170 lines
4.8 KiB
JavaScript
170 lines
4.8 KiB
JavaScript
import {
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ARROWHEAD_LENGTH,
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ARROWHEAD_WIDTH,
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DISPLAY_CANVAS_SIZE,
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} from './config.js';
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export class Display {
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sim = undefined;
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scalePower = 0;
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viewOrigin = {x: 0, y: 0};
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constructor(sim) {
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this.sim = sim;
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// Create canvas that fills the window
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// If the window resizes, also resize the canvas
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const canvas = document.createElement('canvas')
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this.canvas = canvas;
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this.sim.div.appendChild(canvas);
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canvas.style.position = 'absolute';
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canvas.style.top = 0;
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canvas.style.left = 0;
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this.fullscreen();
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window.addEventListener('resize', () => this.fullscreen());
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}
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get scale() {
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return 2 ** this.scalePower;
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}
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get ctx() {
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const ctx = this.canvas.getContext("2d");
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ctx.resetTransform();
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ctx.scale(this.scale, this.scale);
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ctx.translate(-this.viewOrigin.x, -this.viewOrigin.y);
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return ctx;
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}
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get width() {
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return this.canvas.width / this.scale;
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}
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get height() {
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return this.canvas.height / this.scale;
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}
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screenToSim(x, y) {
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return {
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x: x / this.scale + this.viewOrigin.x,
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y: y / this.scale + this.viewOrigin.y,
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};
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}
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simToScreen(x, y) {
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return {
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x: (x - this.viewOrigin.x) * this.scale,
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y: (y - this.viewOrigin.y) * this.scale,
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};
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}
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fullscreen() {
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this.canvas.width = document.documentElement.clientWidth;
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this.canvas.height = document.documentElement.clientHeight;
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if (DISPLAY_CANVAS_SIZE) {
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this.sim.info['Canvas'] = `${this.canvas.width} x ${this.canvas.height}`;
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}
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}
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fillCanvas() {
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const ctx = this.ctx;
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ctx.fillStyle = '#000';
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ctx.fillRect(this.viewOrigin.x, this.viewOrigin.y, this.width, this.height);
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}
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drawObjects() {
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this.sim.objects.forEachObject(obj => obj.drawObject(this.sim), {alive: null});
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}
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drawArrow(startX, startY, endX, endY, {style, width, arrowhead, arrowheadLength, fill, ifShort}) {
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const ctx = this.ctx;
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ctx.strokeStyle = style;
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// Keep arrows at normal scale
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ctx.lineWidth = width / this.scale;
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arrowhead = arrowhead ?? true;
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arrowheadLength = arrowheadLength ?? ARROWHEAD_LENGTH;
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const scaledArrowheadLength = arrowheadLength / this.scale;
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ifShort = ifShort ?? 'tail';
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const arrowDirection = Math.atan2(endY - startY, endX - startX);
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const length = Math.sqrt((endX - startX) ** 2 + (endY - startY) ** 2);
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let tail = true;
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if (!length) {
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return;
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}
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if (length <= scaledArrowheadLength) {
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switch (ifShort) {
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case 'head': {
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arrowhead = true;
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tail = false;
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break;
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}
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case 'tail': {
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arrowhead = false;
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tail = true;
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break;
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}
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}
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}
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if (tail) {
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const endAx = arrowhead ? endX - (scaledArrowheadLength) * Math.cos(arrowDirection) : endX;
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const endAy = arrowhead ? endY - (scaledArrowheadLength) * Math.sin(arrowDirection) : endY;
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ctx.beginPath();
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ctx.moveTo(startX, startY);
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ctx.lineTo(endAx, endAy);
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ctx.stroke();
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}
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if (arrowhead) {
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this.drawArrowHead(endX, endY, arrowDirection, {style, length: arrowheadLength, fill});
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}
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}
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drawArrowHead(x, y, direction, {style, length, fill}) {
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const arrowheadLength = length ?? ARROWHEAD_LENGTH;
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const arrowheadWidth = arrowheadLength / ARROWHEAD_LENGTH * ARROWHEAD_WIDTH;
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const ctx = this.ctx;
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ctx.fillStyle = style;
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ctx.strokeStyle = style;
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// To make this simple, draw the arrowhead and then rotate and translate it as needed.
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// Keep arrows at normal scale
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const scaledArrowheadLength = arrowheadLength / this.scale;
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const scaledArrowheadWidth = arrowheadWidth / this.scale;
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ctx.beginPath();
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ctx.moveTo(x, y);
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ctx.translate(x, y);
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ctx.rotate(direction);
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ctx.lineTo(-scaledArrowheadLength, -scaledArrowheadWidth / 2);
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ctx.lineTo(-scaledArrowheadLength, scaledArrowheadWidth / 2);
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ctx.closePath();
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if (fill !== false) {
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ctx.fill();
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} else {
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ctx.stroke();
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}
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ctx.resetTransform();
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}
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computePanning(elapsedTime) {
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// Add another entry for the current pointer position
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const {
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pointerHistory,
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panTouchStart: start,
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panTouchLatest: latest,
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} = this.sim.pointer ?? {};
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if (pointerHistory?.length) {
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const currentPointer = pointerHistory[pointerHistory.length - 1];
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this.sim.pointer.updatePointer(currentPointer);
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}
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if (start && latest) {
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// Direct translate
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this.viewOrigin.x = start.viewOrigin.x - (latest.x - start.x) / this.scale;
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this.viewOrigin.y = start.viewOrigin.y - (latest.y - start.y) / this.scale;
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} else if (this.sim.panning && !this.sim.panning.paused) {
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// Apply update to viewOrigin based on panning
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const { velocity } = this.sim.panning;
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this.viewOrigin.x -= velocity.x * elapsedTime;
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this.viewOrigin.y -= velocity.y * elapsedTime;
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}
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}
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}
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