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a50c7c2a58
...
fe6a263164
@ -1,9 +1,11 @@
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// VELOCITY
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// VELOCITY
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export const VELOCITY_VECTOR_SCALE = 8E0;
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export const VELOCITY_VECTOR_COLOR = 'rgba(150, 150, 150, 0.8)'; // optionally set to 'object color'
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export const VELOCITY_VECTOR_COLOR = 'rgba(150, 150, 150, 0.8)'; // optionally set to 'object color'
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export const VELOCITY_VECTOR_WIDTH = 1.5;
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export const VELOCITY_VECTOR_WIDTH = 1.5;
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export const VELOCITY_VECTOR_ARROWHEAD = true;
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export const VELOCITY_VECTOR_ARROWHEAD = true;
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// ACCELERATION
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// ACCELERATION
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export const ACCELERATION_VECTOR_SCALE = 8E0;
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export const ACCELERATION_VECTOR_COLOR = 'rgba(0, 128, 0, 0.8)'; // optionally set to 'object color'
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export const ACCELERATION_VECTOR_COLOR = 'rgba(0, 128, 0, 0.8)'; // optionally set to 'object color'
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export const ACCELERATION_VECTOR_WIDTH = 1.5;
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export const ACCELERATION_VECTOR_WIDTH = 1.5;
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export const ACCELERATION_VECTOR_ARROWHEAD = true;
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export const ACCELERATION_VECTOR_ARROWHEAD = true;
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@ -23,6 +25,7 @@ export const ARROWHEAD_WIDTH = 5;
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export const OFFSCREEN_OBJECT_LINE_SCALE = 7;
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export const OFFSCREEN_OBJECT_LINE_SCALE = 7;
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export const OFFSCREEN_OBJECT_LINE_WIDTH = 2;
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export const OFFSCREEN_OBJECT_LINE_WIDTH = 2;
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export const OFFSCREEN_OBJECT_ARROWHEAD_LENGTH = 15;
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export const OFFSCREEN_OBJECT_ARROWHEAD_LENGTH = 15;
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export const ZOOM_TO_FIT_PADDING = 50;
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export const ZOOM_IN_FACTOR = 1;
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export const ZOOM_IN_FACTOR = 1;
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export const ZOOM_OUT_FACTOR = -1;
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export const ZOOM_OUT_FACTOR = -1;
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export const SCALE_POWER_MAX = 8;
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export const SCALE_POWER_MAX = 8;
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@ -49,8 +52,5 @@ export const MODE_MASS_GENERATION = 'mass-gen';
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export const MODE_PAN_VIEW = 'pan-view';
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export const MODE_PAN_VIEW = 'pan-view';
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export const MODE_OBJECT_SELECT = 'select';
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export const MODE_OBJECT_SELECT = 'select';
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// LOCAL STORAGE NAMESPACES
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// LOCAL STORAGE PREFIXES/SUFFIXES
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export const TOOLBAR_EXPANDED_SUFFIX = 'lhg-toolbar-expanded';
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export const TOOLBAR_EXPANDED_SUFFIX = 'lhg-toolbar-expanded';
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export const OBJECT_MAGIC_PROP_PREFIX = '_lhg_';
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52
display.js
52
display.js
@ -67,6 +67,10 @@ export class Display {
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ctx.fillRect(this.viewOrigin.x, this.viewOrigin.y, this.width, this.height);
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ctx.fillRect(this.viewOrigin.x, this.viewOrigin.y, this.width, this.height);
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}
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}
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drawObjects() {
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this.sim.objects.forEachObject(obj => obj.drawObject(this.sim), {alive: null});
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}
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drawArrow(startX, startY, endX, endY, {style, width, arrowhead, arrowheadLength, fill, ifShort}) {
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drawArrow(startX, startY, endX, endY, {style, width, arrowhead, arrowheadLength, fill, ifShort}) {
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const ctx = this.ctx;
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const ctx = this.ctx;
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ctx.strokeStyle = style;
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ctx.strokeStyle = style;
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@ -135,46 +139,28 @@ export class Display {
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ctx.resetTransform();
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ctx.resetTransform();
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}
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}
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frame(elapsedTime) {
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computePanning(elapsedTime) {
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// Add another entry for the current pointer position
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const {
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const {
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touchStart: start,
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pointerHistory,
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touchLatest: latest,
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panTouchStart: start,
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panTouchLatest: latest,
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} = this.sim.pointer ?? {};
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} = this.sim.pointer ?? {};
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if (pointerHistory?.length) {
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const currentPointer = pointerHistory[pointerHistory.length - 1];
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this.sim.pointer.updatePointer(currentPointer);
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}
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if (start && latest) {
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if (start && latest) {
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// Direct translate
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// Direct translate
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this.viewOrigin.x = start.viewOrigin.x - (latest.x - start.x) / this.scale;
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this.viewOrigin.x = start.viewOrigin.x - (latest.x - start.x) / this.scale;
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this.viewOrigin.y = start.viewOrigin.y - (latest.y - start.y) / this.scale;
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this.viewOrigin.y = start.viewOrigin.y - (latest.y - start.y) / this.scale;
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}
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} else if (this.sim.panning && !this.sim.panning.paused) {
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let pdx = 0;
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let pdy = 0;
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if (this.sim.panning && !this.sim.panning.paused) {
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// Apply update to viewOrigin based on panning
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// Apply update to viewOrigin based on panning
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pdx = this.sim.panning.velocity.x * elapsedTime;
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const { velocity } = this.sim.panning;
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pdy = this.sim.panning.velocity.y * elapsedTime;
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// TODO: something with time scale? Panning is too fast.
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this.viewOrigin.x -= velocity.x * elapsedTime / 1000; // millisecond conversion?
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this.viewOrigin.y -= velocity.y * elapsedTime / 1000;
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}
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}
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}
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this.viewOrigin.x += pdx;
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this.viewOrigin.y += pdy;
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if (start && latest) {
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// Update what's considered start
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start.viewOrigin = {...this.viewOrigin};
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start.x = latest.x;
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start.y = latest.y;
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}
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if (this.sim.getOption('debug.panningInfo')) {
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const {x, y} = this.sim.panning?.velocity ?? {};
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this.sim.info['Panning Velocity'] = [`${x?.toPrecision(6)}, `, y?.toPrecision(6)];
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const { centerOfMass } = this.sim.system.computeSystemCenter();
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this.sim.info['Center of Mass'] = [`${centerOfMass.x.toPrecision(6)}, `, centerOfMass.y.toPrecision(6)];
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this.sim.info['Net Angular Momentum'] = this.sim.system.computeSystemAngularMomentum().toPrecision(6);
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}
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// Clear canvas in preparation for other modules to render this frame
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this.fillCanvas();
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}
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}
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}
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40
object.js
40
object.js
@ -1,6 +1,7 @@
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import {
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import {
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ACCELERATION_VECTOR_ARROWHEAD,
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ACCELERATION_VECTOR_ARROWHEAD,
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ACCELERATION_VECTOR_COLOR,
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ACCELERATION_VECTOR_COLOR,
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ACCELERATION_VECTOR_SCALE,
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ACCELERATION_VECTOR_WIDTH,
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ACCELERATION_VECTOR_WIDTH,
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OFFSCREEN_OBJECT_ARROWHEAD_LENGTH,
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OFFSCREEN_OBJECT_ARROWHEAD_LENGTH,
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OFFSCREEN_OBJECT_LINE_SCALE,
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OFFSCREEN_OBJECT_LINE_SCALE,
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@ -11,12 +12,11 @@ import {
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PATH_TRACES_WIDTH,
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PATH_TRACES_WIDTH,
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VELOCITY_VECTOR_ARROWHEAD,
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VELOCITY_VECTOR_ARROWHEAD,
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VELOCITY_VECTOR_COLOR,
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VELOCITY_VECTOR_COLOR,
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VELOCITY_VECTOR_SCALE,
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VELOCITY_VECTOR_WIDTH,
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VELOCITY_VECTOR_WIDTH,
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} from './config.js';
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} from './config.js';
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export class MassObject {
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export class MassObject {
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sim = undefined;
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id = undefined;
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mass = 0;
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mass = 0;
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density = 1;
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density = 1;
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position = {x: undefined, y: undefined};
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position = {x: undefined, y: undefined};
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@ -28,9 +28,7 @@ export class MassObject {
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history = [];
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history = [];
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alive = true;
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alive = true;
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constructor(sim, x, y) {
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constructor(x, y) {
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this.sim = sim;
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this.id = crypto.randomUUID();
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this.position.x = x;
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this.position.x = x;
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this.position.y = y;
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this.position.y = y;
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this.color.r = Math.random() * 256;
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this.color.r = Math.random() * 256;
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@ -88,7 +86,7 @@ export class MassObject {
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const opacity = dashedTraces ? PATH_TRACES_DASHED_OPACITY : PATH_TRACES_OPACITY;
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const opacity = dashedTraces ? PATH_TRACES_DASHED_OPACITY : PATH_TRACES_OPACITY;
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ctx.strokeStyle = PATH_TRACES_COLOR === 'object color' ?
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ctx.strokeStyle = PATH_TRACES_COLOR === 'object color' ?
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`rgba(${r}, ${g}, ${b}, ${opacity})` : PATH_TRACES_COLOR;
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`rgba(${r}, ${g}, ${b}, ${opacity})` : PATH_TRACES_COLOR;
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ctx.lineWidth = PATH_TRACES_WIDTH / this.sim.display.scale;
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ctx.lineWidth = PATH_TRACES_WIDTH / this.scale;
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ctx.beginPath();
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ctx.beginPath();
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let dash = false;
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let dash = false;
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for (let i = 0; i < this.history.length; i++) {
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for (let i = 0; i < this.history.length; i++) {
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@ -144,8 +142,8 @@ export class MassObject {
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const arrowDirection = Math.atan2(py - cy, px - cx);
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const arrowDirection = Math.atan2(py - cy, px - cx);
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// Length of arrow based on distance (logarithmic scale)
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// Length of arrow based on distance (logarithmic scale)
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const distance = Math.sqrt((x - px) ** 2, (y - py) ** 2);
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const distance = Math.sqrt((x - px) ** 2, (y - py) ** 2) * this.scale;
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const arrowLength = Math.log(distance + 1) * OFFSCREEN_OBJECT_LINE_SCALE / this.sim.display.scale;
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const arrowLength = Math.log(distance) * OFFSCREEN_OBJECT_LINE_SCALE / this.scale;
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const startAx = px - arrowLength * Math.cos(arrowDirection);
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const startAx = px - arrowLength * Math.cos(arrowDirection);
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const startAy = py - arrowLength * Math.sin(arrowDirection);
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const startAy = py - arrowLength * Math.sin(arrowDirection);
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sim.display.drawArrow(startAx, startAy, px, py, {
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sim.display.drawArrow(startAx, startAy, px, py, {
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@ -167,19 +165,9 @@ export class MassObject {
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// Draw arrow for the velocity
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// Draw arrow for the velocity
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if (sim.getOption('display.velocity')) {
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if (sim.getOption('display.velocity')) {
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// If this object is being dragged by the user,
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const speed = Math.sqrt(vx ** 2 + vy ** 2);
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// show the pointer velocity instead of object velocity
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const endVx = x + VELOCITY_VECTOR_SCALE * vx / speed * Math.log(speed);
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const vecScale = this.sim.getOption('param.velocityScale');
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const endVy = y + VELOCITY_VECTOR_SCALE * vy / speed * Math.log(speed);
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const selected = this.sim.system.getSelectedOrCreating();
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const velocity = selected?.id === this.id ?
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this.sim.pointer.latestVelocity ?? {x: 0, y: 0} :
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{x: vx, y: vy};
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const speed = Math.sqrt(velocity.x ** 2, velocity.y ** 2);
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const arrowDirection = Math.atan2(velocity.y, velocity.x);
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// Prevent negative numbers by adding 1
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const arrowLength = Math.log(speed + 1) * vecScale / this.sim.display.scale;
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const endVx = x + arrowLength * Math.cos(arrowDirection);
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const endVy = y + arrowLength * Math.sin(arrowDirection);
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const style = VELOCITY_VECTOR_COLOR === 'object color' ?
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const style = VELOCITY_VECTOR_COLOR === 'object color' ?
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`rgb(${r}, ${g}, ${b})` : VELOCITY_VECTOR_COLOR;
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`rgb(${r}, ${g}, ${b})` : VELOCITY_VECTOR_COLOR;
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sim.display.drawArrow(x, y, endVx, endVy, {
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sim.display.drawArrow(x, y, endVx, endVy, {
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@ -193,13 +181,11 @@ export class MassObject {
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// Draw arrow for acceleration
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// Draw arrow for acceleration
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if (sim.getOption('display.acceleration')) {
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if (sim.getOption('display.acceleration')) {
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const vecScale = this.sim.getOption('param.accelerationScale');
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const accelerationMagnitude = Math.sqrt(acceleration.x ** 2 + acceleration.y ** 2);
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const accelerationMagnitude = Math.sqrt(acceleration.x ** 2 + acceleration.y ** 2);
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const arrowDirection = Math.atan2(acceleration.y, acceleration.x);
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const endAx = x + ACCELERATION_VECTOR_SCALE * acceleration.x /
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// Prevent negative numbers by adding e
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accelerationMagnitude * Math.log(accelerationMagnitude);
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const arrowLength = Math.log(accelerationMagnitude + 1) * vecScale / this.sim.display.scale;
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const endAy = y + ACCELERATION_VECTOR_SCALE * acceleration.y /
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const endAx = x + arrowLength * Math.cos(arrowDirection);
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accelerationMagnitude * Math.log(accelerationMagnitude);
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const endAy = y + arrowLength * Math.sin(arrowDirection);
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const style = ACCELERATION_VECTOR_COLOR === 'object color' ?
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const style = ACCELERATION_VECTOR_COLOR === 'object color' ?
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`rgb(${r}, ${g}, ${b})` : ACCELERATION_VECTOR_COLOR;
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`rgb(${r}, ${g}, ${b})` : ACCELERATION_VECTOR_COLOR;
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sim.display.drawArrow(x, y, endAx, endAy, {
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sim.display.drawArrow(x, y, endAx, endAy, {
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@ -1,10 +1,10 @@
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import { MassObject } from './object.js';
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import { MassObject } from './object.js';
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import { ZOOM_TO_FIT_PADDING } from './config.js';
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export class System {
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export class Objects {
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objects = [];
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objects = [];
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creatingObject = undefined;
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creatingObject = undefined;
|
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selectedObject = undefined;
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selectedObject = undefined;
|
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selectObjectStart = undefined;
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paused = false;
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paused = false;
|
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panVelocityPaused = undefined;
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panVelocityPaused = undefined;
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|
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@ -35,9 +35,8 @@ export class System {
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// Create an object with mass that grows as pointer is held down
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// Create an object with mass that grows as pointer is held down
|
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createObject(x, y) {
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createObject(x, y) {
|
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const idx = this.objects.length;
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const idx = this.objects.length;
|
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const obj = new MassObject(this.sim, x, y);
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const obj = new MassObject(x, y, idx);
|
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this.creatingObject = idx;
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this.creatingObject = idx;
|
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this.selectedObjectStart = {x, y, pointer: {x, y}};
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|
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this.objects.push(obj);
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this.objects.push(obj);
|
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// Pause the simulation during mass creation; this avoids some complex local dynamics
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// Pause the simulation during mass creation; this avoids some complex local dynamics
|
||||||
if (this.sim.getOption('pauseDuring.creation')) {
|
if (this.sim.getOption('pauseDuring.creation')) {
|
||||||
@ -60,10 +59,8 @@ export class System {
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return this.objects[i];
|
return this.objects[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
selectObject(i, pointer) {
|
selectObject(i) {
|
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this.selectedObject = i;
|
this.selectedObject = i;
|
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const {x, y} = this.object(i).position;
|
|
||||||
this.selectedObjectStart = {x, y, pointer};
|
|
||||||
if (this.sim.getOption('pauseDuring.selection')) {
|
if (this.sim.getOption('pauseDuring.selection')) {
|
||||||
this.pause();
|
this.pause();
|
||||||
}
|
}
|
||||||
@ -71,7 +68,6 @@ export class System {
|
|||||||
|
|
||||||
deselect() {
|
deselect() {
|
||||||
this.selectedObject = undefined;
|
this.selectedObject = undefined;
|
||||||
this.selectedObjectStart = undefined;
|
|
||||||
this.resume();
|
this.resume();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -87,45 +83,30 @@ export class System {
|
|||||||
}
|
}
|
||||||
|
|
||||||
get boundingBox() {
|
get boundingBox() {
|
||||||
const box = this.reduce(({start, end}, obj) => {
|
const box = this.reduce((acc, obj) => {
|
||||||
const lx = obj.position.x - obj.radius;
|
if (acc.start.x === undefined) {
|
||||||
const gx = obj.position.x + obj.radius;
|
acc.start = {...obj.position};
|
||||||
const ly = obj.position.y - obj.radius;
|
acc.end = {...obj.position};
|
||||||
const gy = obj.position.y + obj.radius;
|
} else {
|
||||||
let ret;
|
if (obj.position.x < acc.start.x) acc.start.x = obj.position.x;
|
||||||
if (start.x === undefined) {
|
if (obj.position.x > acc.end.x) acc.end.x = obj.position.x;
|
||||||
ret = {
|
if (obj.position.y < acc.start.y) acc.start.y = obj.position.y;
|
||||||
start: {x: lx, y: ly},
|
if (obj.position.y > acc.end.y) acc.end.y = obj.position.y;
|
||||||
end: {x: gx, y: gy},
|
|
||||||
};
|
|
||||||
return ret;
|
|
||||||
}
|
}
|
||||||
ret = {
|
|
||||||
start: {
|
|
||||||
x: Math.min(start.x, lx),
|
|
||||||
y: Math.min(start.y, ly),
|
|
||||||
},
|
|
||||||
end: {
|
|
||||||
x: Math.max(end.x, gx),
|
|
||||||
y: Math.max(end.y, gy),
|
|
||||||
}
|
|
||||||
};
|
|
||||||
return ret;
|
|
||||||
}, {
|
}, {
|
||||||
start: {x: undefined, y: undefined},
|
start: {x: undefined, y: undefined},
|
||||||
end: {x: undefined, y: undefined},
|
end: {x: undefined, y: undefined},
|
||||||
});
|
});
|
||||||
|
|
||||||
box.start.x = (box.start.x ?? 0);
|
box.start.x = (box.start.x ?? 0) - ZOOM_TO_FIT_PADDING;
|
||||||
box.start.y = (box.start.y ?? 0);
|
box.start.y = (box.start.y ?? 0) - ZOOM_TO_FIT_PADDING;
|
||||||
box.end.x = (box.end.x ?? 0);
|
box.end.x = (box.end.x ?? 0) + ZOOM_TO_FIT_PADDING;
|
||||||
box.end.y = (box.end.y ?? 0);
|
box.end.y = (box.end.y ?? 0) + ZOOM_TO_FIT_PADDING;
|
||||||
return box;
|
return box;
|
||||||
}
|
}
|
||||||
|
|
||||||
objectAtLocation(x, y) {
|
objectAtLocation(x, y) {
|
||||||
let idx = undefined;
|
let idx = undefined;
|
||||||
this.selectedObjectStart = undefined;
|
|
||||||
this.forEachObject((obj, i) => {
|
this.forEachObject((obj, i) => {
|
||||||
// If distance to object is less than object's radius, we are touching the object
|
// If distance to object is less than object's radius, we are touching the object
|
||||||
const dist = Math.pow((obj.position.x - x)**2 + (obj.position.y - y)**2, 1/2);
|
const dist = Math.pow((obj.position.x - x)**2 + (obj.position.y - y)**2, 1/2);
|
||||||
@ -142,7 +123,7 @@ export class System {
|
|||||||
const touchingObject = this.objectAtLocation(x, y);
|
const touchingObject = this.objectAtLocation(x, y);
|
||||||
|
|
||||||
if (touchingObject !== undefined) {
|
if (touchingObject !== undefined) {
|
||||||
this.selectObject(touchingObject, {x, y});
|
this.selectObject(touchingObject);
|
||||||
} else {
|
} else {
|
||||||
// Otherwise, create a new object
|
// Otherwise, create a new object
|
||||||
this.createObject(x, y);
|
this.createObject(x, y);
|
||||||
@ -150,31 +131,24 @@ export class System {
|
|||||||
}
|
}
|
||||||
|
|
||||||
handlePointerUp() {
|
handlePointerUp() {
|
||||||
const obj = this.getSelectedOrCreating();
|
|
||||||
if (obj === undefined) return;
|
|
||||||
this.doneCreatingObject();
|
this.doneCreatingObject();
|
||||||
this.deselect();
|
this.deselect();
|
||||||
// Convert pointer velocity to simulation scale
|
|
||||||
// Including time scale - if time is slow, our motion is relatively faster
|
|
||||||
const pointer = {...this.sim.pointer.latestVelocity};
|
|
||||||
obj.velocity.x = pointer.x / this.sim.display.scale * this.sim.timeScale;
|
|
||||||
obj.velocity.y = pointer.y / this.sim.display.scale * this.sim.timeScale;
|
|
||||||
if (this.sim.panning?.velocity) {
|
|
||||||
obj.velocity.x += this.sim.panning.velocity.x;
|
|
||||||
obj.velocity.y += this.sim.panning.velocity.y;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
handlePointerMove({x, y}) {
|
handlePointerMove({x, y, vx, vy}) {
|
||||||
// If the cursor moves while creating an object, or while an object is selected,
|
// If the cursor moves while creating an object, or while an object is selected,
|
||||||
|
// update the position and velocity of the object
|
||||||
// update the position using the pointer motion but the velocity using the pointer velocity
|
// update the position using the pointer motion but the velocity using the pointer velocity
|
||||||
const obj = this.getSelectedOrCreating();
|
const obj = this.getSelectedOrCreating();
|
||||||
if (obj === undefined) return;
|
if (obj === undefined) return;
|
||||||
const start = this.selectedObjectStart;
|
if (this.sim.panning?.velocity) {
|
||||||
obj.position.x = start.x + (x - start.pointer.x);
|
vx += this.sim.panning.velocity.x;
|
||||||
obj.position.y = start.y + (y - start.pointer.y);
|
vy += this.sim.panning.velocity.y;
|
||||||
obj.velocity.x = 0;
|
}
|
||||||
obj.velocity.y = 0;
|
obj.position.x = x;
|
||||||
|
obj.position.y = y;
|
||||||
|
obj.velocity.x = vx;
|
||||||
|
obj.velocity.y = vy;
|
||||||
}
|
}
|
||||||
|
|
||||||
// cb: (obj, idx) => {}
|
// cb: (obj, idx) => {}
|
||||||
@ -189,10 +163,6 @@ export class System {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
drawObjects() {
|
|
||||||
this.forEachObject(obj => obj.drawObject(this.sim), {alive: null});
|
|
||||||
}
|
|
||||||
|
|
||||||
// cb: (acc, obj, idx) => {}
|
// cb: (acc, obj, idx) => {}
|
||||||
reduce(cb, initial, opts) {
|
reduce(cb, initial, opts) {
|
||||||
let acc = initial;
|
let acc = initial;
|
||||||
@ -231,7 +201,9 @@ export class System {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// elapsedTime is given in milliseconds
|
// elapsedTime is given in milliseconds
|
||||||
frame(elapsedTime) {
|
computeFrame(elapsedTime) {
|
||||||
|
// convert elapsed time to seconds
|
||||||
|
elapsedTime /= 1000;
|
||||||
// If we're creating an object, increment its mass
|
// If we're creating an object, increment its mass
|
||||||
// with the mass creation rate accelerating over time
|
// with the mass creation rate accelerating over time
|
||||||
|
|
||||||
@ -239,7 +211,8 @@ export class System {
|
|||||||
|
|
||||||
if (this.creatingObject !== undefined) {
|
if (this.creatingObject !== undefined) {
|
||||||
const obj = this.objects[this.creatingObject];
|
const obj = this.objects[this.creatingObject];
|
||||||
let massCreationRate = this.sim.getOption('param.massCreationRate');
|
// Putting in a somewhat arbitrary scaling factor here
|
||||||
|
let massCreationRate = this.sim.getOption('param.massCreationRate') / 1000;
|
||||||
// Mass creation rate acceleration
|
// Mass creation rate acceleration
|
||||||
if (this.sim.getOption('param.massAcceleration')) {
|
if (this.sim.getOption('param.massAcceleration')) {
|
||||||
massCreationRate *= obj.age;
|
massCreationRate *= obj.age;
|
||||||
@ -251,6 +224,8 @@ export class System {
|
|||||||
this.computeForces();
|
this.computeForces();
|
||||||
|
|
||||||
if (this.sim.playing) {
|
if (this.sim.playing) {
|
||||||
|
// TODO: If creating/selected object, clamp its position to the cursor
|
||||||
|
|
||||||
// Predict positions (Velocity verlet method)
|
// Predict positions (Velocity verlet method)
|
||||||
this.forEachObject(obj => {
|
this.forEachObject(obj => {
|
||||||
obj.currentAcceleration = {...obj.acceleration};
|
obj.currentAcceleration = {...obj.acceleration};
|
||||||
@ -332,39 +307,26 @@ export class System {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Display objects info
|
// Display objects info
|
||||||
// First clear info from previous frame
|
|
||||||
this.forEachObject((_obj, i) => {
|
|
||||||
delete this.sim.info[`Object ${i}`];
|
|
||||||
}, { alive: null });
|
|
||||||
if (this.sim.getOption('debug.objectsInfo')) {
|
if (this.sim.getOption('debug.objectsInfo')) {
|
||||||
const aliveOnly = this.sim.getOption('debug.aliveObjects');
|
|
||||||
this.forEachObject((obj, i) => {
|
this.forEachObject((obj, i) => {
|
||||||
const speed = Math.pow(obj.velocity.x ** 2 + obj.velocity.y ** 2, 1/2);
|
const speed = Math.pow(obj.velocity.x ** 2 + obj.velocity.y ** 2, 1/2);
|
||||||
const accel = Math.pow(obj.acceleration.x ** 2 + obj.acceleration.y ** 2, 1/2);
|
|
||||||
// Invert y so that the angle is counterclockwise from x-axis
|
// Invert y so that the angle is counterclockwise from x-axis
|
||||||
const direction = Math.atan2(-obj.velocity.y, obj.velocity.x) * 180 / Math.PI;
|
const direction = Math.atan2(-obj.velocity.y, obj.velocity.x) * 180 / Math.PI;
|
||||||
const accelDir = Math.atan2(-obj.acceleration.y, obj.acceleration.x) * 180 / Math.PI;
|
|
||||||
const {r, g, b} = obj.color;
|
|
||||||
this.sim.info[`Object ${i}`] = [
|
this.sim.info[`Object ${i}`] = [
|
||||||
`<span style="background-color: rgb(${r},${g},${b});"> </span>`,
|
`${obj.position.x.toPrecision(6)}, `,
|
||||||
`${obj.position.x.toPrecision(4)}, `,
|
`${obj.position.y.toPrecision(6)}, `,
|
||||||
`${obj.position.y.toPrecision(4)}, `,
|
`${obj.mass.toPrecision(6)} kg, `,
|
||||||
`${obj.mass.toPrecision(4)} kg, `,
|
|
||||||
`${speed.toPrecision(2)} m/s, ${direction.toPrecision(2)}°`,
|
`${speed.toPrecision(2)} m/s, ${direction.toPrecision(2)}°`,
|
||||||
`${accel.toPrecision(2)} m/s<sup>2</sup>, ${accelDir.toPrecision(2)}°`,
|
|
||||||
`Alive: ${obj.alive}`,
|
`Alive: ${obj.alive}`,
|
||||||
];
|
];
|
||||||
}, { alive: aliveOnly || null });
|
}, { alive: null });
|
||||||
}
|
}
|
||||||
|
|
||||||
// Render the objects
|
|
||||||
this.drawObjects();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
computeSystemCenter() {
|
computeSystemCenter() {
|
||||||
// Determine center of mass
|
// Determine center of mass
|
||||||
const { totalMass, count, totalMassLocation } =
|
const { totalMass, count, totalMassLocation } =
|
||||||
this.reduce((acc, obj) => ({
|
this.sim.objects.reduce((acc, obj) => ({
|
||||||
count: acc.count + 1,
|
count: acc.count + 1,
|
||||||
totalMass: acc.totalMass + obj.mass,
|
totalMass: acc.totalMass + obj.mass,
|
||||||
totalMassLocation: {
|
totalMassLocation: {
|
||||||
@ -383,7 +345,7 @@ export class System {
|
|||||||
} : {x: 0, y: 0};
|
} : {x: 0, y: 0};
|
||||||
|
|
||||||
// Determine average momentum
|
// Determine average momentum
|
||||||
const netMomentum = this.reduce((acc, obj) => ({
|
const netMomentum = this.sim.objects.reduce((acc, obj) => ({
|
||||||
x: acc.x + obj.mass * obj.velocity.x,
|
x: acc.x + obj.mass * obj.velocity.x,
|
||||||
y: acc.y + obj.mass * obj.velocity.y,
|
y: acc.y + obj.mass * obj.velocity.y,
|
||||||
}), { x: 0, y: 0 });
|
}), { x: 0, y: 0 });
|
||||||
20
options.js
20
options.js
@ -1,14 +1,11 @@
|
|||||||
import {
|
import {
|
||||||
EVENT_OPTION_SET,
|
EVENT_OPTION_SET,
|
||||||
OBJECT_MAGIC_PROP_PREFIX,
|
|
||||||
} from './config.js';
|
} from './config.js';
|
||||||
|
|
||||||
export class Options {
|
export class Options {
|
||||||
sim = undefined;
|
sim = undefined;
|
||||||
options = undefined;
|
options = undefined;
|
||||||
values = {};
|
values = {};
|
||||||
undefinedObj = { [OBJECT_MAGIC_PROP_PREFIX + 'undefined']: true};
|
|
||||||
nullObj = { [OBJECT_MAGIC_PROP_PREFIX + 'null']: true};
|
|
||||||
|
|
||||||
getStorageKey(path) {
|
getStorageKey(path) {
|
||||||
return `${path}:options`;
|
return `${path}:options`;
|
||||||
@ -37,27 +34,10 @@ export class Options {
|
|||||||
}
|
}
|
||||||
|
|
||||||
toStored(value) {
|
toStored(value) {
|
||||||
if (value === undefined) {
|
|
||||||
// TODO: Do we want to interpret this as removing from storage?
|
|
||||||
// Let's just treat it as a value for now;
|
|
||||||
// Semantically it works because when retrieved, it will return undefined,
|
|
||||||
// which is the same result you get if the key is not set
|
|
||||||
return JSON.stringify(this.undefinedObj);
|
|
||||||
} else if (value === null) {
|
|
||||||
return JSON.stringify(this.nullObj);
|
|
||||||
}
|
|
||||||
return JSON.stringify(value);
|
return JSON.stringify(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
// value: string
|
|
||||||
fromStored(value) {
|
fromStored(value) {
|
||||||
if (value === null) {
|
|
||||||
return undefined;
|
|
||||||
} else if (value === JSON.stringify(this.undefinedObj)) {
|
|
||||||
return undefined;
|
|
||||||
} else if (value === JSON.stringify(this.nullObj)) {
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return JSON.parse(value);
|
return JSON.parse(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -12,7 +12,7 @@ export class Overlay {
|
|||||||
infoBox.classList.add(OVERLAY_INFO_BOX_CLASSNAME);
|
infoBox.classList.add(OVERLAY_INFO_BOX_CLASSNAME);
|
||||||
}
|
}
|
||||||
|
|
||||||
frame() {
|
renderInfo() {
|
||||||
this.infoBox.innerHTML = '';
|
this.infoBox.innerHTML = '';
|
||||||
const table = document.createElement('table');
|
const table = document.createElement('table');
|
||||||
for (let [k, v] of Object.entries(this.sim.info)) {
|
for (let [k, v] of Object.entries(this.sim.info)) {
|
||||||
|
|||||||
61
pointer.js
61
pointer.js
@ -13,8 +13,8 @@ export class Pointer {
|
|||||||
sim = undefined;
|
sim = undefined;
|
||||||
|
|
||||||
pointerHistory = [];
|
pointerHistory = [];
|
||||||
touchStart = undefined; // {x: undefined, y: undefined, t: undefined};
|
panTouchStart = undefined; // {x: undefined, y: undefined, t: undefined};
|
||||||
touchLatest = undefined; // {x: undefined, y: undefined, t: undefined};
|
panTouchLatest = undefined; // {x: undefined, y: undefined, t: undefined};
|
||||||
suppressClick = false;
|
suppressClick = false;
|
||||||
|
|
||||||
constructor(sim) {
|
constructor(sim) {
|
||||||
@ -61,7 +61,7 @@ export class Pointer {
|
|||||||
getPointerVelocity(points = POINTER_HISTORY_SIZE) {
|
getPointerVelocity(points = POINTER_HISTORY_SIZE) {
|
||||||
// Average over pointer history
|
// Average over pointer history
|
||||||
if (this.pointerHistory.length < 2) {
|
if (this.pointerHistory.length < 2) {
|
||||||
return this.latestVelocity ?? {x: 0, y: 0, dt: 1};
|
return this.latestPointerVelocity ?? {x: 0, y: 0, dt: 1};
|
||||||
}
|
}
|
||||||
points = Math.min(points, POINTER_HISTORY_SIZE, this.pointerHistory.length);
|
points = Math.min(points, POINTER_HISTORY_SIZE, this.pointerHistory.length);
|
||||||
const start = this.pointerHistory[this.pointerHistory.length - points];
|
const start = this.pointerHistory[this.pointerHistory.length - points];
|
||||||
@ -79,7 +79,7 @@ export class Pointer {
|
|||||||
}
|
}
|
||||||
|
|
||||||
updatePointer({x, y}) {
|
updatePointer({x, y}) {
|
||||||
const t = this.sim.rawTime;
|
const t = document.timeline.currentTime;
|
||||||
while (this.pointerHistory.length >= POINTER_HISTORY_SIZE) {
|
while (this.pointerHistory.length >= POINTER_HISTORY_SIZE) {
|
||||||
this.pointerHistory.shift();
|
this.pointerHistory.shift();
|
||||||
}
|
}
|
||||||
@ -87,7 +87,7 @@ export class Pointer {
|
|||||||
this.pointerHistory.push({t, x, y, v});
|
this.pointerHistory.push({t, x, y, v});
|
||||||
}
|
}
|
||||||
|
|
||||||
get latestVelocity() {
|
get latestPointerVelocity() {
|
||||||
const latestPointer = this.pointerHistory[this.pointerHistory.length - 1];
|
const latestPointer = this.pointerHistory[this.pointerHistory.length - 1];
|
||||||
return latestPointer?.v;
|
return latestPointer?.v;
|
||||||
}
|
}
|
||||||
@ -98,21 +98,16 @@ export class Pointer {
|
|||||||
|
|
||||||
if (this.sim.isCurrentMode(MODE_MASS_GENERATION)) {
|
if (this.sim.isCurrentMode(MODE_MASS_GENERATION)) {
|
||||||
const {x, y} = this.sim.screenToSim(clientX, clientY)
|
const {x, y} = this.sim.screenToSim(clientX, clientY)
|
||||||
this.sim.system.handlePointerDown({x, y});
|
this.sim.objects.handlePointerDown({x, y});
|
||||||
|
|
||||||
} else if (this.sim.isCurrentMode(MODE_PAN_VIEW)) {
|
} else if (this.sim.isCurrentMode(MODE_PAN_VIEW)) {
|
||||||
this.touchStart = {
|
this.panTouchStart = {
|
||||||
x: clientX,
|
x: clientX,
|
||||||
y: clientY,
|
y: clientY,
|
||||||
t: this.sim.rawTime,
|
t: document.timeline.currentTime,
|
||||||
viewOrigin: {...this.sim.display.viewOrigin},
|
viewOrigin: {...this.sim.display.viewOrigin},
|
||||||
};
|
};
|
||||||
this.touchLatest = {
|
this.panTouchLatest = {...this.panTouchStart};
|
||||||
...this.touchStart,
|
|
||||||
dx: 0,
|
|
||||||
dy: 0,
|
|
||||||
dt: 0,
|
|
||||||
};
|
|
||||||
|
|
||||||
} else if (this.sim.isCurrentMode(MODE_OBJECT_SELECT)) {
|
} else if (this.sim.isCurrentMode(MODE_OBJECT_SELECT)) {
|
||||||
// TODO: Start a selection box
|
// TODO: Start a selection box
|
||||||
@ -122,27 +117,26 @@ export class Pointer {
|
|||||||
handlePointerUp({x: clientX, y: clientY}) {
|
handlePointerUp({x: clientX, y: clientY}) {
|
||||||
if (this.sim.isCurrentMode(MODE_MASS_GENERATION)) {
|
if (this.sim.isCurrentMode(MODE_MASS_GENERATION)) {
|
||||||
const {x, y} = this.sim.screenToSim(clientX, clientY);
|
const {x, y} = this.sim.screenToSim(clientX, clientY);
|
||||||
this.sim.system.handlePointerUp({x, y});
|
this.sim.objects.handlePointerUp({x, y});
|
||||||
|
|
||||||
} else if (this.sim.isCurrentMode(MODE_PAN_VIEW)) {
|
} else if (this.sim.isCurrentMode(MODE_PAN_VIEW)) {
|
||||||
// Set panning velocity
|
// Set panning velocity
|
||||||
if (this.touchStart && this.touchLatest) {
|
if (this.panTouchStart && this.panTouchLatest) {
|
||||||
if (!this.touchLatest.dt) {
|
const dt = (this.panTouchLatest.t - this.panTouchStart.t) / 1000;
|
||||||
|
if (!dt) {
|
||||||
this.sim.panning = undefined;
|
this.sim.panning = undefined;
|
||||||
} else {
|
} else {
|
||||||
const v = {...this.latestVelocity};
|
const v = {...this.latestPointerVelocity};
|
||||||
// Convert pointer velocity to simulation scale
|
// Convert pointer velocity to simulation scale
|
||||||
// Also multiply by -1 because the camera is panning opposite to
|
v.x /= this.sim.display.scale;
|
||||||
// the pointer velocity
|
v.y /= this.sim.display.scale;
|
||||||
v.x /= -this.sim.display.scale;
|
|
||||||
v.y /= -this.sim.display.scale;
|
|
||||||
|
|
||||||
this.sim.panning = {
|
this.sim.panning = {
|
||||||
velocity: v
|
velocity: v
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
this.touchStart = undefined;
|
this.panTouchStart = undefined;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -153,30 +147,23 @@ export class Pointer {
|
|||||||
this.updatePointer({x: clientX, y: clientY});
|
this.updatePointer({x: clientX, y: clientY});
|
||||||
|
|
||||||
if (this.sim.isCurrentMode(MODE_MASS_GENERATION)) {
|
if (this.sim.isCurrentMode(MODE_MASS_GENERATION)) {
|
||||||
|
// Convert pointer velocity to simulation scale
|
||||||
|
const vx = this.latestPointerVelocity.x / this.sim.display.scale;
|
||||||
|
const vy = this.latestPointerVelocity.y / this.sim.display.scale;
|
||||||
const {x, y} = this.sim.screenToSim(clientX, clientY);
|
const {x, y} = this.sim.screenToSim(clientX, clientY);
|
||||||
this.sim.system.handlePointerMove({x, y});
|
this.sim.objects.handlePointerMove({x, y, vx, vy});
|
||||||
|
|
||||||
} else if (this.sim.isCurrentMode(MODE_PAN_VIEW)) {
|
} else if (this.sim.isCurrentMode(MODE_PAN_VIEW)) {
|
||||||
if (this.touchStart) {
|
if (this.panTouchStart) {
|
||||||
// Event loop should be able to read
|
// Event loop should be able to read
|
||||||
this.touchLatest = {
|
this.panTouchLatest = {
|
||||||
x: clientX,
|
x: clientX,
|
||||||
y: clientY,
|
y: clientY,
|
||||||
t: this.sim.rawTime,
|
t: this.sim.rawTime,
|
||||||
dx: clientX - this.touchStart.x,
|
|
||||||
dy: clientY - this.touchStart.y,
|
|
||||||
dt: this.sim.rawTime - this.touchStart.t,
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
frame() {
|
|
||||||
// Add another entry for the current pointer position
|
|
||||||
const { pointerHistory } = this.sim.pointer ?? {};
|
|
||||||
if (pointerHistory?.length) {
|
|
||||||
const currentPointer = pointerHistory[pointerHistory.length - 1];
|
|
||||||
this.sim.pointer.updatePointer(currentPointer);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@ -4,12 +4,10 @@ export const simOptions = {
|
|||||||
selection: ['Pause While Selecting', 'boolean', true],
|
selection: ['Pause While Selecting', 'boolean', true],
|
||||||
},
|
},
|
||||||
display: {
|
display: {
|
||||||
traces: ['Path Trace', 'boolean', true],
|
|
||||||
dashedTraces: ['Dashed', 'boolean', false, {tall: true}],
|
|
||||||
velocity: ['Velocity Vector', 'boolean', true],
|
velocity: ['Velocity Vector', 'boolean', true],
|
||||||
acceleration: ['Accel Vector', 'boolean', true],
|
acceleration: ['Accel Vector', 'boolean', true],
|
||||||
velocityScale: ['Velocity<br>Vec Scale', 'number', 20],
|
traces: ['Path Trace', 'boolean', true],
|
||||||
accelerationScale: ['Accel<br>Vec Scale', 'number', 20],
|
dashedTraces: ['Dashed', 'boolean', false, {tall: true}],
|
||||||
},
|
},
|
||||||
collision: {
|
collision: {
|
||||||
merge: ['Merge Masses<br>on Collision', 'boolean', true, {wide: true}],
|
merge: ['Merge Masses<br>on Collision', 'boolean', true, {wide: true}],
|
||||||
@ -22,9 +20,8 @@ export const simOptions = {
|
|||||||
},
|
},
|
||||||
debug: {
|
debug: {
|
||||||
objectsInfo: ['Objects Info', 'boolean', false],
|
objectsInfo: ['Objects Info', 'boolean', false],
|
||||||
aliveObjects: ['Alive Only', 'boolean', false],
|
|
||||||
cursorInfo: ['Cursor Info', 'boolean', false],
|
cursorInfo: ['Cursor Info', 'boolean', false],
|
||||||
frameRate: ['Frame Rate', 'boolean', false],
|
frameRate: ['Frame Rate', 'boolean', false, {wide: true}],
|
||||||
currentMode: ['Current Mode', 'boolean', false],
|
currentMode: ['Current Mode', 'boolean', false],
|
||||||
panningInfo: ['Panning Info', 'boolean', false],
|
panningInfo: ['Panning Info', 'boolean', false],
|
||||||
},
|
},
|
||||||
|
|||||||
@ -12,9 +12,9 @@ export function initializeTools(sim) {
|
|||||||
sim.toolbars = {
|
sim.toolbars = {
|
||||||
tools: new Toolbar(sim, 'Tools'),
|
tools: new Toolbar(sim, 'Tools'),
|
||||||
modes: new Toolbar(sim, 'Modes'),
|
modes: new Toolbar(sim, 'Modes'),
|
||||||
utils: new Toolbar(sim, 'Utils', { expanded: false }),
|
utils: new Toolbar(sim, 'Utility', { expanded: false }),
|
||||||
options: new Toolbar(sim, 'Options'),
|
options: new Toolbar(sim, 'Options'),
|
||||||
params: new Toolbar(sim, 'Params'),
|
params: new Toolbar(sim, 'Parameters'),
|
||||||
debug: new Toolbar(sim, 'Debug', { expanded: false }),
|
debug: new Toolbar(sim, 'Debug', { expanded: false }),
|
||||||
};
|
};
|
||||||
const { tools, modes, options, params, debug, utils } = sim.toolbars;
|
const { tools, modes, options, params, debug, utils } = sim.toolbars;
|
||||||
|
|||||||
109
simulator.js
109
simulator.js
@ -1,11 +1,12 @@
|
|||||||
import {
|
import {
|
||||||
EVENT_ZOOM,
|
EVENT_ZOOM,
|
||||||
FRAMERATE_SAMPLE_DURATION,
|
FRAMERATE_SAMPLE_DURATION,
|
||||||
|
SCALE_POWER_MAX,
|
||||||
|
SCALE_POWER_MIN,
|
||||||
} from './config.js';
|
} from './config.js';
|
||||||
import { Display } from './display.js';
|
import { Display } from './display.js';
|
||||||
import { System } from './system.js';
|
import { Objects } from './objects.js';
|
||||||
import { Options } from './options.js';
|
import { Options } from './options.js';
|
||||||
import { Zoom } from './zoom.js';
|
|
||||||
import { simOptions } from './sim-options.js';
|
import { simOptions } from './sim-options.js';
|
||||||
import { initializeTools } from './sim-tools.js';
|
import { initializeTools } from './sim-tools.js';
|
||||||
|
|
||||||
@ -13,19 +14,16 @@ export class Sim {
|
|||||||
info = {};
|
info = {};
|
||||||
rawTime = undefined;
|
rawTime = undefined;
|
||||||
time = undefined;
|
time = undefined;
|
||||||
timeScale = undefined;
|
|
||||||
nextZoom = undefined;
|
nextZoom = undefined;
|
||||||
playing = true;
|
playing = true;
|
||||||
recentFrames = [];
|
recentFrames = [];
|
||||||
frameRate = 0;
|
frameRate = 0;
|
||||||
panning = undefined;
|
|
||||||
|
|
||||||
system = undefined;
|
objects = undefined;
|
||||||
display = undefined;
|
display = undefined;
|
||||||
overlay = undefined;
|
overlay = undefined;
|
||||||
pointer = undefined;
|
pointer = undefined;
|
||||||
zoom = undefined;
|
panning = undefined;
|
||||||
|
|
||||||
toolbarGroups = {};
|
toolbarGroups = {};
|
||||||
toolbars = {};
|
toolbars = {};
|
||||||
|
|
||||||
@ -33,10 +31,23 @@ export class Sim {
|
|||||||
getCurrentMode = () => undefined;
|
getCurrentMode = () => undefined;
|
||||||
setCurrentMode = () => undefined;
|
setCurrentMode = () => undefined;
|
||||||
getOption = () => undefined;
|
getOption = () => undefined;
|
||||||
setOption = () => undefined;
|
|
||||||
onModeEnter = () => undefined;
|
onModeEnter = () => undefined;
|
||||||
onModeLeave = () => undefined;
|
onModeLeave = () => undefined;
|
||||||
|
|
||||||
|
markFrame(t) {
|
||||||
|
const { recentFrames: rfs } = this;
|
||||||
|
rfs.push(t);
|
||||||
|
if (rfs.length < 2) return;
|
||||||
|
const oldest = rfs[0];
|
||||||
|
const newest = rfs[rfs.length - 1];
|
||||||
|
const count = rfs.length;
|
||||||
|
const duration = (newest - oldest) / 1000; // ms to s
|
||||||
|
this.frameRate = count / duration;
|
||||||
|
if (duration >= FRAMERATE_SAMPLE_DURATION) {
|
||||||
|
rfs.shift();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
constructor(divId) {
|
constructor(divId) {
|
||||||
this.divId = divId;
|
this.divId = divId;
|
||||||
const div = document.getElementById(this.divId);
|
const div = document.getElementById(this.divId);
|
||||||
@ -44,8 +55,7 @@ export class Sim {
|
|||||||
|
|
||||||
this.options = new Options(this, simOptions);
|
this.options = new Options(this, simOptions);
|
||||||
this.display = new Display(this);
|
this.display = new Display(this);
|
||||||
this.system = new System(this);
|
this.objects = new Objects(this);
|
||||||
this.zoom = new Zoom(this);
|
|
||||||
|
|
||||||
initializeTools(this);
|
initializeTools(this);
|
||||||
|
|
||||||
@ -55,23 +65,40 @@ export class Sim {
|
|||||||
requestAnimationFrame(t => this.loop(t));
|
requestAnimationFrame(t => this.loop(t));
|
||||||
}
|
}
|
||||||
|
|
||||||
markFrame(t) {
|
// It's better not to change the scale in the middle of possible frame calculations,
|
||||||
const { recentFrames: rfs } = this;
|
// so use this to schedule it and let the event loop pick it up.
|
||||||
rfs.push(t);
|
|
||||||
if (rfs.length < 2) return;
|
|
||||||
const oldest = rfs[0];
|
|
||||||
const newest = rfs[rfs.length - 1];
|
|
||||||
const count = rfs.length;
|
|
||||||
const duration = (newest - oldest);
|
|
||||||
this.frameRate = 1000 * count / duration; // Converting from ms to s
|
|
||||||
if (duration >= FRAMERATE_SAMPLE_DURATION) {
|
|
||||||
rfs.shift();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// velocity should be in Sim coordinate scale
|
// velocity should be in Sim coordinate scale
|
||||||
scheduleZoom({x, y}, factor, velocity) {
|
scheduleZoom({x, y}, factor, velocity) {
|
||||||
this.zoom.scheduleZoom({x, y}, factor, velocity);
|
this.nextZoom = {x, y, factor, velocity};
|
||||||
|
}
|
||||||
|
|
||||||
|
// x, y should be in Sim coordinates
|
||||||
|
// velocity should be in Sim coordinate scale
|
||||||
|
zoom({x, y, factor, velocity}) {
|
||||||
|
// x, y are the mouse coordinates, which should be the center of the new view frame
|
||||||
|
// the new view origin should be x, y minus half the new view width and height
|
||||||
|
// compute new scale
|
||||||
|
this.display.scalePower += factor;
|
||||||
|
// TODO: Lossy rescaling to expand zoom range
|
||||||
|
if (this.display.scalePower > SCALE_POWER_MAX) this.display.scalePower = SCALE_POWER_MAX;
|
||||||
|
if (this.display.scalePower < SCALE_POWER_MIN) this.display.scalePower = SCALE_POWER_MIN;
|
||||||
|
// compute coordinates of new view frame
|
||||||
|
this.display.viewOrigin.x = x - this.display.width / 2;
|
||||||
|
this.display.viewOrigin.y = y - this.display.height / 2;
|
||||||
|
|
||||||
|
this.pointer.clearPointerHistory();
|
||||||
|
|
||||||
|
if (this.playing && velocity) {
|
||||||
|
this.panning = {
|
||||||
|
velocity: {
|
||||||
|
x: -velocity.x,
|
||||||
|
y: -velocity.y,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
const e = new CustomEvent(EVENT_ZOOM);
|
||||||
|
this.div.dispatchEvent(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Transform display coordinates to simulator coordinates using scale and viewOrigin
|
// Transform display coordinates to simulator coordinates using scale and viewOrigin
|
||||||
@ -89,8 +116,7 @@ export class Sim {
|
|||||||
|
|
||||||
getScaleDisplay() {
|
getScaleDisplay() {
|
||||||
const scale = 2 ** Math.abs(this.display.scalePower);
|
const scale = 2 ** Math.abs(this.display.scalePower);
|
||||||
const scaleText = this.display.scalePower >= 0 ? `${scale}` : `1/${scale}`;
|
return this.display.scalePower >= 0 ? `${scale}` : `1/${scale}`;
|
||||||
return `${scaleText} (${this.display.scalePower})`;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// cb: () => undefined
|
// cb: () => undefined
|
||||||
@ -103,9 +129,11 @@ export class Sim {
|
|||||||
// Main loop
|
// Main loop
|
||||||
loop(currentTime) {
|
loop(currentTime) {
|
||||||
this.markFrame(currentTime);
|
this.markFrame(currentTime);
|
||||||
this.timeScale = this.getOption('param.timeScale');
|
const timeScale = this.getOption('param.timeScale');
|
||||||
|
|
||||||
const elapsedTime = (currentTime - this.rawTime) * this.timeScale;
|
// elapsedTime in milliseconds
|
||||||
|
// rawTime in milliseconds
|
||||||
|
const elapsedTime = (currentTime - this.rawTime) / timeScale;
|
||||||
this.rawTime = currentTime;
|
this.rawTime = currentTime;
|
||||||
|
|
||||||
if (this.playing) {
|
if (this.playing) {
|
||||||
@ -120,14 +148,27 @@ export class Sim {
|
|||||||
this.info['Frame Rate'] = this.frameRate?.toPrecision(3);
|
this.info['Frame Rate'] = this.frameRate?.toPrecision(3);
|
||||||
}
|
}
|
||||||
|
|
||||||
this.zoom.frame();
|
if (this.nextZoom) {
|
||||||
this.display.frame(elapsedTime);
|
this.zoom(this.nextZoom);
|
||||||
this.system.frame(elapsedTime);
|
this.nextZoom = undefined;
|
||||||
this.overlay.frame();
|
}
|
||||||
|
|
||||||
|
if (this.getOption('debug.panningInfo')) {
|
||||||
|
const {x, y} = this.panning?.velocity ?? {};
|
||||||
|
this.info['Panning Velocity'] = [`${x?.toPrecision(6)}, `, y?.toPrecision(6)];
|
||||||
|
const { centerOfMass } = this.objects.computeSystemCenter();
|
||||||
|
this.info['Center of Mass'] = [`${centerOfMass.x.toPrecision(6)}, `, centerOfMass.y.toPrecision(6)];
|
||||||
|
this.info['Net Angular Momentum'] = this.objects.computeSystemAngularMomentum().toPrecision(6);
|
||||||
|
}
|
||||||
|
|
||||||
|
this.objects.computeFrame(elapsedTime);
|
||||||
|
this.overlay.renderInfo();
|
||||||
|
// this.display.computePanning(elapsedTime);
|
||||||
|
this.display.fillCanvas();
|
||||||
|
this.display.drawObjects();
|
||||||
for (const group in this.toolbarGroups) {
|
for (const group in this.toolbarGroups) {
|
||||||
this.toolbarGroups[group].frame();
|
this.toolbarGroups[group].frame();
|
||||||
}
|
}
|
||||||
|
|
||||||
requestAnimationFrame(t => this.loop(t));
|
requestAnimationFrame(t => this.loop(t));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -43,11 +43,18 @@ export class OptionsTool extends Tool {
|
|||||||
const value = this.sim.getOption(path);
|
const value = this.sim.getOption(path);
|
||||||
button.style.opacity = value ? '100%' : '50%';
|
button.style.opacity = value ? '100%' : '50%';
|
||||||
this.sim.onOptionSet(path, value => {
|
this.sim.onOptionSet(path, value => {
|
||||||
|
console.log('option set cb', path, value);
|
||||||
button.style.opacity = value ? '100%' : '50%';
|
button.style.opacity = value ? '100%' : '50%';
|
||||||
|
console.log('button opacity', button.style.opacity);
|
||||||
|
});
|
||||||
|
button.addEventListener('click', () => {
|
||||||
|
const value = this.sim.options.getOption(path, true);
|
||||||
|
console.log('click, option value', value);
|
||||||
|
this.sim.setOption(path, !value);
|
||||||
});
|
});
|
||||||
button.addEventListener('click', () => {
|
button.addEventListener('click', () => {
|
||||||
const value = this.sim.getOption(path);
|
const value = this.sim.getOption(path);
|
||||||
this.sim.setOption(path, !value);
|
this.setOption(path, !value);
|
||||||
});
|
});
|
||||||
return button;
|
return button;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -7,6 +7,10 @@ import {
|
|||||||
export class UtilityTool extends Tool {
|
export class UtilityTool extends Tool {
|
||||||
currentTimeEl = undefined;
|
currentTimeEl = undefined;
|
||||||
|
|
||||||
|
get displayScaleText() {
|
||||||
|
return `Scale: ${this.sim.getScaleDisplay()}`;
|
||||||
|
}
|
||||||
|
|
||||||
get timeText() {
|
get timeText() {
|
||||||
let time = this.sim.time;
|
let time = this.sim.time;
|
||||||
// Time in milliseconds
|
// Time in milliseconds
|
||||||
@ -41,37 +45,50 @@ export class UtilityTool extends Tool {
|
|||||||
|
|
||||||
const zeroVelocity = document.createElement('button');
|
const zeroVelocity = document.createElement('button');
|
||||||
const clearTraces = document.createElement('button');
|
const clearTraces = document.createElement('button');
|
||||||
|
const zoomAll = document.createElement('button');
|
||||||
|
const currentScale = document.createElement('button')
|
||||||
const currentTime = document.createElement('button');
|
const currentTime = document.createElement('button');
|
||||||
const clearDebug = document.createElement('button');
|
const clearDebug = document.createElement('button');
|
||||||
|
|
||||||
this.currentTimeEl = currentTime;
|
this.currentTimeEl = currentTime;
|
||||||
|
|
||||||
this.div.appendChild(currentTime);
|
this.div.appendChild(currentTime);
|
||||||
|
this.div.appendChild(currentScale);
|
||||||
|
this.div.appendChild(zoomAll);
|
||||||
this.div.appendChild(zeroVelocity);
|
this.div.appendChild(zeroVelocity);
|
||||||
this.div.appendChild(clearTraces);
|
this.div.appendChild(clearTraces);
|
||||||
this.div.appendChild(clearDebug);
|
this.div.appendChild(clearDebug);
|
||||||
|
|
||||||
zeroVelocity.classList.add(WIDE_CLASSNAME);
|
zeroVelocity.classList.add(WIDE_CLASSNAME);
|
||||||
clearTraces.classList.add(WIDE_CLASSNAME);
|
clearTraces.classList.add(WIDE_CLASSNAME);
|
||||||
|
zoomAll.classList.add(WIDE_CLASSNAME);
|
||||||
|
currentScale.classList.add(WIDE_CLASSNAME);
|
||||||
|
currentScale.classList.add(TOOL_INFO_CLASSNAME);
|
||||||
currentTime.classList.add(TOOL_INFO_CLASSNAME);
|
currentTime.classList.add(TOOL_INFO_CLASSNAME);
|
||||||
currentTime.classList.add(WIDE_CLASSNAME);
|
currentTime.classList.add(WIDE_CLASSNAME);
|
||||||
clearDebug.classList.add(WIDE_CLASSNAME);
|
clearDebug.classList.add(WIDE_CLASSNAME);
|
||||||
|
|
||||||
zeroVelocity.innerHTML = 'Zero Momentum';
|
zeroVelocity.innerHTML = 'Zero Momentum';
|
||||||
clearTraces.innerHTML = 'Clear Traces';
|
clearTraces.innerHTML = 'Clear Traces';
|
||||||
|
zoomAll.innerHTML = 'Zoom to Fit';
|
||||||
|
currentScale.innerHTML = this.displayScaleText;
|
||||||
currentTime.innerHTML = this.timeText;
|
currentTime.innerHTML = this.timeText;
|
||||||
clearDebug.innerHTML = 'Clear Debug';
|
clearDebug.innerHTML = 'Clear Debug';
|
||||||
|
|
||||||
|
this.sim.onZoom(() => {
|
||||||
|
currentScale.innerHTML = this.displayScaleText;
|
||||||
|
});
|
||||||
|
|
||||||
zeroVelocity.addEventListener('click', () => {
|
zeroVelocity.addEventListener('click', () => {
|
||||||
// Determine center of mass and average momentum
|
// Determine center of mass and average momentum
|
||||||
const { totalMass, netMomentum } = this.sim.system.computeSystemCenter();
|
const { totalMass, netMomentum } = this.sim.objects.computeSystemCenter();
|
||||||
const netVelocity = {
|
const netVelocity = {
|
||||||
x: netMomentum.x / totalMass,
|
x: netMomentum.x / totalMass,
|
||||||
y: netMomentum.y / totalMass,
|
y: netMomentum.y / totalMass,
|
||||||
};
|
};
|
||||||
|
|
||||||
// Apply offset to all object velocities
|
// Apply offset to all object velocities
|
||||||
this.sim.system.forEachObject(obj => {
|
this.sim.objects.forEachObject(obj => {
|
||||||
obj.velocity.x -= netVelocity.x;
|
obj.velocity.x -= netVelocity.x;
|
||||||
obj.velocity.y -= netVelocity.y;
|
obj.velocity.y -= netVelocity.y;
|
||||||
});
|
});
|
||||||
@ -82,11 +99,41 @@ export class UtilityTool extends Tool {
|
|||||||
|
|
||||||
clearTraces.addEventListener('click', () => {
|
clearTraces.addEventListener('click', () => {
|
||||||
// Obliterate object histories
|
// Obliterate object histories
|
||||||
this.sim.system.forEachObject(obj => {
|
this.sim.objects.forEachObject(obj => {
|
||||||
obj.history = [];
|
obj.history = [];
|
||||||
}, {alive: null});
|
}, {alive: null});
|
||||||
});
|
});
|
||||||
|
|
||||||
|
zoomAll.addEventListener('click', () => {
|
||||||
|
// Determine bounding box
|
||||||
|
const box = this.sim.objects.boundingBox;
|
||||||
|
const x = (box.start.x + box.end.x) / 2;
|
||||||
|
const y = (box.start.y + box.end.y) / 2;
|
||||||
|
const widthRatio = Math.abs(box.start.x - box.end.x) / this.sim.display.width;
|
||||||
|
const heightRatio = Math.abs(box.start.y - box.end.y) / this.sim.display.height;
|
||||||
|
const biggerRatio = Math.max(widthRatio, heightRatio);
|
||||||
|
const base2factor = Math.log(1/biggerRatio) / Math.log(2) - 0.5;
|
||||||
|
const factor = Math.floor(base2factor);
|
||||||
|
// Determine average momentum and set panning velocity to match
|
||||||
|
const netMomentum = {x: 0, y: 0};
|
||||||
|
let totalMass = 0;
|
||||||
|
let count = 0;
|
||||||
|
this.sim.objects.forEachObject(obj => {
|
||||||
|
count++;
|
||||||
|
netMomentum.x += obj.mass * obj.velocity.x;
|
||||||
|
netMomentum.y += obj.mass * obj.velocity.y;
|
||||||
|
totalMass += obj.mass;
|
||||||
|
});
|
||||||
|
if (!count) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const netVelocity = {
|
||||||
|
x: netMomentum.x / totalMass,
|
||||||
|
y: netMomentum.y / totalMass,
|
||||||
|
};
|
||||||
|
this.sim.scheduleZoom({x, y}, factor, netVelocity)
|
||||||
|
});
|
||||||
|
|
||||||
clearDebug.addEventListener('click', () => {
|
clearDebug.addEventListener('click', () => {
|
||||||
this.sim.info = {};
|
this.sim.info = {};
|
||||||
});
|
});
|
||||||
|
|||||||
42
tool/zoom.js
42
tool/zoom.js
@ -2,42 +2,20 @@ import { Tool } from '../tool.js';
|
|||||||
import {
|
import {
|
||||||
ZOOM_IN_FACTOR,
|
ZOOM_IN_FACTOR,
|
||||||
ZOOM_OUT_FACTOR,
|
ZOOM_OUT_FACTOR,
|
||||||
WIDE_CLASSNAME,
|
|
||||||
TALL_CLASSNAME,
|
|
||||||
TOOL_INFO_CLASSNAME,
|
|
||||||
} from '../config.js';
|
} from '../config.js';
|
||||||
|
|
||||||
export class Zoom extends Tool {
|
export class Zoom extends Tool {
|
||||||
get displayScaleText() {
|
|
||||||
return `Scale: ${this.sim.getScaleDisplay()}`;
|
|
||||||
}
|
|
||||||
|
|
||||||
constructor(container) {
|
constructor(container) {
|
||||||
super(container);
|
super(container);
|
||||||
|
|
||||||
const currentScale = document.createElement('button')
|
|
||||||
const zoomOut = document.createElement('button');
|
const zoomOut = document.createElement('button');
|
||||||
const zoomIn = document.createElement('button');
|
const zoomIn = document.createElement('button');
|
||||||
const zoomAll = document.createElement('button');
|
|
||||||
|
|
||||||
this.div.appendChild(currentScale);
|
|
||||||
this.div.appendChild(zoomOut);
|
this.div.appendChild(zoomOut);
|
||||||
this.div.appendChild(zoomIn);
|
this.div.appendChild(zoomIn);
|
||||||
this.div.appendChild(zoomAll);
|
|
||||||
|
|
||||||
currentScale.classList.add(WIDE_CLASSNAME);
|
|
||||||
currentScale.classList.add(TOOL_INFO_CLASSNAME);
|
|
||||||
zoomAll.classList.add(WIDE_CLASSNAME);
|
|
||||||
zoomAll.classList.add(TALL_CLASSNAME);
|
|
||||||
|
|
||||||
currentScale.innerHTML = this.displayScaleText;
|
|
||||||
zoomOut.innerHTML = 'Zoom<br>Out';
|
zoomOut.innerHTML = 'Zoom<br>Out';
|
||||||
zoomIn.innerHTML = 'Zoom<br>In';
|
zoomIn.innerHTML = 'Zoom<br>In';
|
||||||
zoomAll.innerHTML = 'Zoom to Fit';
|
|
||||||
|
|
||||||
this.sim.onZoom(() => {
|
|
||||||
currentScale.innerHTML = this.displayScaleText;
|
|
||||||
});
|
|
||||||
|
|
||||||
zoomOut.addEventListener('click', () => {
|
zoomOut.addEventListener('click', () => {
|
||||||
// Aim at center of view
|
// Aim at center of view
|
||||||
@ -52,25 +30,5 @@ export class Zoom extends Tool {
|
|||||||
const y = this.sim.display.height * this.sim.display.scale / 2;
|
const y = this.sim.display.height * this.sim.display.scale / 2;
|
||||||
this.sim.scheduleZoom(this.sim.screenToSim(x, y), ZOOM_IN_FACTOR);
|
this.sim.scheduleZoom(this.sim.screenToSim(x, y), ZOOM_IN_FACTOR);
|
||||||
});
|
});
|
||||||
|
|
||||||
zoomAll.addEventListener('click', () => {
|
|
||||||
// Determine bounding box
|
|
||||||
const box = this.sim.system.boundingBox;
|
|
||||||
const x = (box.start.x + box.end.x) / 2;
|
|
||||||
const y = (box.start.y + box.end.y) / 2;
|
|
||||||
const widthRatio = Math.abs(box.start.x - box.end.x) / this.sim.display.width;
|
|
||||||
const heightRatio = Math.abs(box.start.y - box.end.y) / this.sim.display.height;
|
|
||||||
const biggerRatio = Math.max(widthRatio, heightRatio);
|
|
||||||
const base2factor = Math.log2(1 / biggerRatio) - 1;
|
|
||||||
const factor = Math.ceil(base2factor);
|
|
||||||
|
|
||||||
// Determine average momentum and set panning velocity to match
|
|
||||||
const { netMomentum, totalMass } = this.sim.system.computeSystemCenter();
|
|
||||||
const netVelocity = {
|
|
||||||
x: netMomentum.x / totalMass,
|
|
||||||
y: netMomentum.y / totalMass,
|
|
||||||
};
|
|
||||||
this.sim.scheduleZoom({x, y}, factor, netVelocity)
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
58
zoom.js
58
zoom.js
@ -1,58 +0,0 @@
|
|||||||
import {
|
|
||||||
EVENT_ZOOM,
|
|
||||||
SCALE_POWER_MAX,
|
|
||||||
SCALE_POWER_MIN,
|
|
||||||
} from './config.js';
|
|
||||||
|
|
||||||
export class Zoom {
|
|
||||||
sim = undefined;
|
|
||||||
nextZoom = undefined;
|
|
||||||
|
|
||||||
constructor(sim) {
|
|
||||||
this.sim = sim;
|
|
||||||
}
|
|
||||||
|
|
||||||
// velocity should be in Sim coordinate scale
|
|
||||||
scheduleZoom({x, y}, factor, velocity) {
|
|
||||||
this.nextZoom = {x, y, factor, velocity};
|
|
||||||
}
|
|
||||||
|
|
||||||
frame() {
|
|
||||||
if (this.nextZoom) {
|
|
||||||
this.zoom(this.nextZoom);
|
|
||||||
this.nextZoom = undefined;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// x, y should be in Sim coordinates
|
|
||||||
// velocity should be in Sim coordinate scale
|
|
||||||
zoom({x, y, factor, velocity}) {
|
|
||||||
const { display } = this.sim;
|
|
||||||
// x, y are the mouse coordinates, which should be the center of the new view frame
|
|
||||||
// the new view origin should be x, y minus half the new view width and height
|
|
||||||
// compute new scale
|
|
||||||
// TODO: Lossy rescaling to expand zoom range
|
|
||||||
let scalePower = display.scalePower + factor;
|
|
||||||
scalePower = Math.max(scalePower, SCALE_POWER_MIN);
|
|
||||||
scalePower = Math.min(scalePower, SCALE_POWER_MAX);
|
|
||||||
this.sim.display.scalePower = scalePower;
|
|
||||||
|
|
||||||
// compute coordinates of new view frame
|
|
||||||
display.viewOrigin.x = x - display.width / 2;
|
|
||||||
display.viewOrigin.y = y - display.height / 2;
|
|
||||||
|
|
||||||
// Pointer history is stored in client coordinates, so we shouldn't need to clear it?
|
|
||||||
// this.pointer.clearPointerHistory();
|
|
||||||
|
|
||||||
// TODO: If paused, set panning velocity on resume
|
|
||||||
if (this.sim.playing && velocity) {
|
|
||||||
this.sim.panning = {
|
|
||||||
velocity: { ...velocity }
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
const e = new CustomEvent(EVENT_ZOOM);
|
|
||||||
this.sim.div.dispatchEvent(e);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
Loading…
x
Reference in New Issue
Block a user