This parameter represents the percentage of energy that will be conserved in collisions. 0 -> Perfectly inelastic 1 -> Perfectly elastic
37 lines
1.5 KiB
JavaScript
37 lines
1.5 KiB
JavaScript
export const simOptions = {
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pauseDuring: {
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creation: ['Pause While Creating', 'boolean', true],
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selection: ['Pause While Selecting', 'boolean', true],
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},
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display: {
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targetFrameRate: ['Frame Rate', 'number', 60],
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velocity: ['Velocity Vectors', 'boolean', true],
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acceleration: ['Accel Vectors', 'boolean', true],
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traces: ['Path Traces', 'boolean', true],
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dashedTraces: ['Dashed', 'boolean', false, {tall: true, showIf: 'display.traces'}],
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velocityScale: ['Velocity<br>Vec Scale', 'number', 80, {showIf: 'display.velocity'}],
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accelerationScale: ['Accel<br>Vec Scale', 'number', 80, {showIf: 'display.acceleration'}],
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zoomVectors: ['Zoom Vectors', 'boolean', true],
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panningSpeed: ['Pan<br>Speed', 'number', 0.1],
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},
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compensate: {
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timeScale: ['Time Scale Compensator', 'boolean', false, {wide: true}],
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},
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param: {
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gravity: ['Gravity', 'number', 1],
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timeScale: ['Time Scale', 'number', 0.1],
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massCreationRate: ['Mass Creation Rate', 'number', 1],
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elasticity: ['Elasticity', 'number', 0.7, {min: 0, max: 1}],
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mergeThreshold: ['Merge Threshold', 'number', 0.1, {min: 0, max: 1}],
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},
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debug: {
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objectsInfo: ['Objects Info', 'boolean', false],
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aliveObjects: ['Alive Only', 'boolean', false],
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cursorInfo: ['Cursor Info', 'boolean', false],
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frameRate: ['Frame Rate', 'boolean', false],
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currentMode: ['Current Mode', 'boolean', false],
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panningInfo: ['Panning Info', 'boolean', false],
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},
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};
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