
|
||||||
y: clientY,
|
|
||||||
t: this.sim.rawTime,
|
|
||||||
viewOrigin: {...this.sim.display.viewOrigin},
|
|
||||||
};
|
|
||||||
// Since we've processed this increment, reset
|
|
||||||
this.touchLatest = {
|
|
||||||
...this.touchStart,
|
|
||||||
dx: 0,
|
|
||||||
dy: 0,
|
|
||||||
dt: 0,
|
|
||||||
};
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case MODE_OBJECT_SELECT: {
|
case MODE_OBJECT_SELECT: {
|
||||||
@ -102,41 +96,7 @@ export class Pointer {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case MODE_PAN_VIEW: {
|
case MODE_PAN_VIEW: {
|
||||||
if (this.touchStart) {
|
this.sim.panning.handlePointerMove({x: clientX, y: clientY});
|
||||||
this.touchLatest = {
|
|
||||||
x: clientX,
|
|
||||||
y: clientY,
|
|
||||||
t: this.sim.rawTime,
|
|
||||||
dx: clientX - this.touchStart.x,
|
|
||||||
dy: clientY - this.touchStart.y,
|
|
||||||
dt: this.sim.rawTime - this.touchStart.t,
|
|
||||||
};
|
|
||||||
|
|
||||||
// With fast panning, this calculation happens every move
|
|
||||||
// With normal panning, this calculation only happens at pointer up
|
|
||||||
if (this.sim.getOption('compensate.fastPanning')) {
|
|
||||||
const panning = {...this.latestVelocity};
|
|
||||||
// Convert pointer velocity to simulation scale.
|
|
||||||
// Also multiply by -1 because the camera is
|
|
||||||
// panning opposite to the pointer velocity.
|
|
||||||
panning.x /= -this.sim.display.scale;
|
|
||||||
panning.y /= -this.sim.display.scale;
|
|
||||||
|
|
||||||
if (this.sim.getOption('compensate.timeScale')) {
|
|
||||||
panning.x /= this.sim.timeScale;
|
|
||||||
panning.y /= this.sim.timeScale;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Also add current panning
|
|
||||||
panning.x += this.sim.panning?.velocity.x ?? 0;
|
|
||||||
panning.y += this.sim.panning?.velocity.y ?? 0;
|
|
||||||
|
|
||||||
this.sim.panning = {
|
|
||||||
velocity: panning
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case MODE_OBJECT_SELECT: {
|
case MODE_OBJECT_SELECT: {
|
||||||
@ -154,37 +114,7 @@ export class Pointer {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case MODE_PAN_VIEW: {
|
case MODE_PAN_VIEW: {
|
||||||
// Set panning velocity
|
this.sim.panning.handlePointerUp({x: clientX, y: clientY});
|
||||||
if (this.touchStart && this.touchLatest) {
|
|
||||||
if (this.touchLatest.dt === 0) {
|
|
||||||
this.sim.panning = undefined;
|
|
||||||
}
|
|
||||||
this.touchStart = undefined;
|
|
||||||
|
|
||||||
if (this.sim.getOption('compensate.fastPanning')) {
|
|
||||||
this.sim.panning = undefined;
|
|
||||||
} else {
|
|
||||||
const panning = {...this.latestVelocity};
|
|
||||||
// Convert pointer velocity to simulation scale.
|
|
||||||
// Also multiply by -1 because the camera is
|
|
||||||
// panning opposite to the pointer velocity.
|
|
||||||
panning.x /= -this.sim.display.scale;
|
|
||||||
panning.y /= -this.sim.display.scale;
|
|
||||||
|
|
||||||
if (this.sim.getOption('compensate.timeScale')) {
|
|
||||||
panning.x /= this.sim.timeScale;
|
|
||||||
panning.y /= this.sim.timeScale;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Also add current panning
|
|
||||||
panning.x += this.sim.panning?.velocity.x ?? 0;
|
|
||||||
panning.y += this.sim.panning?.velocity.y ?? 0;
|
|
||||||
|
|
||||||
this.sim.panning = {
|
|
||||||
velocity: panning
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case MODE_OBJECT_SELECT: {
|
case MODE_OBJECT_SELECT: {
|
||||||
@ -219,11 +149,6 @@ export class Pointer {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
// Keep the specified number of entries at the end of the array (most recent)
|
|
||||||
clearPointerHistory(keep = 0) {
|
|
||||||
this.pointerHistory.splice(keep, this.pointerHistory.length - keep)
|
|
||||||
}
|
|
||||||
|
|
||||||
updatePointer({x, y}) {
|
updatePointer({x, y}) {
|
||||||
const t = this.sim.rawTime;
|
const t = this.sim.rawTime;
|
||||||
while (this.pointerHistory.length >= POINTER_HISTORY_SIZE) {
|
while (this.pointerHistory.length >= POINTER_HISTORY_SIZE) {
|
||||||
|
|||||||
45
select.js
45
select.js
@ -1,33 +1,74 @@
|
|||||||
|
import {copy} from './vector.js';
|
||||||
|
|
||||||
export class Select {
|
export class Select {
|
||||||
sim = undefined;
|
sim = undefined;
|
||||||
box = {
|
box = {
|
||||||
start: undefined,
|
start: undefined,
|
||||||
end: undefined,
|
end: undefined,
|
||||||
};
|
};
|
||||||
|
selectedSingle = undefined;
|
||||||
|
selectedGroup = [];
|
||||||
|
|
||||||
constructor(sim) {
|
constructor(sim) {
|
||||||
this.sim = sim;
|
this.sim = sim;
|
||||||
|
|
||||||
|
// TODO: Move this to a new Keyboard class singleton
|
||||||
|
window.addEventListener('keydown', (e) => {
|
||||||
|
switch (e.key) {
|
||||||
|
case 'Tab': {
|
||||||
|
e.preventDefault();
|
||||||
|
if (!this.selectedGroup.length) return;
|
||||||
|
const currentIdx = this.selectedGroup.indexOf(this.selectedSingle);
|
||||||
|
const newIdx = (currentIdx + 1) % this.selectedGroup.length;
|
||||||
|
this.selectedSingle = this.selectedGroup[newIdx];
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
handlePointerDown({x: clientX, y: clientY}) {
|
handlePointerDown({x: clientX, y: clientY}) {
|
||||||
this.box.start = this.sim.screenToSim(clientX, clientY);
|
this.box.start = this.sim.screenToSim(clientX, clientY);
|
||||||
|
this.box.end = this.box.start;
|
||||||
|
this.getSelectedObjects();
|
||||||
}
|
}
|
||||||
|
|
||||||
handlePointerMove({x: clientX, y: clientY}) {
|
handlePointerMove({x: clientX, y: clientY}) {
|
||||||
|
if (!this.box.start) return;
|
||||||
this.box.end = this.sim.screenToSim(clientX, clientY);
|
this.box.end = this.sim.screenToSim(clientX, clientY);
|
||||||
}
|
}
|
||||||
|
|
||||||
handlePointerUp() {
|
handlePointerUp() {
|
||||||
console.log('selection box', {...this.box});
|
if (!this.box.start) return;
|
||||||
|
const start = copy(this.box.start);
|
||||||
|
const end = copy(this.box.end);
|
||||||
|
this.box.start = {
|
||||||
|
x: Math.min(start.x, end.x),
|
||||||
|
y: Math.min(start.y, end.y),
|
||||||
|
};
|
||||||
|
this.box.end = {
|
||||||
|
x: Math.max(start.x, end.x),
|
||||||
|
y: Math.max(start.y, end.y),
|
||||||
|
};
|
||||||
|
this.getSelectedObjects();
|
||||||
this.box = {
|
this.box = {
|
||||||
start: undefined,
|
start: undefined,
|
||||||
end: undefined,
|
end: undefined,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
getSelectedObjects() {
|
||||||
|
const {start, end} = this.box;
|
||||||
|
if (!start) return;
|
||||||
|
this.selectedGroup = this.sim.system.filter(({position: {x, y}}) => {
|
||||||
|
return x >= start.x && x <= end.x && y >= start.y && y <= end.y;
|
||||||
|
});
|
||||||
|
// For now, first object in group is selected single
|
||||||
|
this.selectedSingle = this.selectedGroup[0] ?? undefined;
|
||||||
|
}
|
||||||
|
|
||||||
frame() {
|
frame() {
|
||||||
if (!this.box.start) return;
|
if (!this.box.start) return;
|
||||||
|
|
||||||
this.sim.display.drawBox(this.box)
|
this.sim.display.drawBox(this.box)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -4,13 +4,14 @@ export const simOptions = {
|
|||||||
selection: ['Pause While Selecting', 'boolean', true],
|
selection: ['Pause While Selecting', 'boolean', true],
|
||||||
},
|
},
|
||||||
display: {
|
display: {
|
||||||
traces: ['Path Traces', 'boolean', true],
|
targetFrameRate: ['Frame Rate', 'number', 60],
|
||||||
dashedTraces: ['Dashed', 'boolean', false, {tall: true}],
|
|
||||||
velocity: ['Velocity Vectors', 'boolean', true],
|
velocity: ['Velocity Vectors', 'boolean', true],
|
||||||
acceleration: ['Accel Vectors', 'boolean', true],
|
acceleration: ['Accel Vectors', 'boolean', true],
|
||||||
|
traces: ['Path Traces', 'boolean', true],
|
||||||
|
dashedTraces: ['Dashed', 'boolean', false, {tall: true, hideUnless: 'display.traces'}],
|
||||||
velocityScale: ['Velocity<br>Vec Scale', 'number', 80, {hideUnless: 'display.velocity'}],
|
velocityScale: ['Velocity<br>Vec Scale', 'number', 80, {hideUnless: 'display.velocity'}],
|
||||||
accelerationScale: ['Accel<br>Vec Scale', 'number', 800, {hideUnless: 'display.acceleration'}],
|
accelerationScale: ['Accel<br>Vec Scale', 'number', 800, {hideUnless: 'display.acceleration'}],
|
||||||
targetFrameRate: ['Frame Rate', 'number', 60],
|
zoomVectors: ['Zoom Vectors', 'boolean', true]
|
||||||
},
|
},
|
||||||
compensate: {
|
compensate: {
|
||||||
timeScale: ['Time Scale Compensator', 'boolean', false, {wide: true}],
|
timeScale: ['Time Scale Compensator', 'boolean', false, {wide: true}],
|
||||||
|
|||||||
63
sim-tools.js
63
sim-tools.js
@ -1,4 +1,6 @@
|
|||||||
import {ModeSwitch} from './tool/modes.js';
|
import {ModeSwitch} from './tool/modes.js';
|
||||||
|
import {ObjectTool} from './tool/object.js';
|
||||||
|
import {ObjectsTool} from './tool/objects.js';
|
||||||
import {OptionsTool} from './tool/options.js';
|
import {OptionsTool} from './tool/options.js';
|
||||||
import {PlayPause} from './tool/play-pause.js';
|
import {PlayPause} from './tool/play-pause.js';
|
||||||
import {UtilityTool} from './tool/utility.js';
|
import {UtilityTool} from './tool/utility.js';
|
||||||
@ -7,43 +9,40 @@ import {ToolbarGroup} from './toolbar-group.js';
|
|||||||
import {Toolbar} from './toolbar.js';
|
import {Toolbar} from './toolbar.js';
|
||||||
|
|
||||||
export function initializeTools(sim) {
|
export function initializeTools(sim) {
|
||||||
sim.toolbars = {
|
sim.toolbarGroups = {
|
||||||
tools: new Toolbar(sim, 'Tools')
|
left: new ToolbarGroup(sim)
|
||||||
|
.addToolbar(new Toolbar(sim, 'Tools')
|
||||||
.addTool(new Zoom())
|
.addTool(new Zoom())
|
||||||
.addTool(new PlayPause()),
|
.addTool(new PlayPause())
|
||||||
modes: new Toolbar(sim, 'Modes')
|
)
|
||||||
.addTool(new ModeSwitch()),
|
.addToolbar(new Toolbar(sim, 'Modes')
|
||||||
utils: new Toolbar(sim, 'Utils', {expanded: false})
|
.addTool(new ModeSwitch())
|
||||||
.addTool(new UtilityTool()),
|
)
|
||||||
options: new Toolbar(sim, 'Options')
|
.addToolbar(new Toolbar(sim, 'Utils', {expanded: false})
|
||||||
.addTool(new OptionsTool([
|
.addTool(new UtilityTool())
|
||||||
'pauseDuring',
|
)
|
||||||
'display',
|
.addToolbar(new Toolbar(sim, 'Objects')
|
||||||
'compensate',
|
.addTool(new ObjectsTool()),
|
||||||
])),
|
),
|
||||||
params: new Toolbar(sim, 'Params')
|
right: new ToolbarGroup(sim).topRight()
|
||||||
|
.addToolbar(new Toolbar(sim, 'Options')
|
||||||
|
.addTool(new OptionsTool(['pauseDuring', 'display', 'compensate']))
|
||||||
|
)
|
||||||
|
.addToolbar(new Toolbar(sim, 'Params')
|
||||||
.addTool(new OptionsTool([
|
.addTool(new OptionsTool([
|
||||||
'param'
|
'param'
|
||||||
])),
|
])),
|
||||||
debug: new Toolbar(sim, 'Debug', {expanded: false})
|
)
|
||||||
.addTool(new OptionsTool([
|
.addToolbar(new Toolbar(sim, 'Debug', {expanded: false})
|
||||||
'debug'
|
.addTool(new OptionsTool(['debug'])),
|
||||||
])),
|
)
|
||||||
};
|
.addToolbar(new Toolbar(sim, 'Object')
|
||||||
const {tools, modes, options, params, debug, utils} = sim.toolbars;
|
.addTool(new ObjectTool()),
|
||||||
sim.toolbarGroups = {
|
),
|
||||||
left: new ToolbarGroup(sim)
|
|
||||||
.addToolbar(tools)
|
|
||||||
.addToolbar(modes)
|
|
||||||
.addToolbar(utils),
|
|
||||||
right: new ToolbarGroup(sim).topRight()
|
|
||||||
.addToolbar(options)
|
|
||||||
.addToolbar(params)
|
|
||||||
.addToolbar(debug),
|
|
||||||
};
|
};
|
||||||
|
|
||||||
for (const id in sim.toolbars) {
|
for (const groupName in sim.toolbarGroups) {
|
||||||
const toolbar = sim.toolbars[id];
|
const group = sim.toolbarGroups[groupName];
|
||||||
toolbar.applyExpanded();
|
group.applyExpanded();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
24
simulator.js
24
simulator.js
@ -1,4 +1,5 @@
|
|||||||
import {
|
import {
|
||||||
|
EVENT_PLAY_PAUSE,
|
||||||
EVENT_ZOOM,
|
EVENT_ZOOM,
|
||||||
FRAMERATE_SAMPLE_DURATION,
|
FRAMERATE_SAMPLE_DURATION,
|
||||||
} from './config.js';
|
} from './config.js';
|
||||||
@ -8,6 +9,7 @@ import {Overlay} from './overlay.js';
|
|||||||
import {Pointer} from './pointer.js';
|
import {Pointer} from './pointer.js';
|
||||||
import {Options} from './options.js';
|
import {Options} from './options.js';
|
||||||
import {Zoom} from './zoom.js';
|
import {Zoom} from './zoom.js';
|
||||||
|
import {Panning} from './panning.js';
|
||||||
import {Select} from './select.js';
|
import {Select} from './select.js';
|
||||||
import {simOptions} from './sim-options.js';
|
import {simOptions} from './sim-options.js';
|
||||||
import {initializeTools} from './sim-tools.js';
|
import {initializeTools} from './sim-tools.js';
|
||||||
@ -20,7 +22,6 @@ export class Sim {
|
|||||||
nextZoom = undefined;
|
nextZoom = undefined;
|
||||||
playing = true;
|
playing = true;
|
||||||
recentFrames = [];
|
recentFrames = [];
|
||||||
panning = undefined;
|
|
||||||
frameRate = 0;
|
frameRate = 0;
|
||||||
|
|
||||||
system = undefined;
|
system = undefined;
|
||||||
@ -28,6 +29,7 @@ export class Sim {
|
|||||||
overlay = undefined;
|
overlay = undefined;
|
||||||
pointer = undefined;
|
pointer = undefined;
|
||||||
zoom = undefined;
|
zoom = undefined;
|
||||||
|
panning = undefined;
|
||||||
select = undefined;
|
select = undefined;
|
||||||
|
|
||||||
toolbarGroups = {};
|
toolbarGroups = {};
|
||||||
@ -52,6 +54,7 @@ export class Sim {
|
|||||||
this.overlay = new Overlay(this);
|
this.overlay = new Overlay(this);
|
||||||
this.pointer = new Pointer(this);
|
this.pointer = new Pointer(this);
|
||||||
this.zoom = new Zoom(this);
|
this.zoom = new Zoom(this);
|
||||||
|
this.panning = new Panning(this);
|
||||||
this.select = new Select(this);
|
this.select = new Select(this);
|
||||||
|
|
||||||
initializeTools(this);
|
initializeTools(this);
|
||||||
@ -82,14 +85,15 @@ export class Sim {
|
|||||||
if (this.getOption('debug.frameRate')) {
|
if (this.getOption('debug.frameRate')) {
|
||||||
this.info['Frame Rate'] = this.frameRate.toPrecision(3);
|
this.info['Frame Rate'] = this.frameRate.toPrecision(3);
|
||||||
}
|
}
|
||||||
this.zoom.frame();
|
this.zoom.frame(elapsedTime);
|
||||||
this.pointer.frame();
|
this.panning.frame(elapsedTime);
|
||||||
|
this.pointer.frame(elapsedTime);
|
||||||
this.display.frame(elapsedTime);
|
this.display.frame(elapsedTime);
|
||||||
this.select.frame();
|
this.select.frame(elapsedTime);
|
||||||
this.system.frame(elapsedTime);
|
this.system.frame(elapsedTime);
|
||||||
this.overlay.frame();
|
this.overlay.frame(elapsedTime);
|
||||||
for (const group in this.toolbarGroups) {
|
for (const group in this.toolbarGroups) {
|
||||||
this.toolbarGroups[group].frame();
|
this.toolbarGroups[group].frame(elapsedTime);
|
||||||
}
|
}
|
||||||
requestAnimationFrame(t => this.frame(t));
|
requestAnimationFrame(t => this.frame(t));
|
||||||
}
|
}
|
||||||
@ -131,9 +135,12 @@ export class Sim {
|
|||||||
play() {
|
play() {
|
||||||
this.playing = true;
|
this.playing = true;
|
||||||
|
|
||||||
if (this.panning?.paused) {
|
if (this.panning.paused) {
|
||||||
this.panning.paused = false;
|
this.panning.paused = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const e = new CustomEvent(EVENT_PLAY_PAUSE, {detail: {playing: this.playing}});
|
||||||
|
this.div.dispatchEvent(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
pause() {
|
pause() {
|
||||||
@ -142,6 +149,9 @@ export class Sim {
|
|||||||
if (this.panning?.velocity) {
|
if (this.panning?.velocity) {
|
||||||
this.panning.paused = true;
|
this.panning.paused = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const e = new CustomEvent(EVENT_PLAY_PAUSE, {detail: {playing: this.playing}});
|
||||||
|
this.div.dispatchEvent(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
getScaleDisplay() {
|
getScaleDisplay() {
|
||||||
|
|||||||
13
style.css
13
style.css
@ -27,6 +27,12 @@ div[id=simulator] {
|
|||||||
width: 100%;
|
width: 100%;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
div[id=simulator] > canvas {
|
||||||
|
position: absolute;
|
||||||
|
top: 0;
|
||||||
|
left: 0;
|
||||||
|
}
|
||||||
|
|
||||||
/* normal toolbar group */
|
/* normal toolbar group */
|
||||||
div.lhg-toolbar-group div.lhg-tool {
|
div.lhg-toolbar-group div.lhg-tool {
|
||||||
width: 12em;
|
width: 12em;
|
||||||
@ -138,10 +144,3 @@ div.lhg-option-group {
|
|||||||
display: flex;
|
display: flex;
|
||||||
flex-wrap: wrap;
|
flex-wrap: wrap;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
div.lhg-option-group > * {
|
|
||||||
display: inline-block;
|
|
||||||
vertical-align: top;
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|||||||
129
system.js
129
system.js
@ -1,5 +1,10 @@
|
|||||||
import {OBJECT_HISTORY_SIZE} from './config.js';
|
import {OBJECT_HISTORY_SIZE} from './config.js';
|
||||||
import {MassObject} from './object.js';
|
import {MassObject} from './object.js';
|
||||||
|
import {
|
||||||
|
add, copy, cross, degrees,
|
||||||
|
direction, div, magnitude, mult,
|
||||||
|
square, sub, weightedAvg, zero
|
||||||
|
} from './vector.js';
|
||||||
|
|
||||||
export class System {
|
export class System {
|
||||||
objects = [];
|
objects = [];
|
||||||
@ -31,41 +36,29 @@ export class System {
|
|||||||
this.doneCreatingObject();
|
this.doneCreatingObject();
|
||||||
this.deselect();
|
this.deselect();
|
||||||
// Convert pointer velocity to simulation scale
|
// Convert pointer velocity to simulation scale
|
||||||
const pointer = {...this.sim.pointer.latestVelocity};
|
obj.velocity = div(this.sim.pointer.latestVelocity, this.sim.display.scale);
|
||||||
obj.velocity.x = pointer.x / this.sim.display.scale;
|
|
||||||
obj.velocity.y = pointer.y / this.sim.display.scale;
|
|
||||||
|
|
||||||
// Including time scale - if time is slow, our motion is relatively faster
|
// Including time scale - if time is slow, our motion is relatively faster
|
||||||
if (this.sim.getOption('compensate.timeScale')) {
|
if (this.sim.getOption('compensate.timeScale')) {
|
||||||
obj.velocity.x /= this.sim.timeScale;
|
obj.velocity = div(obj.velocity, this.sim.timeScale);
|
||||||
obj.velocity.y /= this.sim.timeScale;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.sim.panning?.velocity) {
|
obj.velocity = add(obj.velocity, this.sim.panning.velocity);
|
||||||
obj.velocity.x += this.sim.panning.velocity.x;
|
|
||||||
obj.velocity.y += this.sim.panning.velocity.y;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
handlePointerMove({x, y}) {
|
handlePointerMove(r) {
|
||||||
// If the cursor moves while creating an object, or while an object is selected,
|
// If the cursor moves while creating an object, or while an object is selected,
|
||||||
// update the position using the pointer motion but the velocity using the pointer velocity
|
// update the position using the pointer motion but the velocity using the pointer velocity
|
||||||
const obj = this.getSelectedOrCreating();
|
const obj = this.getSelectedOrCreating();
|
||||||
if (obj === undefined) return;
|
if (obj === undefined) return;
|
||||||
const start = this.selectedObjectStart;
|
const start = this.selectedObjectStart;
|
||||||
obj.position.x = start.x + (x - start.pointer.x);
|
obj.position = add(start, sub(r, start.pointer));
|
||||||
obj.position.y = start.y + (y - start.pointer.y);
|
obj.velocity = zero;
|
||||||
obj.velocity.x = 0;
|
|
||||||
obj.velocity.y = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// elapsedTime is given in milliseconds
|
|
||||||
frame(elapsedTime) {
|
frame(elapsedTime) {
|
||||||
// If we're creating an object, increment its mass
|
// If we're creating an object, increment its mass
|
||||||
// with the mass creation rate accelerating over time
|
// with the mass creation rate accelerating over time
|
||||||
|
|
||||||
// Scaling this parameter because of millisecond conversion
|
|
||||||
|
|
||||||
if (this.creatingObject !== undefined) {
|
if (this.creatingObject !== undefined) {
|
||||||
const obj = this.objects[this.creatingObject];
|
const obj = this.objects[this.creatingObject];
|
||||||
let massCreationRate = this.sim.getOption('param.massCreationRate');
|
let massCreationRate = this.sim.getOption('param.massCreationRate');
|
||||||
@ -90,10 +83,13 @@ export class System {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
obj.position.x += elapsedTime *
|
obj.position = add(obj.position, mult(
|
||||||
(obj.velocity.x + 1 / 2 * obj.currentAcceleration.x * elapsedTime);
|
elapsedTime,
|
||||||
obj.position.y += elapsedTime *
|
add(
|
||||||
(obj.velocity.y + 1 / 2 * obj.currentAcceleration.y * elapsedTime);
|
obj.velocity,
|
||||||
|
mult(obj.currentAcceleration, elapsedTime / 2)
|
||||||
|
),
|
||||||
|
));
|
||||||
});
|
});
|
||||||
|
|
||||||
// Collisions
|
// Collisions
|
||||||
@ -125,12 +121,10 @@ export class System {
|
|||||||
// Set position = center of mass
|
// Set position = center of mass
|
||||||
// Set velocity = total momentum / total mass
|
// Set velocity = total momentum / total mass
|
||||||
// Combine forces
|
// Combine forces
|
||||||
// Sdd masses
|
// Add masses
|
||||||
// Sverage color
|
// Average color
|
||||||
S.position.x = (S.position.x * S.mass + T.position.x * T.mass) / (S.mass + T.mass);
|
S.position = weightedAvg([[S.position, S.mass], [T.position, T.mass]]);
|
||||||
S.position.y = (S.position.y * S.mass + T.position.y * T.mass) / (S.mass + T.mass);
|
S.velocity = weightedAvg([[S.velocity, S.mass], [T.velocity, T.mass]]);
|
||||||
S.velocity.x = (S.velocity.x * S.mass + T.velocity.x * T.mass) / (S.mass + T.mass);
|
|
||||||
S.velocity.y = (S.velocity.y * S.mass + T.velocity.y * T.mass) / (S.mass + T.mass);
|
|
||||||
S.forces.push(...T.forces);
|
S.forces.push(...T.forces);
|
||||||
S.mass += T.mass;
|
S.mass += T.mass;
|
||||||
S.color = {
|
S.color = {
|
||||||
@ -150,12 +144,8 @@ export class System {
|
|||||||
// Predict velocities
|
// Predict velocities
|
||||||
this.forEachObject(obj => {
|
this.forEachObject(obj => {
|
||||||
const acceleration = {...obj.acceleration};
|
const acceleration = {...obj.acceleration};
|
||||||
obj.acceleration = {
|
obj.acceleration = div(add(obj.currentAcceleration, acceleration), 2);
|
||||||
x: (obj.currentAcceleration.x + acceleration.x) / 2,
|
obj.velocity = add(obj.velocity, mult(obj.acceleration, elapsedTime));
|
||||||
y: (obj.currentAcceleration.y + acceleration.y) / 2,
|
|
||||||
};
|
|
||||||
obj.velocity.x += obj.acceleration.x * elapsedTime;
|
|
||||||
obj.velocity.y += obj.acceleration.y * elapsedTime;
|
|
||||||
|
|
||||||
// Append to object history
|
// Append to object history
|
||||||
obj.history.push({position: {...obj.position}});
|
obj.history.push({position: {...obj.position}});
|
||||||
@ -177,18 +167,18 @@ export class System {
|
|||||||
if (this.sim.getOption('debug.objectsInfo')) {
|
if (this.sim.getOption('debug.objectsInfo')) {
|
||||||
const aliveOnly = this.sim.getOption('debug.aliveObjects');
|
const aliveOnly = this.sim.getOption('debug.aliveObjects');
|
||||||
this.forEachObject((obj, i) => {
|
this.forEachObject((obj, i) => {
|
||||||
const speed = Math.pow(obj.velocity.x ** 2 + obj.velocity.y ** 2, 1 / 2);
|
const speed = magnitude(obj.velocity);
|
||||||
const accel = Math.pow(obj.acceleration.x ** 2 + obj.acceleration.y ** 2, 1 / 2);
|
const accel = magnitude(obj.acceleration);
|
||||||
// Invert y so that the angle is counterclockwise from x-axis
|
// Give angle counterclockwise from horizontal
|
||||||
const direction = Math.atan2(-obj.velocity.y, obj.velocity.x) * 180 / Math.PI;
|
const velocityDir = -1 * degrees(direction(obj.velocity));
|
||||||
const accelDir = Math.atan2(-obj.acceleration.y, obj.acceleration.x) * 180 / Math.PI;
|
const accelDir = -1 * degrees(direction(obj.acceleration));
|
||||||
const {r, g, b} = obj.color;
|
const {r, g, b} = obj.color;
|
||||||
this.sim.info[`Object ${i}`] = [
|
this.sim.info[`Object ${i}`] = [
|
||||||
`<span style="background-color: rgb(${r},${g},${b});"> </span>`,
|
`<span style="background-color: rgb(${r},${g},${b});"> </span>`,
|
||||||
`${obj.position.x.toPrecision(4)}, `,
|
`${obj.position.x.toPrecision(4)}, `,
|
||||||
`${obj.position.y.toPrecision(4)}, `,
|
`${obj.position.y.toPrecision(4)}, `,
|
||||||
`${obj.mass.toPrecision(4)} kg, `,
|
`${obj.mass.toPrecision(4)} kg, `,
|
||||||
`${speed.toPrecision(2)} m/s, ${direction.toPrecision(2)}°`,
|
`${speed.toPrecision(2)} m/s, ${velocityDir.toPrecision(2)}°`,
|
||||||
`${accel.toPrecision(2)} m/s<sup>2</sup>, ${accelDir.toPrecision(2)}°`,
|
`${accel.toPrecision(2)} m/s<sup>2</sup>, ${accelDir.toPrecision(2)}°`,
|
||||||
`Alive: ${obj.alive}`,
|
`Alive: ${obj.alive}`,
|
||||||
];
|
];
|
||||||
@ -223,9 +213,7 @@ export class System {
|
|||||||
this.pause();
|
this.pause();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.sim.panning?.velocity) {
|
obj.velocity = copy(this.sim.panning.velocity);
|
||||||
obj.velocity = {...this.sim.panning.velocity};
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
doneCreatingObject() {
|
doneCreatingObject() {
|
||||||
@ -307,7 +295,7 @@ export class System {
|
|||||||
this.selectedObjectStart = undefined;
|
this.selectedObjectStart = undefined;
|
||||||
this.forEachObject((obj, i) => {
|
this.forEachObject((obj, i) => {
|
||||||
// If distance to object is less than object's radius, we are touching the object
|
// If distance to object is less than object's radius, we are touching the object
|
||||||
const dist = Math.pow((obj.position.x - x) ** 2 + (obj.position.y - y) ** 2, 1 / 2);
|
const dist = magnitude(sub(obj.position, {x, y}));
|
||||||
if (dist <= obj.radius) {
|
if (dist <= obj.radius) {
|
||||||
idx = i;
|
idx = i;
|
||||||
return null;
|
return null;
|
||||||
@ -329,7 +317,11 @@ export class System {
|
|||||||
}
|
}
|
||||||
|
|
||||||
drawObjects() {
|
drawObjects() {
|
||||||
this.forEachObject(obj => obj.drawObject(this.sim), {alive: null});
|
// Draw all paths, all objects, and then all arrows
|
||||||
|
this.forEachObject(obj => obj.drawPath(this.sim.display), {alive: null});
|
||||||
|
this.forEachObject(obj => obj.drawObject(this.sim.display), {alive: true});
|
||||||
|
this.forEachObject(obj => obj.drawSelection(this.sim.display), {alive: true});
|
||||||
|
this.forEachObject(obj => obj.drawArrows(this.sim.display), {alive: true});
|
||||||
}
|
}
|
||||||
|
|
||||||
// cb: (acc, obj, idx) => {}
|
// cb: (acc, obj, idx) => {}
|
||||||
@ -344,6 +336,18 @@ export class System {
|
|||||||
return acc;
|
return acc;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// cb: (obj, idx) => boolean
|
||||||
|
filter(cb, opts) {
|
||||||
|
let objects = [];
|
||||||
|
this.forEachObject((obj, idx) => {
|
||||||
|
const ret = cb(obj, idx);
|
||||||
|
if (ret) {
|
||||||
|
objects.push(obj);
|
||||||
|
}
|
||||||
|
}, opts);
|
||||||
|
return objects;
|
||||||
|
}
|
||||||
|
|
||||||
computeForces() {
|
computeForces() {
|
||||||
const gravity = this.sim.getOption('param.gravity');
|
const gravity = this.sim.getOption('param.gravity');
|
||||||
if (this.objects.length < 2) return;
|
if (this.objects.length < 2) return;
|
||||||
@ -352,13 +356,13 @@ export class System {
|
|||||||
});
|
});
|
||||||
this.forEachObject((A, i) => {
|
this.forEachObject((A, i) => {
|
||||||
this.forEachObject(B => {
|
this.forEachObject(B => {
|
||||||
const dx = (B.position.x - A.position.x);
|
const r = sub(B.position, A.position);
|
||||||
const dy = (B.position.y - A.position.y);
|
const dSquared = square(r);
|
||||||
const dSquared = dx ** 2 + dy ** 2;
|
|
||||||
const d = Math.sqrt(dSquared);
|
const d = Math.sqrt(dSquared);
|
||||||
const F = gravity * A.mass * B.mass / dSquared;
|
const F = gravity * A.mass * B.mass / dSquared;
|
||||||
const Fx = F * dx / d;
|
const Fx = F * r.x / d;
|
||||||
const Fy = F * dy / d;
|
const Fy = F * r.y / d;
|
||||||
|
// Equal and opposite forces
|
||||||
A.forces.push({x: Fx, y: Fy});
|
A.forces.push({x: Fx, y: Fy});
|
||||||
B.forces.push({x: -Fx, y: -Fy});
|
B.forces.push({x: -Fx, y: -Fy});
|
||||||
}, {alive: true, startWith: i + 1});
|
}, {alive: true, startWith: i + 1});
|
||||||
@ -375,26 +379,19 @@ export class System {
|
|||||||
this.reduce((acc, obj) => ({
|
this.reduce((acc, obj) => ({
|
||||||
count: acc.count + 1,
|
count: acc.count + 1,
|
||||||
totalMass: acc.totalMass + obj.mass,
|
totalMass: acc.totalMass + obj.mass,
|
||||||
totalMassLocation: {
|
totalMassLocation: add(acc.totalMassLocation,
|
||||||
x: acc.totalMassLocation.x + obj.position.x * obj.mass,
|
mult(obj.position, obj.mass)),
|
||||||
y: acc.totalMassLocation.y + obj.position.y * obj.mass,
|
|
||||||
},
|
|
||||||
}), {
|
}), {
|
||||||
totalMassLocation: {x: 0, y: 0},
|
totalMassLocation: {x: 0, y: 0},
|
||||||
totalMass: 0,
|
totalMass: 0,
|
||||||
count: 0,
|
count: 0,
|
||||||
});
|
});
|
||||||
|
|
||||||
const centerOfMass = count ? {
|
const centerOfMass = count ? div(totalMassLocation, totalMass) : zero;
|
||||||
x: totalMassLocation.x / totalMass,
|
|
||||||
y: totalMassLocation.y / totalMass,
|
|
||||||
} : {x: 0, y: 0};
|
|
||||||
|
|
||||||
// Determine average momentum
|
// Determine average momentum
|
||||||
const netMomentum = this.reduce((acc, obj) => ({
|
const netMomentum = this.reduce((acc, obj) =>
|
||||||
x: acc.x + obj.mass * obj.velocity.x,
|
add(acc, mult(obj.velocity, obj.mass)), zero);
|
||||||
y: acc.y + obj.mass * obj.velocity.y,
|
|
||||||
}), {x: 0, y: 0});
|
|
||||||
|
|
||||||
return {totalMass, count, totalMassLocation, centerOfMass, netMomentum};
|
return {totalMass, count, totalMassLocation, centerOfMass, netMomentum};
|
||||||
}
|
}
|
||||||
@ -408,12 +405,8 @@ export class System {
|
|||||||
// Angular momentum for each object is m * s / d
|
// Angular momentum for each object is m * s / d
|
||||||
// where d is the distance of the object from the global center of mass
|
// where d is the distance of the object from the global center of mass
|
||||||
// and s is the magnitude of the cross product of v and r
|
// and s is the magnitude of the cross product of v and r
|
||||||
const r = {
|
const r = sub(obj.position, centerOfMass);
|
||||||
x: obj.position.x - centerOfMass.x,
|
const s = cross(obj.velocity, r);
|
||||||
y: obj.position.y - centerOfMass.y,
|
|
||||||
};
|
|
||||||
const v = obj.velocity;
|
|
||||||
const s = v.x * r.y - v.y * r.x;
|
|
||||||
const d = Math.sqrt(r.x ** 2 + r.y ** 2);
|
const d = Math.sqrt(r.x ** 2 + r.y ** 2);
|
||||||
return acc + obj.mass * s / d;
|
return acc + obj.mass * s / d;
|
||||||
}, 0);
|
}, 0);
|
||||||
|
|||||||
49
tool/object.js
Normal file
49
tool/object.js
Normal file
@ -0,0 +1,49 @@
|
|||||||
|
import {Display} from '../display.js';
|
||||||
|
import {Tool} from '../tool.js';
|
||||||
|
import {div, sub} from '../vector.js';
|
||||||
|
|
||||||
|
export class ObjectTool extends Tool {
|
||||||
|
selected = undefined;
|
||||||
|
display = undefined;
|
||||||
|
textEl = undefined;
|
||||||
|
|
||||||
|
setContainer(container) {
|
||||||
|
super.setContainer(container);
|
||||||
|
}
|
||||||
|
|
||||||
|
constructor() {
|
||||||
|
super();
|
||||||
|
|
||||||
|
this.display = new Display();
|
||||||
|
this.display.canvas.width = 150;
|
||||||
|
this.display.canvas.height = 150;
|
||||||
|
|
||||||
|
this.textEl = document.createElement('div');
|
||||||
|
|
||||||
|
this.div.appendChild(this.textEl);
|
||||||
|
this.div.appendChild(this.display.canvas);
|
||||||
|
}
|
||||||
|
|
||||||
|
frame() {
|
||||||
|
this.display.frame();
|
||||||
|
const obj = this.sim.select.selectedSingle;
|
||||||
|
this.textEl.innerHTML = `obj id: ${obj?.id}`;
|
||||||
|
if (!obj) return;
|
||||||
|
|
||||||
|
// Show object details
|
||||||
|
// Distance from center of screen
|
||||||
|
// Render the object
|
||||||
|
|
||||||
|
// Set up this.display.viewOrigin
|
||||||
|
|
||||||
|
const {radius, position} = obj;
|
||||||
|
const widthRatio = Math.abs(2 * radius) / this.display.canvas.width;
|
||||||
|
const heightRatio = Math.abs(2 * radius) / this.display.canvas.height;
|
||||||
|
const ratio = Math.max(widthRatio, heightRatio) * 2;
|
||||||
|
this.display.scalePower = Math.log2(1 / ratio);
|
||||||
|
this.display.viewOrigin = sub(position,
|
||||||
|
div({x: this.display.width, y: this.display.height}, 2));
|
||||||
|
obj.drawObject(this.display);
|
||||||
|
obj.drawArrows(this.display);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
tool/objects.js
Normal file
11
tool/objects.js
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
import {Tool} from '../tool.js';
|
||||||
|
|
||||||
|
export class ObjectsTool extends Tool {
|
||||||
|
setContainer(container) {
|
||||||
|
super.setContainer(container);
|
||||||
|
}
|
||||||
|
|
||||||
|
constructor() {
|
||||||
|
super();
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -48,7 +48,7 @@ export class OptionsTool extends Tool {
|
|||||||
if (item.tall === true) button.classList.add(TALL_CLASSNAME);
|
if (item.tall === true) button.classList.add(TALL_CLASSNAME);
|
||||||
const value = this.sim.getOption(path);
|
const value = this.sim.getOption(path);
|
||||||
button.style.opacity = value ? '100%' : '50%';
|
button.style.opacity = value ? '100%' : '50%';
|
||||||
this.sim.onOptionSet(path, value => {
|
this.sim.onOptionSet(path, ({value}) => {
|
||||||
button.style.opacity = value ? '100%' : '50%';
|
button.style.opacity = value ? '100%' : '50%';
|
||||||
});
|
});
|
||||||
button.addEventListener('click', () => {
|
button.addEventListener('click', () => {
|
||||||
@ -81,7 +81,7 @@ export class OptionsTool extends Tool {
|
|||||||
this.sim.setOption(path, input.value);
|
this.sim.setOption(path, input.value);
|
||||||
});
|
});
|
||||||
|
|
||||||
this.sim.onOptionSet(path, value => {
|
this.sim.onOptionSet(path, ({value}) => {
|
||||||
input.value = value;
|
input.value = value;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|||||||
@ -1,4 +1,5 @@
|
|||||||
import {
|
import {
|
||||||
|
EVENT_PLAY_PAUSE,
|
||||||
TALL_CLASSNAME
|
TALL_CLASSNAME
|
||||||
} from '../config.js';
|
} from '../config.js';
|
||||||
import {Tool} from '../tool.js';
|
import {Tool} from '../tool.js';
|
||||||
@ -17,6 +18,10 @@ export class PlayPause extends Tool {
|
|||||||
setContainer(container) {
|
setContainer(container) {
|
||||||
super.setContainer(container);
|
super.setContainer(container);
|
||||||
this.updateButtons();
|
this.updateButtons();
|
||||||
|
|
||||||
|
this.sim.div.addEventListener(EVENT_PLAY_PAUSE, () => {
|
||||||
|
this.updateButtons();
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
constructor(container) {
|
constructor(container) {
|
||||||
@ -38,18 +43,13 @@ export class PlayPause extends Tool {
|
|||||||
pauseButton.classList.add(TALL_CLASSNAME);
|
pauseButton.classList.add(TALL_CLASSNAME);
|
||||||
|
|
||||||
pauseButton.addEventListener('click', () => {
|
pauseButton.addEventListener('click', () => {
|
||||||
this.sim.panning = undefined;
|
this.sim.pause();
|
||||||
if (this.sim.playing) {
|
|
||||||
this.sim.playing = false;
|
|
||||||
this.updateButtons();
|
this.updateButtons();
|
||||||
}
|
|
||||||
});
|
});
|
||||||
|
|
||||||
playButton.addEventListener('click', () => {
|
playButton.addEventListener('click', () => {
|
||||||
if (!this.sim.playing) {
|
this.sim.play();
|
||||||
this.sim.playing = true;
|
|
||||||
this.updateButtons();
|
this.updateButtons();
|
||||||
}
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
14
tool/zoom.js
14
tool/zoom.js
@ -1,10 +1,11 @@
|
|||||||
import { Tool } from '../tool.js';
|
|
||||||
import {
|
import {
|
||||||
|
TOOL_INFO_CLASSNAME,
|
||||||
|
WIDE_CLASSNAME,
|
||||||
ZOOM_IN_FACTOR,
|
ZOOM_IN_FACTOR,
|
||||||
ZOOM_OUT_FACTOR,
|
ZOOM_OUT_FACTOR,
|
||||||
WIDE_CLASSNAME,
|
|
||||||
TOOL_INFO_CLASSNAME,
|
|
||||||
} from '../config.js';
|
} from '../config.js';
|
||||||
|
import {Tool} from '../tool.js';
|
||||||
|
import {zero} from '../vector.js';
|
||||||
|
|
||||||
export class Zoom extends Tool {
|
export class Zoom extends Tool {
|
||||||
currentScaleEl = undefined;
|
currentScaleEl = undefined;
|
||||||
@ -23,8 +24,8 @@ export class Zoom extends Tool {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
constructor(container) {
|
constructor() {
|
||||||
super(container);
|
super();
|
||||||
|
|
||||||
const currentScale = document.createElement('button')
|
const currentScale = document.createElement('button')
|
||||||
const zoomOut = document.createElement('button');
|
const zoomOut = document.createElement('button');
|
||||||
@ -96,8 +97,7 @@ export class Zoom extends Tool {
|
|||||||
});
|
});
|
||||||
|
|
||||||
// Cancel panning
|
// Cancel panning
|
||||||
this.sim.panning = undefined;
|
this.sim.panning.setVelocity(zero);
|
||||||
});
|
});
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -28,8 +28,14 @@ export class ToolbarGroup {
|
|||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
applyExpanded() {
|
||||||
|
for (const toolbar of this.toolbars) {
|
||||||
|
toolbar.applyExpanded();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
frame() {
|
frame() {
|
||||||
for (let toolbar of this.toolbars) {
|
for (const toolbar of this.toolbars) {
|
||||||
toolbar.frame();
|
toolbar.frame();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
35
vector.js
Normal file
35
vector.js
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
export const copy = (v) => ({x: v.x, y: v.y});
|
||||||
|
export const dot = (a, b) => a.x * b.x + a.y * b.y;
|
||||||
|
export const cross = (a, b) => a.x * b.y - a.y * b.x;
|
||||||
|
export const add = (a, b) => ({x: a.x + b.x, y: a.y + b.y});
|
||||||
|
export const sub = (a, b) => ({x: a.x - b.x, y: a.y - b.y});
|
||||||
|
export const square = ({x, y}) => x ** 2 + y ** 2;
|
||||||
|
export const magnitude = ({x, y}) => Math.sqrt(square({x, y}));
|
||||||
|
|
||||||
|
// Arguments must be one vector and one scalar, but can be transposed
|
||||||
|
export const mult = (v, m) => {
|
||||||
|
if (typeof v === 'object') return {x: v.x * m, y: v.y * m};
|
||||||
|
else if (typeof m === 'object') return {x: m.x * v, y: m.y * v};
|
||||||
|
else throw new Error('mult: no vector provided');
|
||||||
|
};
|
||||||
|
|
||||||
|
export const div = (v, m) => ({x: v.x / m, y: v.y / m});
|
||||||
|
export const zero = {x: 0, y: 0};
|
||||||
|
|
||||||
|
export const weightedAvg = (items) => {
|
||||||
|
let res = zero;
|
||||||
|
let W = 0;
|
||||||
|
for (const [v, w] of items) {
|
||||||
|
res = add(res, mult(v, w));
|
||||||
|
W += w;
|
||||||
|
}
|
||||||
|
return div(res, W);
|
||||||
|
};
|
||||||
|
|
||||||
|
export const components = (mag, dir) => mult(mag, {
|
||||||
|
x: Math.cos(dir),
|
||||||
|
y: Math.sin(dir),
|
||||||
|
});
|
||||||
|
|
||||||
|
export const direction = ({x, y}) => Math.atan2(y, x);
|
||||||
|
export const degrees = (rad) => rad * 180 / Math.PI;
|
||||||
14
zoom.js
14
zoom.js
@ -3,6 +3,7 @@ import {
|
|||||||
SCALE_POWER_MAX,
|
SCALE_POWER_MAX,
|
||||||
SCALE_POWER_MIN,
|
SCALE_POWER_MIN,
|
||||||
} from './config.js';
|
} from './config.js';
|
||||||
|
import {div, sub} from './vector.js';
|
||||||
|
|
||||||
export class Zoom {
|
export class Zoom {
|
||||||
sim = undefined;
|
sim = undefined;
|
||||||
@ -35,22 +36,15 @@ export class Zoom {
|
|||||||
let scalePower = display.scalePower + factor;
|
let scalePower = display.scalePower + factor;
|
||||||
scalePower = Math.max(scalePower, SCALE_POWER_MIN);
|
scalePower = Math.max(scalePower, SCALE_POWER_MIN);
|
||||||
scalePower = Math.min(scalePower, SCALE_POWER_MAX);
|
scalePower = Math.min(scalePower, SCALE_POWER_MAX);
|
||||||
this.sim.display.scalePower = scalePower;
|
display.scalePower = scalePower;
|
||||||
|
|
||||||
// compute coordinates of new view frame
|
// compute coordinates of new view frame
|
||||||
display.viewOrigin.x = x - display.width / 2;
|
display.viewOrigin = sub({x, y}, div({x: display.width, y: display.height}, 2));
|
||||||
display.viewOrigin.y = y - display.height / 2;
|
|
||||||
|
|
||||||
// Pointer history is stored in client coordinates, so we shouldn't need to clear it?
|
|
||||||
// this.pointer.clearPointerHistory();
|
|
||||||
|
|
||||||
// TODO: If paused, set panning velocity on resume
|
// TODO: If paused, set panning velocity on resume
|
||||||
// if (this.sim.playing && velocity) {
|
// if (this.sim.playing && velocity) {
|
||||||
if (velocity) {
|
if (velocity) {
|
||||||
this.sim.panning = {
|
this.sim.panning.setVelocity(velocity);
|
||||||
velocity: { ...velocity },
|
|
||||||
paused: !this.sim.playing,
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const e = new CustomEvent(EVENT_ZOOM);
|
const e = new CustomEvent(EVENT_ZOOM);
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user