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27 changed files with 494 additions and 792 deletions

1
.ladd
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@ -1 +0,0 @@
Hi :P

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@ -1,23 +0,0 @@
Overlay > Info Box
Each toolbar gives itself a header tool which expands/collapses the toolbar.
- Toolbar Group: Left Side
- Toolbar: Tools
- Tool: Zoom
- Toolbar: Modes
- Tool: Mode Switch
- Toolbar: Utils
- Tool: Utility Tool
- Toolbar Group: Right Side
- Toolbar: Options
- Tool: Options Tool
- Section: Pause During
- Section: Display
- Section: Collision
- Toolbar: Params
- Tool: Options Tool
- Section: Param
- Toolbar: Debug
- Tool: Options Tool
- Section: Debug

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@ -8,23 +8,21 @@ Uses `npm` for `eslint`.
Screenshots
-----------
![A binary pair orbiting a larger partner](./gravity-simulator-4.png "Gravity Simulator Screenshot 4")
![A greater mass attracts others which had been on escape trajectories](./gravity-simulator-5.png "Gravity Simulator Screenshot 5")
![A small body orbiting a pair of larger ones](./gravity-simulator-2.png "Gravity Simulator Screenshot 2")
![A body orbiting a pair, all three of similar size](./gravity-simulator-3.png "Gravity Simulator Screenshot 3")
TODO
----
- [ ] Parameter Slider (Invisible, mouse/touch drag)
- [ ] Selection Box
- [ ] Object List
- [ ] Object Detail
- [ ] Left Button Panning
- [ ] Middle Button Pause
- [ ] Parameter Slider (Invisible, mouse/touch drag)
- [ ] Grid
- [ ] Zoom Easing
- [ ] 2-touch Pan & Zoom
- Either continuous zoom, or discrete with animation of bounding box proposed changes
- [ ] Multi-touch Mass Create
- [ ] Camera Rotation
- [ ] 2-touch Rotation
@ -33,9 +31,10 @@ TODO
- [ ] Undo "Clear Traces" Action
- [ ] Undo "Reset
- [ ] Time Control: Reverse Time
- [x] Save to LocalStorage
- [ ] Lossy Rescaling To Widen Zoom (Handling overflow/underflow)
- [ ] Track farthest reaches, min/max in each dimension (x, y)
- [x] Compute Net Angular Momentum
- [ ] Display Net Angular Momentum
- [ ] Calculate Work as FxD as measure of energy flux
- [ ] Option to automatically slow time when energy flux is greater
- [ ] Handle pointerleave or other mechanism when window loses focus
- [ ] Verify stationary pointer leads to zero pointer velocity

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@ -1,9 +1,11 @@
// VELOCITY
export const VELOCITY_VECTOR_SCALE = 8E0;
export const VELOCITY_VECTOR_COLOR = 'rgba(150, 150, 150, 0.8)'; // optionally set to 'object color'
export const VELOCITY_VECTOR_WIDTH = 1.5;
export const VELOCITY_VECTOR_ARROWHEAD = true;
// ACCELERATION
export const ACCELERATION_VECTOR_SCALE = 8E0;
export const ACCELERATION_VECTOR_COLOR = 'rgba(0, 128, 0, 0.8)'; // optionally set to 'object color'
export const ACCELERATION_VECTOR_WIDTH = 1.5;
export const ACCELERATION_VECTOR_ARROWHEAD = true;
@ -16,7 +18,6 @@ export const PATH_TRACES_DASHED_OPACITY = 1.0;
// SIZES
export const POINTER_HISTORY_SIZE = 20;
export const OBJECT_HISTORY_SIZE = 1e5;
export const FRAMERATE_SAMPLE_DURATION = 2.0; // Seconds
export const POINTER_DOWN_HISTORY_SIZE = 5;
export const ARROWHEAD_LENGTH = 7;
@ -24,6 +25,7 @@ export const ARROWHEAD_WIDTH = 5;
export const OFFSCREEN_OBJECT_LINE_SCALE = 7;
export const OFFSCREEN_OBJECT_LINE_WIDTH = 2;
export const OFFSCREEN_OBJECT_ARROWHEAD_LENGTH = 15;
export const ZOOM_TO_FIT_PADDING = 50;
export const ZOOM_IN_FACTOR = 1;
export const ZOOM_OUT_FACTOR = -1;
export const SCALE_POWER_MAX = 8;
@ -37,8 +39,6 @@ export const TOOLBAR_HEADER_CLASSNAME = 'lhg-toolbar-header';
export const WIDE_CLASSNAME = 'lhg-wide';
export const TALL_CLASSNAME = 'lhg-tall';
export const OVERLAY_INFO_BOX_CLASSNAME = 'lhg-overlay-info-box';
export const OPTION_GROUP_CLASSNAME = 'lhg-option-group';
export const TOOLBAR_GROUP_CLASSNAME = 'lhg-toolbar-group';
// EVENT NAMES
export const EVENT_MODE_LEAVE = 'lhg-mode-leave';
@ -51,8 +51,5 @@ export const MODE_MASS_GENERATION = 'mass-gen';
export const MODE_PAN_VIEW = 'pan-view';
export const MODE_OBJECT_SELECT = 'select';
// LOCAL STORAGE NAMESPACES
// LOCAL STORAGE PREFIXES/SUFFIXES
export const TOOLBAR_EXPANDED_SUFFIX = 'lhg-toolbar-expanded';
export const OBJECT_MAGIC_PROP_PREFIX = '_lhg_';

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@ -67,6 +67,10 @@ export class Display {
ctx.fillRect(this.viewOrigin.x, this.viewOrigin.y, this.width, this.height);
}
drawObjects() {
this.sim.objects.forEachObject(obj => obj.drawObject(this.sim), {alive: null});
}
drawArrow(startX, startY, endX, endY, {style, width, arrowhead, arrowheadLength, fill, ifShort}) {
const ctx = this.ctx;
ctx.strokeStyle = style;
@ -135,47 +139,28 @@ export class Display {
ctx.resetTransform();
}
frame(elapsedTime) {
computePanning(elapsedTime) {
// Add another entry for the current pointer position
const {
touchStart: start,
touchLatest: latest,
pointerHistory,
panTouchStart: start,
panTouchLatest: latest,
} = this.sim.pointer ?? {};
if (pointerHistory?.length) {
const currentPointer = pointerHistory[pointerHistory.length - 1];
this.sim.pointer.updatePointer(currentPointer);
}
if (start && latest) {
// Direct translate
this.viewOrigin.x = start.viewOrigin.x - (latest.x - start.x) / this.scale;
this.viewOrigin.y = start.viewOrigin.y - (latest.y - start.y) / this.scale;
}
let pdx = 0;
let pdy = 0;
if (this.sim.panning && !this.sim.panning.paused) {
} else if (this.sim.panning && !this.sim.panning.paused) {
// Apply update to viewOrigin based on panning
// TODO: elapsedTime is scaled by time scale, is that what we want?
pdx = this.sim.panning.velocity.x * elapsedTime;
pdy = this.sim.panning.velocity.y * elapsedTime;
const { velocity } = this.sim.panning;
// TODO: something with time scale? Panning is too fast.
this.viewOrigin.x -= velocity.x * elapsedTime / 1000; // millisecond conversion?
this.viewOrigin.y -= velocity.y * elapsedTime / 1000;
}
this.viewOrigin.x += pdx;
this.viewOrigin.y += pdy;
if (start && latest) {
// Update what's considered start
start.viewOrigin = {...this.viewOrigin};
start.x = latest.x;
start.y = latest.y;
}
if (this.sim.getOption('debug.panningInfo')) {
const {x, y} = this.sim.panning?.velocity ?? {};
this.sim.info['Panning Velocity'] = [`${x?.toPrecision(6)}, `, y?.toPrecision(6)];
const { centerOfMass } = this.sim.system.computeSystemCenter();
this.sim.info['Center of Mass'] = [`${centerOfMass.x.toPrecision(6)}, `, centerOfMass.y.toPrecision(6)];
this.sim.info['Net Angular Momentum'] = this.sim.system.computeSystemAngularMomentum().toPrecision(6);
}
// Clear canvas in preparation for other modules to render this frame
this.fillCanvas();
}
}

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@ -1,2 +0,0 @@
export function makeUtilityButton() {
}

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@ -1,6 +1,7 @@
import {
ACCELERATION_VECTOR_ARROWHEAD,
ACCELERATION_VECTOR_COLOR,
ACCELERATION_VECTOR_SCALE,
ACCELERATION_VECTOR_WIDTH,
OFFSCREEN_OBJECT_ARROWHEAD_LENGTH,
OFFSCREEN_OBJECT_LINE_SCALE,
@ -11,12 +12,11 @@ import {
PATH_TRACES_WIDTH,
VELOCITY_VECTOR_ARROWHEAD,
VELOCITY_VECTOR_COLOR,
VELOCITY_VECTOR_SCALE,
VELOCITY_VECTOR_WIDTH,
} from './config.js';
export class MassObject {
sim = undefined;
id = undefined;
mass = 0;
density = 1;
position = {x: undefined, y: undefined};
@ -28,24 +28,17 @@ export class MassObject {
history = [];
alive = true;
constructor(sim, x, y) {
this.sim = sim;
this.id = crypto.randomUUID();
constructor(x, y) {
this.position.x = x;
this.position.y = y;
this.color.r = Math.random() * 256;
this.color.g = Math.random() * 256;
this.color.b = Math.random() * 256;
this.timeCreated = this.sim.time;
this.rawTimeCreated = this.sim.rawTime;
this.created = document.timeline.currentTime;
}
get age() {
return this.sim.time - this.timeCreated;
}
get rawAge() {
return this.sim.rawTime - this.rawTimeCreated;
return document.timeline.currentTime - this.created;
}
get radius() {
@ -93,7 +86,7 @@ export class MassObject {
const opacity = dashedTraces ? PATH_TRACES_DASHED_OPACITY : PATH_TRACES_OPACITY;
ctx.strokeStyle = PATH_TRACES_COLOR === 'object color' ?
`rgba(${r}, ${g}, ${b}, ${opacity})` : PATH_TRACES_COLOR;
ctx.lineWidth = PATH_TRACES_WIDTH / this.sim.display.scale;
ctx.lineWidth = PATH_TRACES_WIDTH / this.scale;
ctx.beginPath();
let dash = false;
for (let i = 0; i < this.history.length; i++) {
@ -149,8 +142,8 @@ export class MassObject {
const arrowDirection = Math.atan2(py - cy, px - cx);
// Length of arrow based on distance (logarithmic scale)
const distance = Math.sqrt((x - px) ** 2, (y - py) ** 2);
const arrowLength = Math.log(distance + 1) * OFFSCREEN_OBJECT_LINE_SCALE / this.sim.display.scale;
const distance = Math.sqrt((x - px) ** 2, (y - py) ** 2) * this.scale;
const arrowLength = Math.log(distance) * OFFSCREEN_OBJECT_LINE_SCALE / this.scale;
const startAx = px - arrowLength * Math.cos(arrowDirection);
const startAy = py - arrowLength * Math.sin(arrowDirection);
sim.display.drawArrow(startAx, startAy, px, py, {
@ -172,29 +165,9 @@ export class MassObject {
// Draw arrow for the velocity
if (sim.getOption('display.velocity')) {
// If this object is being dragged by the user,
// show the pointer velocity instead of object velocity
const vecScale = this.sim.getOption('display.velocityScale');
const selected = this.sim.system.getSelectedOrCreating();
const isSelected = selected?.id === this.id;
let velocity = {x: vx, y: vy};
if (isSelected) {
const pointerV = this.sim.pointer.latestVelocity;
// const panning = this.sim.panning?.velocity ?? {x: 0, y: 0};
// velocity.x = vx + (pointerV.x + panning.x) * scale;
// velocity.y = vy + (pointerV.y + panning.y) * scale;
if (this.sim.getOption('compensate.timeScale')) {
velocity.x = vx + pointerV.x / this.sim.timeScale;
velocity.y = vy + pointerV.y / this.sim.timeScale;
}
}
const speed = Math.sqrt(velocity.x ** 2, velocity.y ** 2) / this.sim.display.scale;
const arrowDirection = Math.atan2(velocity.y, velocity.x);
// Prevent negative numbers by adding 1
// TODO: Make logarithmic vector length scale optional
const arrowLength = Math.log10(speed + 1) * vecScale + radius;
const endVx = x + arrowLength * Math.cos(arrowDirection);
const endVy = y + arrowLength * Math.sin(arrowDirection);
const speed = Math.sqrt(vx ** 2 + vy ** 2);
const endVx = x + VELOCITY_VECTOR_SCALE * vx / speed * Math.log(speed);
const endVy = y + VELOCITY_VECTOR_SCALE * vy / speed * Math.log(speed);
const style = VELOCITY_VECTOR_COLOR === 'object color' ?
`rgb(${r}, ${g}, ${b})` : VELOCITY_VECTOR_COLOR;
sim.display.drawArrow(x, y, endVx, endVy, {
@ -208,15 +181,11 @@ export class MassObject {
// Draw arrow for acceleration
if (sim.getOption('display.acceleration')) {
const vecScale = this.sim.getOption('display.accelerationScale');
const accelerationMagnitude = Math.sqrt(acceleration.x ** 2 + acceleration.y ** 2) /
this.sim.display.scale;
const arrowDirection = Math.atan2(acceleration.y, acceleration.x);
// Prevent negative numbers by adding 1
const arrowLength = Math.log10(accelerationMagnitude + 1) * vecScale + radius;
//const arrowLength = accelerationMagnitude * vecScale;
const endAx = x + arrowLength * Math.cos(arrowDirection);
const endAy = y + arrowLength * Math.sin(arrowDirection);
const accelerationMagnitude = Math.sqrt(acceleration.x ** 2 + acceleration.y ** 2);
const endAx = x + ACCELERATION_VECTOR_SCALE * acceleration.x /
accelerationMagnitude * Math.log(accelerationMagnitude);
const endAy = y + ACCELERATION_VECTOR_SCALE * acceleration.y /
accelerationMagnitude * Math.log(accelerationMagnitude);
const style = ACCELERATION_VECTOR_COLOR === 'object color' ?
`rgb(${r}, ${g}, ${b})` : ACCELERATION_VECTOR_COLOR;
sim.display.drawArrow(x, y, endAx, endAy, {

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@ -1,11 +1,10 @@
import {OBJECT_HISTORY_SIZE} from './config.js';
import {MassObject} from './object.js';
import { MassObject } from './object.js';
import { ZOOM_TO_FIT_PADDING } from './config.js';
export class System {
export class Objects {
objects = [];
creatingObject = undefined;
selectedObject = undefined;
selectObjectStart = undefined;
paused = false;
panVelocityPaused = undefined;
@ -36,9 +35,8 @@ export class System {
// Create an object with mass that grows as pointer is held down
createObject(x, y) {
const idx = this.objects.length;
const obj = new MassObject(this.sim, x, y);
const obj = new MassObject(x, y, idx);
this.creatingObject = idx;
this.selectedObjectStart = {x, y, pointer: {x, y}};
this.objects.push(obj);
// Pause the simulation during mass creation; this avoids some complex local dynamics
if (this.sim.getOption('pauseDuring.creation')) {
@ -61,10 +59,8 @@ export class System {
return this.objects[i];
}
selectObject(i, pointer) {
selectObject(i) {
this.selectedObject = i;
const {x, y} = this.object(i).position;
this.selectedObjectStart = {x, y, pointer};
if (this.sim.getOption('pauseDuring.selection')) {
this.pause();
}
@ -72,7 +68,6 @@ export class System {
deselect() {
this.selectedObject = undefined;
this.selectedObjectStart = undefined;
this.resume();
}
@ -88,48 +83,33 @@ export class System {
}
get boundingBox() {
const box = this.reduce(({start, end}, obj) => {
const lx = obj.position.x - obj.radius;
const gx = obj.position.x + obj.radius;
const ly = obj.position.y - obj.radius;
const gy = obj.position.y + obj.radius;
let ret;
if (start.x === undefined) {
ret = {
start: {x: lx, y: ly},
end: {x: gx, y: gy},
};
return ret;
const box = this.reduce((acc, obj) => {
if (acc.start.x === undefined) {
acc.start = {...obj.position};
acc.end = {...obj.position};
} else {
if (obj.position.x < acc.start.x) acc.start.x = obj.position.x;
if (obj.position.x > acc.end.x) acc.end.x = obj.position.x;
if (obj.position.y < acc.start.y) acc.start.y = obj.position.y;
if (obj.position.y > acc.end.y) acc.end.y = obj.position.y;
}
ret = {
start: {
x: Math.min(start.x, lx),
y: Math.min(start.y, ly),
},
end: {
x: Math.max(end.x, gx),
y: Math.max(end.y, gy),
}
};
return ret;
}, {
start: {x: undefined, y: undefined},
start: {x: undefined, y: undefined},
end: {x: undefined, y: undefined},
});
box.start.x = (box.start.x ?? 0);
box.start.y = (box.start.y ?? 0);
box.end.x = (box.end.x ?? 0);
box.end.y = (box.end.y ?? 0);
box.start.x = (box.start.x ?? 0) - ZOOM_TO_FIT_PADDING;
box.start.y = (box.start.y ?? 0) - ZOOM_TO_FIT_PADDING;
box.end.x = (box.end.x ?? 0) + ZOOM_TO_FIT_PADDING;
box.end.y = (box.end.y ?? 0) + ZOOM_TO_FIT_PADDING;
return box;
}
objectAtLocation(x, y) {
let idx = undefined;
this.selectedObjectStart = undefined;
this.forEachObject((obj, i) => {
// If distance to object is less than object's radius, we are touching the object
const dist = Math.pow((obj.position.x - x) ** 2 + (obj.position.y - y) ** 2, 1 / 2);
const dist = Math.pow((obj.position.x - x)**2 + (obj.position.y - y)**2, 1/2);
if (dist <= obj.radius) {
idx = i;
return null;
@ -141,9 +121,9 @@ export class System {
handlePointerDown({x, y}) {
// If pointer is touching an object, select the object
const touchingObject = this.objectAtLocation(x, y);
if (touchingObject !== undefined) {
this.selectObject(touchingObject, {x, y});
this.selectObject(touchingObject);
} else {
// Otherwise, create a new object
this.createObject(x, y);
@ -151,37 +131,24 @@ export class System {
}
handlePointerUp() {
const obj = this.getSelectedOrCreating();
if (obj === undefined) return;
this.doneCreatingObject();
this.deselect();
// Convert pointer velocity to simulation scale
const pointer = {...this.sim.pointer.latestVelocity};
obj.velocity.x = pointer.x / this.sim.display.scale;
obj.velocity.y = pointer.y / this.sim.display.scale;
// Including time scale - if time is slow, our motion is relatively faster
if (this.sim.getOption('compensate.timeScale')) {
obj.velocity.x /= this.sim.timeScale;
obj.velocity.y /= this.sim.timeScale;
}
if (this.sim.panning?.velocity) {
obj.velocity.x += this.sim.panning.velocity.x;
obj.velocity.y += this.sim.panning.velocity.y;
}
}
handlePointerMove({x, y}) {
handlePointerMove({x, y, vx, vy}) {
// If the cursor moves while creating an object, or while an object is selected,
// update the position and velocity of the object
// update the position using the pointer motion but the velocity using the pointer velocity
const obj = this.getSelectedOrCreating();
if (obj === undefined) return;
const start = this.selectedObjectStart;
obj.position.x = start.x + (x - start.pointer.x);
obj.position.y = start.y + (y - start.pointer.y);
obj.velocity.x = 0;
obj.velocity.y = 0;
if (this.sim.panning?.velocity) {
vx += this.sim.panning.velocity.x;
vy += this.sim.panning.velocity.y;
}
obj.position.x = x;
obj.position.y = y;
obj.velocity.x = vx;
obj.velocity.y = vy;
}
// cb: (obj, idx) => {}
@ -196,10 +163,6 @@ export class System {
}
}
drawObjects() {
this.forEachObject(obj => obj.drawObject(this.sim), {alive: null});
}
// cb: (acc, obj, idx) => {}
reduce(cb, initial, opts) {
let acc = initial;
@ -227,8 +190,8 @@ export class System {
const F = gravity * A.mass * B.mass / dSquared;
const Fx = F * dx / d;
const Fy = F * dy / d;
A.forces.push({x: Fx, y: Fy});
B.forces.push({x: -Fx, y: -Fy});
A.forces.push({ x: Fx, y: Fy });
B.forces.push({ x: -Fx, y: -Fy });
}, {alive: true, startWith: i + 1});
});
// Also compute acceleration
@ -238,35 +201,37 @@ export class System {
}
// elapsedTime is given in milliseconds
frame(elapsedTime) {
computeFrame(elapsedTime) {
// convert elapsed time to seconds
elapsedTime /= 1000;
// If we're creating an object, increment its mass
// with the mass creation rate accelerating over time
// Scaling this parameter because of millisecond conversion
const massCreationRate = this.sim.getOption('param.massCreationRate') / 1000;
if (this.creatingObject !== undefined) {
const obj = this.objects[this.creatingObject];
let massCreationRate = this.sim.getOption('param.massCreationRate');
massCreationRate /= this.sim.display.scale;
// Keep consistent time scale
if (this.sim.getOption('compensate.timeScale')) {
massCreationRate /= this.sim.timeScale;
}
obj.mass += massCreationRate * elapsedTime;
const rate = massCreationRate * obj.age;
console.log('obj.age', obj.age, 'mass creation rate', rate, 'elapsedTime', elapsedTime);
// TODO: After objects merge during creation, mass creation rate can accelerate
obj.mass += rate * elapsedTime;
}
// Calculate forces due to gravity.
this.computeForces();
if (this.sim.playing) {
// TODO: If creating/selected object, clamp its position to the cursor
// Predict positions (Velocity verlet method)
this.forEachObject(obj => {
obj.currentAcceleration = {...obj.acceleration};
obj.position.x += elapsedTime *
(obj.velocity.x + 1 / 2 * obj.currentAcceleration.x * elapsedTime);
(obj.velocity.x + 1/2 * obj.currentAcceleration.x * elapsedTime);
obj.position.y += elapsedTime *
(obj.velocity.y + 1 / 2 * obj.currentAcceleration.y * elapsedTime);
(obj.velocity.y + 1/2 * obj.currentAcceleration.y * elapsedTime);
});
// Collisions
@ -318,7 +283,7 @@ export class System {
}, {alive: true, startWith: i + 1});
});
}
// Recompute forces
this.computeForces();
@ -333,51 +298,33 @@ export class System {
obj.velocity.y += obj.acceleration.y * elapsedTime;
// Append to object history
obj.history.push({position: {...obj.position}});
// TODO: enforce object history length
// TODO: store object color changes in history
// Enforce object history length
while (obj.history.length > OBJECT_HISTORY_SIZE) {
obj.history.shift();
}
obj.history.push({position: {...obj.position}});
});
}
// Display objects info
// First clear info from previous frame
this.forEachObject((_obj, i) => {
delete this.sim.info[`Object ${i}`];
}, {alive: null});
if (this.sim.getOption('debug.objectsInfo')) {
const aliveOnly = this.sim.getOption('debug.aliveObjects');
this.forEachObject((obj, i) => {
const speed = Math.pow(obj.velocity.x ** 2 + obj.velocity.y ** 2, 1 / 2);
const accel = Math.pow(obj.acceleration.x ** 2 + obj.acceleration.y ** 2, 1 / 2);
const speed = Math.pow(obj.velocity.x ** 2 + obj.velocity.y ** 2, 1/2);
// Invert y so that the angle is counterclockwise from x-axis
const direction = Math.atan2(-obj.velocity.y, obj.velocity.x) * 180 / Math.PI;
const accelDir = Math.atan2(-obj.acceleration.y, obj.acceleration.x) * 180 / Math.PI;
const {r, g, b} = obj.color;
this.sim.info[`Object ${i}`] = [
`<span style="background-color: rgb(${r},${g},${b});">&nbsp;&nbsp;</span>`,
`${obj.position.x.toPrecision(4)}, `,
`${obj.position.y.toPrecision(4)}, `,
`${obj.mass.toPrecision(4)} kg, `,
`${speed.toPrecision(2)} m/s, ${direction.toPrecision(2)}°`,
`${accel.toPrecision(2)} m/s<sup>2</sup>, ${accelDir.toPrecision(2)}°`,
`Alive: ${obj.alive}`,
`${obj.position.x.toPrecision(6)}, `,
`${obj.position.y.toPrecision(6)}, `,
`${obj.mass.toPrecision(6)} kg, `,
`${speed.toPrecision(2)} m/s, ${direction.toPrecision(2)}°`,
`Alive: ${obj.alive}`,
];
}, {alive: aliveOnly || null});
}, { alive: null });
}
// Render the objects
this.drawObjects();
}
computeSystemCenter() {
// Determine center of mass
const {totalMass, count, totalMassLocation} =
this.reduce((acc, obj) => ({
const { totalMass, count, totalMassLocation } =
this.sim.objects.reduce((acc, obj) => ({
count: acc.count + 1,
totalMass: acc.totalMass + obj.mass,
totalMassLocation: {
@ -396,12 +343,12 @@ export class System {
} : {x: 0, y: 0};
// Determine average momentum
const netMomentum = this.reduce((acc, obj) => ({
x: acc.x + obj.mass * obj.velocity.x,
y: acc.y + obj.mass * obj.velocity.y,
}), {x: 0, y: 0});
const netMomentum = this.sim.objects.reduce((acc, obj) => ({
x: acc.x + obj.mass * obj.velocity.x,
y: acc.y + obj.mass * obj.velocity.y,
}), { x: 0, y: 0 });
return {totalMass, count, totalMassLocation, centerOfMass, netMomentum};
return { totalMass, count, totalMassLocation, centerOfMass, netMomentum };
}
computeSystemAngularMomentum(centerOfMass) {

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@ -1,14 +1,11 @@
import {
EVENT_OPTION_SET,
OBJECT_MAGIC_PROP_PREFIX,
} from './config.js';
export class Options {
sim = undefined;
options = undefined;
values = {};
undefinedObj = { [OBJECT_MAGIC_PROP_PREFIX + 'undefined']: true};
nullObj = { [OBJECT_MAGIC_PROP_PREFIX + 'null']: true};
getStorageKey(path) {
return `${path}:options`;
@ -27,62 +24,29 @@ export class Options {
for (const groupName of Object.keys(options)) {
for (const [name, [, , defaultValue]] of Object.entries(this.options[groupName])) {
const path = [groupName, name].join('.');
let value = this.getFromLocalStorage(path);
let value = this.getOption(path)
if (value === undefined) {
value = defaultValue;
this.setOption(path, value);
}
this.values[path] = value;
}
}
}
toStored(value) {
if (value === undefined) {
// Do we want to interpret this as removing from storage?
// Let's just treat it as a value for now;
// Semantically it works because when retrieved, it will return undefined,
// which is the same result you get if the key is not set
return JSON.stringify(this.undefinedObj);
} else if (value === null) {
return JSON.stringify(this.nullObj);
}
return JSON.stringify(value);
}
// value: string
fromStored(value) {
if (value === null) {
return undefined;
} else if (value === JSON.stringify(this.undefinedObj)) {
return undefined;
} else if (value === JSON.stringify(this.nullObj)) {
return null;
}
return JSON.parse(value);
}
getFromLocalStorage(path) {
const storageKey = this.getStorageKey(path);
const value = this.fromStored(window.localStorage.getItem(storageKey));
this.values[path] = value;
return value;
}
getOption(path) {
const [group, name] = path.split('.');
const {type} = this.options[group][name];
const value = this.values[path];
switch (type) {
case 'number': return Number(value);
case 'boolean': return value === true || value === 'true';
default: return value;
let value = this.values[path];
if (value === undefined) {
value = localStorage.getItem(this.getStorageKey(path));
if (value === 'false') value = false;
else if (value === 'true') value = true;
this.values[path] = value;
}
return value;
}
setOption(path, value) {
this.values[path] = value;
const storageKey = this.getStorageKey(path);
window.localStorage.setItem(storageKey, this.toStored(value));
window.localStorage.setItem(this.getStorageKey(path), value);
const e = new CustomEvent(EVENT_OPTION_SET, {detail: {path, value}});
this.sim.div.dispatchEvent(e);
}

View File

@ -12,7 +12,7 @@ export class Overlay {
infoBox.classList.add(OVERLAY_INFO_BOX_CLASSNAME);
}
frame() {
renderInfo() {
this.infoBox.innerHTML = '';
const table = document.createElement('table');
for (let [k, v] of Object.entries(this.sim.info)) {

View File

@ -3,6 +3,7 @@ import {
MODE_OBJECT_SELECT,
MODE_PAN_VIEW,
POINTER_HISTORY_SIZE,
POINTER_DOWN_HISTORY_SIZE,
TOOLBAR_CLASSNAME,
ZOOM_IN_FACTOR,
ZOOM_OUT_FACTOR,
@ -12,8 +13,8 @@ export class Pointer {
sim = undefined;
pointerHistory = [];
touchStart = undefined; // {x: undefined, y: undefined, t: undefined};
touchLatest = undefined; // {x: undefined, y: undefined, t: undefined};
panTouchStart = undefined; // {x: undefined, y: undefined, t: undefined};
panTouchLatest = undefined; // {x: undefined, y: undefined, t: undefined};
suppressClick = false;
constructor(sim) {
@ -60,7 +61,7 @@ export class Pointer {
getPointerVelocity(points = POINTER_HISTORY_SIZE) {
// Average over pointer history
if (this.pointerHistory.length < 2) {
return this.latestVelocity;
return this.latestPointerVelocity ?? {x: 0, y: 0, dt: 1};
}
points = Math.min(points, POINTER_HISTORY_SIZE, this.pointerHistory.length);
const start = this.pointerHistory[this.pointerHistory.length - points];
@ -73,13 +74,12 @@ export class Pointer {
};
}
// Keep the specified number of entries at the end of the array (most recent)
clearPointerHistory(keep = 0) {
this.pointerHistory.splice(keep, this.pointerHistory.length - keep)
this.pointerHistory.splice(0, this.pointerHistory.length - keep)
}
updatePointer({x, y}) {
const t = this.sim.rawTime;
const t = document.timeline.currentTime;
while (this.pointerHistory.length >= POINTER_HISTORY_SIZE) {
this.pointerHistory.shift();
}
@ -87,128 +87,83 @@ export class Pointer {
this.pointerHistory.push({t, x, y, v});
}
get latestVelocity() {
get latestPointerVelocity() {
const latestPointer = this.pointerHistory[this.pointerHistory.length - 1];
return {
x: 0,
y: 0,
...latestPointer?.v
}
return latestPointer?.v;
}
handlePointerDown({x: clientX, y: clientY}) {
// this.clearPointerHistory(POINTER_DOWN_HISTORY_SIZE);
this.clearPointerHistory(POINTER_DOWN_HISTORY_SIZE);
this.updatePointer({x: clientX, y: clientY});
switch (this.sim.getCurrentMode()) {
case MODE_MASS_GENERATION: {
const {x, y} = this.sim.screenToSim(clientX, clientY)
this.sim.system.handlePointerDown({x, y});
break;
}
case MODE_PAN_VIEW: {
this.touchStart = {
x: clientX,
y: clientY,
t: this.sim.rawTime,
viewOrigin: {...this.sim.display.viewOrigin},
};
// Since we've processed this increment, reset
this.touchLatest = {
...this.touchStart,
dx: 0,
dy: 0,
dt: 0,
};
break;
}
case MODE_OBJECT_SELECT: {
// TODO: Start a selection box
break;
if (this.sim.isCurrentMode(MODE_MASS_GENERATION)) {
const {x, y} = this.sim.screenToSim(clientX, clientY)
this.sim.objects.handlePointerDown({x, y});
} else if (this.sim.isCurrentMode(MODE_PAN_VIEW)) {
this.panTouchStart = {
x: clientX,
y: clientY,
t: document.timeline.currentTime,
viewOrigin: {...this.sim.display.viewOrigin},
};
this.panTouchLatest = {...this.panTouchStart};
} else if (this.sim.isCurrentMode(MODE_OBJECT_SELECT)) {
// TODO: Start a selection box
}
}
handlePointerUp({x: clientX, y: clientY}) {
if (this.sim.isCurrentMode(MODE_MASS_GENERATION)) {
const {x, y} = this.sim.screenToSim(clientX, clientY);
this.sim.objects.handlePointerUp({x, y});
} else if (this.sim.isCurrentMode(MODE_PAN_VIEW)) {
// Set panning velocity
if (this.panTouchStart && this.panTouchLatest) {
const dt = (this.panTouchLatest.t - this.panTouchStart.t) / 1000;
if (!dt) {
this.sim.panning = undefined;
} else {
const v = {...this.latestPointerVelocity};
// Convert pointer velocity to simulation scale
v.x /= this.sim.display.scale;
v.y /= this.sim.display.scale;
this.sim.panning = {
velocity: v
};
}
this.panTouchStart = undefined;
}
}
}
// Handle cursor (mouse or touch) movement
// TODO: If e.touches.length > 1, user may be engaging pinch to zoom
handlePointerMove({x: clientX, y: clientY}) {
// TODO: If e.touches.length > 1, user may be engaging pinch to zoom
this.updatePointer({x: clientX, y: clientY});
switch (this.sim.getCurrentMode()) {
case MODE_MASS_GENERATION: {
const {x, y} = this.sim.screenToSim(clientX, clientY);
this.sim.system.handlePointerMove({x, y});
break;
}
case MODE_PAN_VIEW: {
if (this.touchStart) {
// Event loop should be able to read
this.touchLatest = {
x: clientX,
y: clientY,
t: this.sim.rawTime,
dx: clientX - this.touchStart.x,
dy: clientY - this.touchStart.y,
dt: this.sim.rawTime - this.touchStart.t,
};
}
break;
}
case MODE_OBJECT_SELECT: {
break;
if (this.sim.isCurrentMode(MODE_MASS_GENERATION)) {
// Convert pointer velocity to simulation scale
const vx = this.latestPointerVelocity.x / this.sim.display.scale;
const vy = this.latestPointerVelocity.y / this.sim.display.scale;
const {x, y} = this.sim.screenToSim(clientX, clientY);
this.sim.objects.handlePointerMove({x, y, vx, vy});
} else if (this.sim.isCurrentMode(MODE_PAN_VIEW)) {
if (this.panTouchStart) {
// Event loop should be able to read
this.panTouchLatest = {
x: clientX,
y: clientY,
t: this.sim.rawTime,
};
}
}
}
handlePointerUp({x: clientX, y: clientY}) {
switch (this.sim.getCurrentMode()) {
case MODE_MASS_GENERATION: {
const {x, y} = this.sim.screenToSim(clientX, clientY);
this.sim.system.handlePointerUp({x, y});
break;
}
case MODE_PAN_VIEW: {
// Set panning velocity
if (this.touchStart && this.touchLatest) {
if (!this.touchLatest.dt) {
this.sim.panning = undefined;
} else {
const panning = {...this.latestVelocity};
// Convert pointer velocity to simulation scale.
// Also multiply by -1 because the camera is
// panning opposite to the pointer velocity.
panning.x /= -this.sim.display.scale;
panning.y /= -this.sim.display.scale;
if (this.sim.getOption('compensate.timeScale')) {
panning.x /= this.sim.timeScale;
panning.y /= this.sim.timeScale;
}
// Also add current panning
panning.x += this.sim.panning?.velocity.x ?? 0;
panning.y += this.sim.panning?.velocity.y ?? 0;
this.sim.panning = {
velocity: panning
};
}
this.touchStart = undefined;
}
break;
}
case MODE_OBJECT_SELECT: {
break;
}
}
}
frame() {
// Add another entry for the current pointer position
const { pointerHistory } = this;
if (pointerHistory.length) {
const currentPointer = pointerHistory[pointerHistory.length - 1];
this.updatePointer(currentPointer);
}
}
}

View File

@ -1,35 +0,0 @@
export const simOptions = {
pauseDuring: {
creation: ['Pause While Creating', 'boolean', true],
selection: ['Pause While Selecting', 'boolean', true],
},
display: {
traces: ['Path Traces', 'boolean', true],
dashedTraces: ['Dashed', 'boolean', false, {tall: true}],
velocity: ['Velocity Vectors', 'boolean', true],
acceleration: ['Accel Vectors', 'boolean', true],
velocityScale: ['Velocity<br>Vec Scale', 'number', 80, {hideUnless: 'display.velocity'}],
accelerationScale: ['Accel<br>Vec Scale', 'number', 800, {hideUnless: 'display.acceleration'}],
targetFrameRate: ['Frame Rate', 'number', 60],
},
collision: {
merge: ['Merge Masses on Collision', 'boolean', true, {wide: true}],
},
compensate: {
timeScale: ['Time Scale Compensator', 'boolean', false, {wide: true}],
},
param: {
gravity: ['Gravity', 'number', 1],
timeScale: ['Time Scale', 'number', 0.1],
massCreationRate: ['Mass Creation Rate', 'number', 1],
},
debug: {
objectsInfo: ['Objects Info', 'boolean', false],
aliveObjects: ['Alive Only', 'boolean', false],
cursorInfo: ['Cursor Info', 'boolean', false],
frameRate: ['Frame Rate', 'boolean', false],
currentMode: ['Current Mode', 'boolean', false],
panningInfo: ['Panning Info', 'boolean', false],
},
};

View File

@ -1,54 +0,0 @@
import {Overlay} from './overlay.js';
import {Pointer} from './pointer.js';
import {ModeSwitch} from './tool/modes.js';
import {OptionsTool} from './tool/options.js';
import {PlayPause} from './tool/play-pause.js';
import {UtilityTool} from './tool/utility.js';
import {Zoom} from './tool/zoom.js';
import {ToolbarGroup} from './toolbar-group.js';
import {Toolbar} from './toolbar.js';
export function initializeTools(sim) {
sim.toolbars = {
tools: new Toolbar(sim, 'Tools')
.addTool(new Zoom())
.addTool(new PlayPause()),
modes: new Toolbar(sim, 'Modes')
.addTool(new ModeSwitch()),
utils: new Toolbar(sim, 'Utils', {expanded: false})
.addTool(new UtilityTool()),
options: new Toolbar(sim, 'Options')
.addTool(new OptionsTool([
'pauseDuring',
'display',
'collision',
'compensate',
])),
params: new Toolbar(sim, 'Params')
.addTool(new OptionsTool([
'param'
])),
debug: new Toolbar(sim, 'Debug', {expanded: false})
.addTool(new OptionsTool([
'debug'
])),
};
const {tools, modes, options, params, debug, utils} = sim.toolbars;
sim.toolbarGroups = {
left: new ToolbarGroup(sim)
.addToolbar(tools)
.addToolbar(modes)
.addToolbar(utils),
right: new ToolbarGroup(sim).topRight()
.addToolbar(options)
.addToolbar(params)
.addToolbar(debug),
};
sim.overlay = new Overlay(sim);
sim.pointer = new Pointer(sim);
for (const id in sim.toolbars) {
const toolbar = sim.toolbars[id];
toolbar.applyExpanded();
}
}

View File

@ -1,31 +1,64 @@
import {
EVENT_ZOOM,
FRAMERATE_SAMPLE_DURATION,
SCALE_POWER_MAX,
SCALE_POWER_MIN,
} from './config.js';
import { Display } from './display.js';
import { System } from './system.js';
import { Objects } from './objects.js';
import { Overlay } from './overlay.js';
import { Pointer } from './pointer.js';
import { Options } from './options.js';
import { Zoom } from './zoom.js';
import { simOptions } from './sim-options.js';
import { initializeTools } from './sim-tools.js';
import { ModeSwitch } from './tool/modes.js';
import { OptionsTool } from './tool/options.js';
import { PlayPause } from './tool/play-pause.js';
import { Zoom } from './tool/zoom.js';
import { UtilityTool } from './tool/utility.js';
import { Toolbar } from './toolbar.js';
import { ToolbarGroup } from './toolbar-group.js';
const simOptions = {
pauseDuring: {
creation: ['Pause While Creating', 'boolean', true],
selection: ['Pause While Selecting', 'boolean', true],
},
display: {
velocity: ['Velocity Vectors', 'boolean', true],
acceleration: ['Accel. Vectors', 'boolean', true],
traces: ['Path Traces', 'boolean', true],
dashedTraces: ['Dashed Traces', 'boolean', false],
},
collision: {
merge: ['Merge Masses<br>on Collision', 'boolean', true, {wide: true}],
},
param: {
gravity: ['Gravity', 'number', 4E4],
timeScale: ['Time Scale', 'number', 0.2],
massCreationRate: ['Mass Creation Rate', 'number', 10],
},
debug: {
objectsInfo: ['Objects Info', 'boolean', false],
cursorInfo: ['Cursor Info', 'boolean', false],
frameRate: ['Frame Rate', 'boolean', false, {wide: true}],
currentMode: ['Current Mode', 'boolean', false],
panningInfo: ['Panning Info', 'boolean', false],
},
};
export class Sim {
info = {};
rawTime = undefined;
time = undefined;
timeScale = undefined;
nextZoom = undefined;
playing = true;
recentFrames = [];
panning = undefined;
frameRate = 0;
system = undefined;
objects = undefined;
display = undefined;
overlay = undefined;
pointer = undefined;
zoom = undefined;
panning = undefined;
toolbarGroups = {};
toolbars = {};
@ -33,10 +66,23 @@ export class Sim {
getCurrentMode = () => undefined;
setCurrentMode = () => undefined;
getOption = () => undefined;
setOption = () => undefined;
onModeEnter = () => undefined;
onModeLeave = () => undefined;
markFrame(t) {
const { recentFrames: rfs } = this;
rfs.push(t);
if (rfs.length < 2) return;
const oldest = rfs[0];
const newest = rfs[rfs.length - 1];
const count = rfs.length;
const duration = (newest - oldest) / 1000; // ms to s
this.frameRate = count / duration;
if (duration >= FRAMERATE_SAMPLE_DURATION) {
rfs.shift();
}
}
constructor(divId) {
this.divId = divId;
const div = document.getElementById(this.divId);
@ -44,75 +90,95 @@ export class Sim {
this.options = new Options(this, simOptions);
this.display = new Display(this);
this.system = new System(this);
this.zoom = new Zoom(this);
this.objects = new Objects(this);
this.toolbars = {
tools: new Toolbar(this, 'Tools'),
modes: new Toolbar(this, 'Modes'),
utils: new Toolbar(this, 'Utility', { expanded: false }),
options: new Toolbar(this, 'Options'),
params: new Toolbar(this, 'Parameters'),
debug: new Toolbar(this, 'Debug', { expanded: false }),
};
const { tools, modes, options, params, debug, utils } = this.toolbars;
this.toolbarGroups = {
left: new ToolbarGroup(this)
.addToolbar(tools)
.addToolbar(modes)
.addToolbar(utils),
right: new ToolbarGroup(this).topRight()
.addToolbar(options)
.addToolbar(params)
.addToolbar(debug),
};
this.overlay = new Overlay(this);
this.pointer = new Pointer(this);
initializeTools(this);
// Configure toolbars
// Primary
tools.addTool(new Zoom(tools));
tools.addTool(new PlayPause(tools));
// Secondary
modes.addTool(new ModeSwitch(modes));
// Utility
utils.addTool(new UtilityTool(utils));
// Options
options.addTool(new OptionsTool(options, ['pauseDuring', 'display', 'collision']));
// Parameters
params.addTool(new OptionsTool(params, ['param']));
// Debug
debug.addTool(new OptionsTool(debug, ['debug']));
for (const id in this.toolbars) {
const toolbar = this.toolbars[id];
toolbar.applyExpanded();
}
// Initiate main loop
this.rawTime = document.timeline.currentTime;
this.time = 0;
requestAnimationFrame(t => this.frame(t));
}
// Main loop
frame(currentTime) {
const early = this.markFrame(currentTime);
if (early) {
// Slow down :)
requestAnimationFrame(t => this.frame(t));
return;
}
this.timeScale = this.getOption('param.timeScale');
const elapsedTime = (currentTime - this.rawTime) * this.timeScale;
this.rawTime = currentTime;
if (this.playing) {
this.time += elapsedTime;
}
if (this.getOption('debug.currentMode')) {
this.info['Mode'] = this.getCurrentMode();
}
if (this.getOption('debug.frameRate')) {
this.info['Frame Rate'] = this.frameRate.toPrecision(3);
}
this.zoom.frame();
this.pointer.frame();
this.display.frame(elapsedTime);
this.system.frame(elapsedTime);
this.overlay.frame();
for (const group in this.toolbarGroups) {
this.toolbarGroups[group].frame();
}
requestAnimationFrame(t => this.frame(t));
}
markFrame(t) {
const { recentFrames: rfs } = this;
if (!rfs.length) {
rfs.push(t);
return;
}
let oldest = rfs[0];
let duration = t - oldest;
const count = rfs.length + 1;
const frameRate = 1000 * count / duration;
const targetFrameRate = parseInt(this.getOption('display.targetFrameRate'));
if (frameRate > targetFrameRate + 1) {
return true;
}
this.frameRate = frameRate;
rfs.push(t);
while (duration >= FRAMERATE_SAMPLE_DURATION) {
rfs.shift();
oldest = rfs[0];
duration = t - oldest;
}
return false;
requestAnimationFrame(t => this.loop(t));
}
// It's better not to change the scale in the middle of possible frame calculations,
// so use this to schedule it and let the event loop pick it up.
// velocity should be in Sim coordinate scale
scheduleZoom({x, y}, factor, velocity) {
this.zoom.scheduleZoom({x, y}, factor, velocity);
this.nextZoom = {x, y, factor, velocity};
}
// x, y should be in Sim coordinates
// velocity should be in Sim coordinate scale
zoom({x, y, factor, velocity}) {
// x, y are the mouse coordinates, which should be the center of the new view frame
// the new view origin should be x, y minus half the new view width and height
// compute new scale
this.display.scalePower += factor;
// TODO: Lossy rescaling to expand zoom range
if (this.display.scalePower > SCALE_POWER_MAX) this.display.scalePower = SCALE_POWER_MAX;
if (this.display.scalePower < SCALE_POWER_MIN) this.display.scalePower = SCALE_POWER_MIN;
// compute coordinates of new view frame
this.display.viewOrigin.x = x - this.display.width / 2;
this.display.viewOrigin.y = y - this.display.height / 2;
this.pointer.clearPointerHistory();
if (this.playing && velocity) {
this.panning = {
velocity: {
x: -velocity.x,
y: -velocity.y,
}
};
}
const e = new CustomEvent(EVENT_ZOOM);
this.div.dispatchEvent(e);
}
// Transform display coordinates to simulator coordinates using scale and viewOrigin
@ -130,8 +196,7 @@ export class Sim {
getScaleDisplay() {
const scale = 2 ** Math.abs(this.display.scalePower);
const scaleText = this.display.scalePower >= 0 ? `${scale}` : `1/${scale}`;
return `${scaleText} (${this.display.scalePower})`;
return this.display.scalePower >= 0 ? `${scale}` : `1/${scale}`;
}
// cb: () => undefined
@ -141,4 +206,49 @@ export class Sim {
});
}
// Main loop
loop(currentTime) {
this.markFrame(currentTime);
const timeScale = this.getOption('param.timeScale');
// elapsedTime in milliseconds
// rawTime in milliseconds
const elapsedTime = (currentTime - this.rawTime) / timeScale;
this.rawTime = currentTime;
if (this.playing) {
this.time += elapsedTime;
}
if (this.getOption('debug.currentMode')) {
this.info['Mode'] = this.getCurrentMode();
}
if (this.getOption('debug.frameRate')) {
this.info['Frame Rate'] = this.frameRate?.toPrecision(3);
}
if (this.nextZoom) {
this.zoom(this.nextZoom);
this.nextZoom = undefined;
}
if (this.getOption('debug.panningInfo')) {
const {x, y} = this.panning?.velocity ?? {};
this.info['Panning Velocity'] = [`${x?.toPrecision(6)}, `, y?.toPrecision(6)];
const { centerOfMass } = this.objects.computeSystemCenter();
this.info['Center of Mass'] = [`${centerOfMass.x.toPrecision(6)}, `, centerOfMass.y.toPrecision(6)];
this.info['Net Angular Momentum'] = this.objects.computeSystemAngularMomentum().toPrecision(6);
}
this.objects.computeFrame(elapsedTime);
this.overlay.renderInfo();
// this.display.computePanning(elapsedTime);
this.display.fillCanvas();
this.display.drawObjects();
for (const group in this.toolbarGroups) {
this.toolbarGroups[group].frame();
}
requestAnimationFrame(t => this.loop(t));
}
}

View File

@ -27,31 +27,6 @@ div[id=simulator] {
width: 100%;
}
/* normal toolbar group */
div.lhg-toolbar-group div.lhg-tool {
width: 12em;
}
div.lhg-toolbar-group div.lhg-tool button, div.lhg-toolbar-group div.lhg-tool input {
width: 6em;
}
div.lhg-toolbar-group div.lhg-tool .lhg-wide {
width: 12em;
}
/* wide toolbar group */
div.lhg-toolbar-group.lhg-wide div.lhg-tool {
width: 16em;
}
div.lhg-toolbar-group.lhg-wide div.lhg-tool button, div.lhg-toolbar-group.lhg-wide div.lhg-tool input {
width: 8em;
}
div.lhg-toolbar-group.lhg-wide div.lhg-tool .lhg-wide {
width: 16em;
}
/* end of toolbar group section */
div.lhg-toolbar {
position: relative;
z-index: 2;
@ -67,6 +42,7 @@ div.lhg-tool {
position: relative;
top: 0;
left: 0;
width: 12em;
/* padding: 0.5em; */
/* margin: 0.5em; */
text-align: middle;
@ -80,6 +56,7 @@ div.lhg-tool div.lhg-wide {
div.lhg-tool button, div.lhg-tool input {
font-family: monospace;
font-size: 10pt;
width: 6em;
background-color: #333;
color: #5f5;
border-radius: 0.5em;
@ -96,6 +73,10 @@ div.lhg-tool button, div.lhg-tool input {
box-sizing: border-box;
}
div.lhg-tool input {
width: 6em;
}
div.lhg-tool button:hover {
background-color: #444;
}
@ -122,8 +103,13 @@ div.lhg-tool .lhg-tool-info {
border-width: 2px;
}
div.lhg-tool .lhg-wide {
width: 12em;
}
div.lhg-tool .lhg-tall {
height: 3.666em;
padding-top: 1em;
padding-bottom: 1em;
}
div.lhg-overlay-info-box {
@ -133,15 +119,3 @@ div.lhg-overlay-info-box {
width: fit-content;
z-index: 1;
}
div.lhg-option-group {
display: flex;
flex-wrap: wrap;
}
/*
div.lhg-option-group > * {
display: inline-block;
vertical-align: top;
}
*/

View File

@ -10,16 +10,13 @@ export class Tool {
container = undefined;
sim = undefined;
constructor() {
constructor(container) {
this.container = container;
this.sim = this.container.sim;
const div = document.createElement('div');
this.div = div;
div.classList.add(TOOL_CLASSNAME)
}
setContainer(container) {
this.container = container;
this.sim = this.container.sim;
}
frame() {}
}

View File

@ -2,6 +2,7 @@ import {TOOLBAR_HEADER_CLASSNAME} from '../config.js';
import { Tool } from '../tool.js';
export class Header extends Tool {
constructor(container, title = 'Tools') {
super(container);
this.title = document.createElement('h1');
@ -9,6 +10,7 @@ export class Header extends Tool {
this.toggleButton = document.createElement('button');
this.div.addEventListener('click', () => this.toggle());
this.updateButton();
this.div.appendChild(this.title);
this.div.appendChild(this.toggleButton);
@ -20,11 +22,6 @@ export class Header extends Tool {
this.div.classList.add(TOOLBAR_HEADER_CLASSNAME);
}
setContainer(container) {
super.setContainer(container);
this.updateButton();
}
updateButton() {
this.toggleButton.innerHTML = this.container.expanded ? '˅' : '˄';
}

View File

@ -18,21 +18,6 @@ export class ModeSwitch extends Tool {
];
buttons = [];
setContainer(container) {
super.setContainer(container);
// First listed mode is the default
const [[currentModeID, ]] = this.modes;
this.setCurrentMode(currentModeID);
// Add global method to set/get current mode
this.sim.setCurrentMode = (modeID) => this.setCurrentMode(modeID);
this.sim.getCurrentMode = () => this.currentMode;
this.sim.isCurrentMode = (modeID) => modeID === this.currentMode;
this.sim.onModeLeave = (modeID, cb) => this.onModeLeave(modeID, cb);
this.sim.onModeEnter = (modeID, cb) => this.onModeEnter(modeID, cb);
}
constructor(container) {
super(container);
@ -57,6 +42,17 @@ export class ModeSwitch extends Tool {
button.addEventListener('click', () => this.setCurrentMode(modeID));
}
// First listed mode is the default
const [[currentModeID, ]] = this.modes;
this.setCurrentMode(currentModeID);
// Add global method to set/get current mode
this.sim.setCurrentMode = (modeID) => this.setCurrentMode(modeID);
this.sim.getCurrentMode = () => this.currentMode;
this.sim.isCurrentMode = (modeID) => modeID === this.currentMode;
this.sim.onModeLeave = (modeID, cb) => this.onModeLeave(modeID, cb);
this.sim.onModeEnter = (modeID, cb) => this.onModeEnter(modeID, cb);
}
setModesOpacity() {

View File

@ -1,35 +1,16 @@
// Options picker
import {
TOOL_INFO_CLASSNAME,
OPTION_GROUP_CLASSNAME,
WIDE_CLASSNAME,
TALL_CLASSNAME,
} from '../config.js';
import { Tool } from '../tool.js';
export class OptionsTool extends Tool {
sections = undefined;
constructor(sections) {
super();
this.sections = sections;
}
setContainer(container) {
super.setContainer(container);
for (const sectionName of this.sections) {
const option = this.sim.options.getSection(sectionName);
const child = this.visitItem(option);
this.div.appendChild(child);
}
}
visitItem(item, path) {
path = [path, item.name].filter(x => !!x).join('.');
switch (item.type) {
case 'group': {
const group = document.createElement('div');
group.classList.add(OPTION_GROUP_CLASSNAME);
if (item.title) {
const heading = document.createElement('h3');
heading.innerHTML = item.title;
@ -44,15 +25,22 @@ export class OptionsTool extends Tool {
case 'boolean': {
const button = document.createElement('button');
button.innerHTML = item.title;
if (item.wide === true) button.classList.add(WIDE_CLASSNAME);
if (item.tall === true) button.classList.add(TALL_CLASSNAME);
if (item.wide === true) {
button.classList.add(WIDE_CLASSNAME);
}
const value = this.sim.getOption(path);
if (value === undefined) {
this.sim.setOption(path, item.default);
}
button.style.opacity = value ? '100%' : '50%';
this.sim.onOptionSet(path, value => {
console.log('option set cb', path, value);
button.style.opacity = value ? '100%' : '50%';
console.log('button opacity', button.style.opacity);
});
button.addEventListener('click', () => {
const value = this.sim.getOption(path);
const value = this.sim.options.getOption(path, true);
console.log('click, option value', value);
this.sim.setOption(path, !value);
});
return button;
@ -71,7 +59,8 @@ export class OptionsTool extends Tool {
input.classList.add(WIDE_CLASSNAME);
}
title.innerHTML = item.title;
input.value = this.sim.getOption(path);
input.value = item.default;
this.sim.setOption(path, item.default);
input.addEventListener('input', () => {
input.value = input.value.slice(0, maxLength);
@ -88,7 +77,18 @@ export class OptionsTool extends Tool {
return div;
}
default:
console.error('Unknown option type', item);
throw new Error('Unknown option type');
}
}
constructor(container, sections) {
super(container);
for (const sectionName of sections) {
const option = this.sim.options.getSection(sectionName);
const child = this.visitItem(option);
this.div.appendChild(child);
}
}
}

View File

@ -14,11 +14,6 @@ export class PlayPause extends Tool {
this.playButton.style.opacity = this.sim.playing ? '50%' : '100%';
}
setContainer(container) {
super.setContainer(container);
this.updateButtons();
}
constructor(container) {
super(container);
@ -37,6 +32,8 @@ export class PlayPause extends Tool {
playButton.classList.add(TALL_CLASSNAME);
pauseButton.classList.add(TALL_CLASSNAME);
this.updateButtons();
pauseButton.addEventListener('click', () => {
this.sim.panning = undefined;
if (this.sim.playing) {

View File

@ -7,6 +7,10 @@ import {
export class UtilityTool extends Tool {
currentTimeEl = undefined;
get displayScaleText() {
return `Scale: ${this.sim.getScaleDisplay()}`;
}
get timeText() {
let time = this.sim.time;
// Time in milliseconds
@ -36,39 +40,100 @@ export class UtilityTool extends Tool {
}
}
setContainer(container) {
super.setContainer(container);
this.currentTimeEl.innerHTML = this.timeText;
}
constructor(container) {
super(container);
const zeroVelocity = document.createElement('button');
const clearTraces = document.createElement('button');
const zoomAll = document.createElement('button');
const currentScale = document.createElement('button')
const currentTime = document.createElement('button');
const clearDebug = document.createElement('button');
this.currentTimeEl = currentTime;
this.div.appendChild(currentTime);
this.div.appendChild(currentScale);
this.div.appendChild(zoomAll);
this.div.appendChild(zeroVelocity);
this.div.appendChild(clearTraces);
this.div.appendChild(clearDebug);
zeroVelocity.classList.add(WIDE_CLASSNAME);
clearTraces.classList.add(WIDE_CLASSNAME);
zoomAll.classList.add(WIDE_CLASSNAME);
currentScale.classList.add(WIDE_CLASSNAME);
currentScale.classList.add(TOOL_INFO_CLASSNAME);
currentTime.classList.add(TOOL_INFO_CLASSNAME);
currentTime.classList.add(WIDE_CLASSNAME);
clearDebug.classList.add(WIDE_CLASSNAME);
zeroVelocity.innerHTML = 'Zero Momentum';
clearTraces.innerHTML = 'Clear Traces';
zoomAll.innerHTML = 'Zoom to Fit';
currentScale.innerHTML = this.displayScaleText;
currentTime.innerHTML = this.timeText;
clearDebug.innerHTML = 'Clear Debug';
this.sim.onZoom(() => {
currentScale.innerHTML = this.displayScaleText;
});
zeroVelocity.addEventListener('click', () => {
// Determine center of mass and average momentum
const { totalMass, netMomentum } = this.sim.objects.computeSystemCenter();
const netVelocity = {
x: netMomentum.x / totalMass,
y: netMomentum.y / totalMass,
};
// Apply offset to all object velocities
this.sim.objects.forEachObject(obj => {
obj.velocity.x -= netVelocity.x;
obj.velocity.y -= netVelocity.y;
});
// Cancel panning
this.sim.panning = undefined;
});
clearTraces.addEventListener('click', () => {
// Obliterate object histories
this.sim.system.forEachObject(obj => {
this.sim.objects.forEachObject(obj => {
obj.history = [];
}, {alive: null});
});
zoomAll.addEventListener('click', () => {
// Determine bounding box
const box = this.sim.objects.boundingBox;
const x = (box.start.x + box.end.x) / 2;
const y = (box.start.y + box.end.y) / 2;
const widthRatio = Math.abs(box.start.x - box.end.x) / this.sim.display.width;
const heightRatio = Math.abs(box.start.y - box.end.y) / this.sim.display.height;
const biggerRatio = Math.max(widthRatio, heightRatio);
const base2factor = Math.log(1/biggerRatio) / Math.log(2) - 0.5;
const factor = Math.floor(base2factor);
// Determine average momentum and set panning velocity to match
const netMomentum = {x: 0, y: 0};
let totalMass = 0;
let count = 0;
this.sim.objects.forEachObject(obj => {
count++;
netMomentum.x += obj.mass * obj.velocity.x;
netMomentum.y += obj.mass * obj.velocity.y;
totalMass += obj.mass;
});
if (!count) {
return;
}
const netVelocity = {
x: netMomentum.x / totalMass,
y: netMomentum.y / totalMass,
};
this.sim.scheduleZoom({x, y}, factor, netVelocity)
});
clearDebug.addEventListener('click', () => {
this.sim.info = {};
});

View File

@ -2,51 +2,20 @@ import { Tool } from '../tool.js';
import {
ZOOM_IN_FACTOR,
ZOOM_OUT_FACTOR,
WIDE_CLASSNAME,
TOOL_INFO_CLASSNAME,
} from '../config.js';
export class Zoom extends Tool {
currentScaleEl = undefined;
get displayScaleText() {
return `Scale: ${this.sim.getScaleDisplay()}`;
}
setContainer(container) {
super.setContainer(container);
this.currentScaleEl.innerHTML = this.displayScaleText;
this.sim.onZoom(() => {
this.currentScaleEl.innerHTML = this.displayScaleText;
});
}
constructor(container) {
super(container);
const currentScale = document.createElement('button')
const zoomOut = document.createElement('button');
const zoomIn = document.createElement('button');
const zoomAll = document.createElement('button');
const zeroVelocity = document.createElement('button');
this.currentScaleEl = currentScale;
this.div.appendChild(currentScale);
this.div.appendChild(zoomOut);
this.div.appendChild(zoomIn);
this.div.appendChild(zoomAll);
this.div.appendChild(zeroVelocity);
currentScale.classList.add(WIDE_CLASSNAME);
currentScale.classList.add(TOOL_INFO_CLASSNAME);
zoomOut.innerHTML = 'Zoom<br>Out';
zoomIn.innerHTML = 'Zoom<br>In';
zoomAll.innerHTML = 'Zoom to Fit';
zeroVelocity.innerHTML = 'Zero Momentum';
zoomOut.addEventListener('click', () => {
// Aim at center of view
@ -61,43 +30,5 @@ export class Zoom extends Tool {
const y = this.sim.display.height * this.sim.display.scale / 2;
this.sim.scheduleZoom(this.sim.screenToSim(x, y), ZOOM_IN_FACTOR);
});
zoomAll.addEventListener('click', () => {
// Determine bounding box
const box = this.sim.system.boundingBox;
const x = (box.start.x + box.end.x) / 2;
const y = (box.start.y + box.end.y) / 2;
const widthRatio = Math.abs(box.start.x - box.end.x) / this.sim.display.width;
const heightRatio = Math.abs(box.start.y - box.end.y) / this.sim.display.height;
const ratio = Math.max(widthRatio, heightRatio) * 4;
const factor = Math.ceil(Math.log2(1 / ratio));
// Determine average momentum and set panning velocity to match
const { netMomentum, totalMass } = this.sim.system.computeSystemCenter();
const netVelocity = {
x: netMomentum.x / totalMass,
y: netMomentum.y / totalMass,
};
this.sim.scheduleZoom({x, y}, factor, netVelocity)
});
zeroVelocity.addEventListener('click', () => {
// Determine center of mass and average momentum
const { totalMass, netMomentum } = this.sim.system.computeSystemCenter();
const netVelocity = {
x: netMomentum.x / totalMass,
y: netMomentum.y / totalMass,
};
// Apply offset to all object velocities
this.sim.system.forEachObject(obj => {
obj.velocity.x -= netVelocity.x;
obj.velocity.y -= netVelocity.y;
});
// Cancel panning
this.sim.panning = undefined;
});
}
}

View File

@ -1,13 +1,12 @@
import {TOOLBAR_GROUP_CLASSNAME, WIDE_CLASSNAME} from './config.js';
export class ToolbarGroup {
sim = undefined;
toolbars = [];
constructor(sim) {
this.sim = sim;
this.div = document.createElement('div');
this.sim.div.appendChild(this.div);
this.div.classList.add(TOOLBAR_GROUP_CLASSNAME);
const div = document.createElement('div');
this.div = div;
this.sim.div.appendChild(div);
}
topRight() {
@ -17,11 +16,6 @@ export class ToolbarGroup {
return this;
}
wide() {
this.div.classList.add(WIDE_CLASSNAME);
return this;
}
addToolbar(toolbar) {
this.div.appendChild(toolbar.div);
this.toolbars.push(toolbar);

View File

@ -38,7 +38,6 @@ export class Toolbar {
// tool: instance of Tool
addTool(tool) {
this.div.appendChild(tool.div);
tool.setContainer(this);
this.tools.push(tool);
return this;
}

59
zoom.js
View File

@ -1,59 +0,0 @@
import {
EVENT_ZOOM,
SCALE_POWER_MAX,
SCALE_POWER_MIN,
} from './config.js';
export class Zoom {
sim = undefined;
nextZoom = undefined;
constructor(sim) {
this.sim = sim;
}
// velocity should be in Sim coordinate scale
scheduleZoom({x, y}, factor, velocity) {
this.nextZoom = {x, y, factor, velocity};
}
frame() {
if (this.nextZoom) {
this.zoom(this.nextZoom);
this.nextZoom = undefined;
}
}
// x, y should be in Sim coordinates
// velocity should be in Sim coordinate scale
zoom({x, y, factor, velocity}) {
const { display } = this.sim;
// x, y are the mouse coordinates, which should be the center of the new view frame
// the new view origin should be x, y minus half the new view width and height
// compute new scale
// TODO: Lossy rescaling to expand zoom range
let scalePower = display.scalePower + factor;
scalePower = Math.max(scalePower, SCALE_POWER_MIN);
scalePower = Math.min(scalePower, SCALE_POWER_MAX);
this.sim.display.scalePower = scalePower;
// compute coordinates of new view frame
display.viewOrigin.x = x - display.width / 2;
display.viewOrigin.y = y - display.height / 2;
// Pointer history is stored in client coordinates, so we shouldn't need to clear it?
// this.pointer.clearPointerHistory();
// TODO: If paused, set panning velocity on resume
// if (this.sim.playing && velocity) {
if (velocity) {
this.sim.panning = {
velocity: { ...velocity }
};
}
const e = new CustomEvent(EVENT_ZOOM);
this.sim.div.dispatchEvent(e);
}
}