Feature: Select; Object Tool
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commit
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@ -53,3 +53,4 @@ TODO
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- [ ] Feature: Lossy Rescaling To Widen Zoom (Handling overflow/underflow)
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- [ ] Enhancement: Track farthest reaches, min/max in each dimension (x, y)
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- [x] Task: Verify stationary pointer leads to zero pointer velocity
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- [ ] Fix: Unpause panning when initiated while sim is paused
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@ -8,6 +8,11 @@ export const ACCELERATION_VECTOR_COLOR = 'rgba(0, 128, 0, 0.8)'; // optionally s
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export const ACCELERATION_VECTOR_WIDTH = 1.5;
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export const ACCELERATION_VECTOR_ARROWHEAD = true;
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// SELECTION
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export const SELECTED_GROUP_COLOR = 'rgba(0, 255, 0, 0.50)';
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export const SELECTED_SINGLE_COLOR = 'rgba(0, 255, 0, 1.0)';
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export const SELECTED_MARGIN = 5;
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// PATH TRACES
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export const PATH_TRACES_COLOR = 'object color';
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export const PATH_TRACES_OPACITY = 0.8;
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14
display.js
14
display.js
@ -4,23 +4,21 @@ import {
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} from './config.js';
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export class Display {
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sim = undefined;
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scalePower = 0;
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viewOrigin = {x: 0, y: 0};
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constructor(sim) {
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this.sim = sim;
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// Create canvas that fills the window
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// If the window resizes, also resize the canvas
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const canvas = document.createElement('canvas')
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this.canvas = canvas;
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this.sim.div.appendChild(canvas);
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canvas.style.position = 'absolute';
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canvas.style.top = 0;
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canvas.style.left = 0;
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if (sim) {
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// Create canvas that fills the window
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// If the window resizes, also resize the canvas
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sim.div.appendChild(canvas);
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this.fullscreen();
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window.addEventListener('resize', () => this.fullscreen());
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}
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}
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frame() {
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// Clear canvas in preparation for other modules to render this frame
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245
object.js
245
object.js
@ -9,11 +9,14 @@ import {
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PATH_TRACES_DASHED_OPACITY,
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PATH_TRACES_OPACITY,
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PATH_TRACES_WIDTH,
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SELECTED_GROUP_COLOR,
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SELECTED_MARGIN,
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SELECTED_SINGLE_COLOR,
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VELOCITY_VECTOR_ARROWHEAD,
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VELOCITY_VECTOR_COLOR,
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VELOCITY_VECTOR_WIDTH,
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} from './config.js';
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import {add, components, direction, div, magnitude} from './vector.js';
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import {add, components, direction, div, magnitude, zero} from './vector.js';
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export class MassObject {
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sim = undefined;
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@ -21,8 +24,8 @@ export class MassObject {
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mass = 0;
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density = 1;
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position = {x: undefined, y: undefined};
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velocity = {x: 0, y: 0};
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acceleration = {x: 0, y: 0};
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velocity = zero;
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acceleration = zero;
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color = {r: undefined, g: undefined, b: undefined};
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created = undefined;
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forces = []; // [{x, y}]
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@ -58,46 +61,21 @@ export class MassObject {
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}
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getAcceleration() {
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let ax = 0;
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let ay = 0;
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for (let {x, y} of this.forces) {
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ax += x;
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ay += y;
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}
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return {
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x: ax / this.mass,
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y: ay / this.mass,
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};
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const netForce = this.forces.reduce((t, f) => add(t, f), zero);
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return div(netForce, this.mass);
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}
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drawObject(sim) {
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const {
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color: {r, g, b},
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position: {x, y},
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velocity: {x: vx, y: vy},
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acceleration,
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radius,
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} = this;
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const {
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display: {
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ctx,
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height: H,
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width: W,
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viewOrigin: {x: ox, y: oy},
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}
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} = sim;
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const cx = ox + W / 2;
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const cy = oy + H / 2;
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drawPath(display) {
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const {ctx} = display;
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const {color: {r, g, b}} = this;
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// Draw path traces
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if (sim.getOption('display.traces') && this.history?.length) {
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const dashedTraces = sim.getOption('display.dashedTraces');
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if (this.sim.getOption('display.traces') && this.history?.length) {
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const dashedTraces = this.sim.getOption('display.dashedTraces');
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const opacity = dashedTraces ? PATH_TRACES_DASHED_OPACITY : PATH_TRACES_OPACITY;
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ctx.strokeStyle = PATH_TRACES_COLOR === 'object color' ?
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`rgba(${r}, ${g}, ${b}, ${opacity})` : PATH_TRACES_COLOR;
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ctx.lineWidth = PATH_TRACES_WIDTH / this.sim.display.scale;
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ctx.lineWidth = PATH_TRACES_WIDTH / display.scale;
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ctx.beginPath();
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let dash = false;
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for (let i = 0; i < this.history.length; i++) {
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@ -116,6 +94,114 @@ export class MassObject {
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}
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ctx.stroke();
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}
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}
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drawArrows(display) {
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const {
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color: {r, g, b},
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position: {x, y},
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velocity: {x: vx, y: vy},
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acceleration,
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radius,
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} = this;
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const {
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height: H,
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width: W,
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viewOrigin: {x: ox, y: oy},
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} = display;
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const cx = ox + W / 2;
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const cy = oy + H / 2;
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if (!this.alive) return;
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// If the object is outside the display area, skip drawing arrows
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if (Math.abs(x - cx) - radius >= W / 2 ||
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Math.abs(y - cy) - radius >= H / 2) {
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return;
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}
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// Draw arrow for the velocity
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if (this.sim.getOption('display.velocity')) {
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const vecScale = this.sim.getOption('display.velocityScale');
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const selected = this.sim.system.getSelectedOrCreating();
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const isSelected = selected?.id === this.id;
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let velocity = {x: vx, y: vy};
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if (isSelected) {
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// If this object is being dragged by the user,
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// show the pointer velocity instead of object velocity
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let pointerV = this.sim.pointer.latestVelocity;
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if (this.sim.getOption('compensate.timeScale')) {
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pointerV = div(pointerV, this.sim.timeScale);
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}
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velocity = add(velocity, pointerV);
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}
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const speed = magnitude(velocity);
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const arrowDirection = direction(velocity);
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// Prevent negative numbers by adding 1
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// Make arrow lengths appear consistent regardless of display scale
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let arrowLength = Math.log10(speed + 1) * vecScale;
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if (!this.sim.getOption('display.zoomVectors')) {
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arrowLength /= display.scale;
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}
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// const offset = mult({x: Math.cos(
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const offset = components(radius, arrowDirection)
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const start = add({x, y}, offset);
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const end = add(start, components(arrowLength, arrowDirection));
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const style = VELOCITY_VECTOR_COLOR === 'object color' ?
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`rgb(${r}, ${g}, ${b})` : VELOCITY_VECTOR_COLOR;
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display.drawArrow(start.x, start.y, end.x, end.y, {
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style,
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width: VELOCITY_VECTOR_WIDTH,
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arrowhead: VELOCITY_VECTOR_ARROWHEAD,
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fill: false,
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ifShort: 'head'
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});
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}
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// Draw arrow for acceleration
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if (this.sim.getOption('display.acceleration')) {
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const vecScale = this.sim.getOption('display.accelerationScale');
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const accel = magnitude(acceleration);
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const arrowDirection = direction(acceleration);
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// Prevent negative numbers by adding 1
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// Make arrow lengths appear consistent regardless of display scale
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let arrowLength = Math.log10(accel + 1) * vecScale;
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if (!this.sim.getOption('display.zoomVectors')) {
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arrowLength /= this.sim.display.scale;
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}
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const offset = components(radius, arrowDirection)
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const start = add({x, y}, offset);
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const end = add(start, components(arrowLength, arrowDirection));
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const style = ACCELERATION_VECTOR_COLOR === 'object color' ?
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`rgb(${r}, ${g}, ${b})` : ACCELERATION_VECTOR_COLOR;
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display.drawArrow(start.x, start.y, end.x, end.y, {
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style,
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width: ACCELERATION_VECTOR_WIDTH,
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arrowhead: ACCELERATION_VECTOR_ARROWHEAD,
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fill: false,
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ifShort: 'tail'
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});
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}
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}
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drawObject(display) {
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const {
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color: {r, g, b},
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position: {x, y},
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radius,
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} = this;
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const {
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ctx,
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height: H,
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width: W,
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viewOrigin: {x: ox, y: oy},
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} = display;
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const cx = ox + W / 2;
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const cy = oy + H / 2;
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if (!this.alive) return;
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@ -153,11 +239,11 @@ export class MassObject {
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const arrowDirection = Math.atan2(py - cy, px - cx);
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// Length of arrow based on distance (logarithmic scale)
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const distance = Math.sqrt((x - px) ** 2, (y - py) ** 2);
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const arrowLength = Math.log(distance + 1) * OFFSCREEN_OBJECT_LINE_SCALE / this.sim.display.scale;
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const d = Math.sqrt((x - px) ** 2, (y - py) ** 2);
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const arrowLength = Math.log(d + 1) * OFFSCREEN_OBJECT_LINE_SCALE / display.scale;
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const startAx = px - arrowLength * Math.cos(arrowDirection);
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const startAy = py - arrowLength * Math.sin(arrowDirection);
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sim.display.drawArrow(startAx, startAy, px, py, {
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display.drawArrow(startAx, startAy, px, py, {
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style: `rgb(${r}, ${g}, ${b})`,
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width: OFFSCREEN_OBJECT_LINE_WIDTH,
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arrowheadLength: OFFSCREEN_OBJECT_ARROWHEAD_LENGTH,
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@ -173,73 +259,26 @@ export class MassObject {
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ctx.beginPath();
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ctx.arc(x, y, radius, 0, 2 * Math.PI);
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ctx.fill();
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// Draw arrow for the velocity
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if (sim.getOption('display.velocity')) {
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const vecScale = this.sim.getOption('display.velocityScale');
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const selected = this.sim.system.getSelectedOrCreating();
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const isSelected = selected?.id === this.id;
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let velocity = {x: vx, y: vy};
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if (isSelected) {
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// If this object is being dragged by the user,
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// show the pointer velocity instead of object velocity
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let pointerV = this.sim.pointer.latestVelocity;
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if (this.sim.getOption('compensate.timeScale')) {
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pointerV = div(pointerV, this.sim.timeScale);
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}
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velocity = add(velocity, pointerV);
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}
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const speed = magnitude(velocity);
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const arrowDirection = direction(velocity);
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// Prevent negative numbers by adding 1
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// TODO: Make logarithmic vector length scale optional
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// Make arrow lengths appear consistent regardless of display scale
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let arrowLength = Math.log10(speed + 1) * vecScale;
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if (!this.sim.getOption('display.zoomVectors')) {
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arrowLength /= this.sim.display.scale;
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}
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// const offset = mult({x: Math.cos(
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const offset = components(radius, arrowDirection)
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const start = add({x, y}, offset);
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const end = add(start, components(arrowLength, arrowDirection));
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const style = VELOCITY_VECTOR_COLOR === 'object color' ?
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`rgb(${r}, ${g}, ${b})` : VELOCITY_VECTOR_COLOR;
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sim.display.drawArrow(start.x, start.y, end.x, end.y, {
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style,
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width: VELOCITY_VECTOR_WIDTH,
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arrowhead: VELOCITY_VECTOR_ARROWHEAD,
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fill: false,
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ifShort: 'head'
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});
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}
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// Draw arrow for acceleration
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if (sim.getOption('display.acceleration')) {
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const vecScale = this.sim.getOption('display.accelerationScale');
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const accel = magnitude(acceleration);
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const arrowDirection = direction(acceleration);
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// Prevent negative numbers by adding 1
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// TODO: Make logarithmic vector length scale optional
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// Make arrow lengths appear consistent regardless of display scale
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let arrowLength = Math.log10(accel + 1) * vecScale;
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if (!this.sim.getOption('display.zoomVectors')) {
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arrowLength /= this.sim.display.scale;
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}
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const offset = components(radius, arrowDirection)
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const start = add({x, y}, offset);
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const end = add(start, components(arrowLength, arrowDirection));
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const style = ACCELERATION_VECTOR_COLOR === 'object color' ?
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`rgb(${r}, ${g}, ${b})` : ACCELERATION_VECTOR_COLOR;
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sim.display.drawArrow(start.x, start.y, end.x, end.y, {
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style,
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width: ACCELERATION_VECTOR_WIDTH,
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arrowhead: ACCELERATION_VECTOR_ARROWHEAD,
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fill: false,
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ifShort: 'tail'
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});
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}
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drawSelection(display) {
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const {
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position: {x, y},
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radius,
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} = this;
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const {ctx} = display;
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}
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if (!this.alive) return;
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// If object is currently selected, draw a circle around it
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const isInSelectedGroup = this.sim.select.selectedGroup?.some(({id}) => id === this.id);
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const isSelectedSingle = this.sim.select.selectedSingle?.id === this.id;
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if (isSelectedSingle || isInSelectedGroup) {
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ctx.strokeStyle = isSelectedSingle ? SELECTED_SINGLE_COLOR : SELECTED_GROUP_COLOR;
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ctx.beginPath();
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ctx.arc(x, y, radius + SELECTED_MARGIN / display.scale, 0, 2 * Math.PI);
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ctx.stroke();
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}
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}
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}
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45
select.js
45
select.js
@ -1,33 +1,74 @@
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import {copy} from './vector.js';
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export class Select {
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sim = undefined;
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box = {
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start: undefined,
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end: undefined,
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};
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selectedSingle = undefined;
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selectedGroup = [];
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constructor(sim) {
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this.sim = sim;
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// TODO: Move this to a new Keyboard class singleton
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window.addEventListener('keydown', (e) => {
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switch (e.key) {
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case 'Tab': {
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e.preventDefault();
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if (!this.selectedGroup.length) return;
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const currentIdx = this.selectedGroup.indexOf(this.selectedSingle);
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const newIdx = (currentIdx + 1) % this.selectedGroup.length;
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this.selectedSingle = this.selectedGroup[newIdx];
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break;
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}
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}
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});
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}
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handlePointerDown({x: clientX, y: clientY}) {
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this.box.start = this.sim.screenToSim(clientX, clientY);
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this.box.end = this.box.start;
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this.getSelectedObjects();
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}
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handlePointerMove({x: clientX, y: clientY}) {
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if (!this.box.start) return;
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this.box.end = this.sim.screenToSim(clientX, clientY);
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}
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handlePointerUp() {
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console.log('selection box', {...this.box});
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if (!this.box.start) return;
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const start = copy(this.box.start);
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const end = copy(this.box.end);
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this.box.start = {
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x: Math.min(start.x, end.x),
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y: Math.min(start.y, end.y),
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};
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this.box.end = {
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x: Math.max(start.x, end.x),
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y: Math.max(start.y, end.y),
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};
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this.getSelectedObjects();
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this.box = {
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start: undefined,
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end: undefined,
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};
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}
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getSelectedObjects() {
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const {start, end} = this.box;
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if (!start) return;
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this.selectedGroup = this.sim.system.filter(({position: {x, y}}) => {
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return x >= start.x && x <= end.x && y >= start.y && y <= end.y;
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});
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// For now, first object in group is selected single
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this.selectedSingle = this.selectedGroup[0] ?? undefined;
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}
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frame() {
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if (!this.box.start) return;
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this.sim.display.drawBox(this.box)
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}
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}
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63
sim-tools.js
63
sim-tools.js
@ -1,4 +1,6 @@
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import {ModeSwitch} from './tool/modes.js';
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import {ObjectTool} from './tool/object.js';
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import {ObjectsTool} from './tool/objects.js';
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import {OptionsTool} from './tool/options.js';
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import {PlayPause} from './tool/play-pause.js';
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import {UtilityTool} from './tool/utility.js';
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@ -7,43 +9,40 @@ import {ToolbarGroup} from './toolbar-group.js';
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import {Toolbar} from './toolbar.js';
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export function initializeTools(sim) {
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sim.toolbars = {
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tools: new Toolbar(sim, 'Tools')
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sim.toolbarGroups = {
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left: new ToolbarGroup(sim)
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.addToolbar(new Toolbar(sim, 'Tools')
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.addTool(new Zoom())
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.addTool(new PlayPause()),
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modes: new Toolbar(sim, 'Modes')
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.addTool(new ModeSwitch()),
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utils: new Toolbar(sim, 'Utils', {expanded: false})
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.addTool(new UtilityTool()),
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options: new Toolbar(sim, 'Options')
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.addTool(new OptionsTool([
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'pauseDuring',
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'display',
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'compensate',
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||||
])),
|
||||
params: new Toolbar(sim, 'Params')
|
||||
.addTool(new PlayPause())
|
||||
)
|
||||
.addToolbar(new Toolbar(sim, 'Modes')
|
||||
.addTool(new ModeSwitch())
|
||||
)
|
||||
.addToolbar(new Toolbar(sim, 'Utils', {expanded: false})
|
||||
.addTool(new UtilityTool())
|
||||
)
|
||||
.addToolbar(new Toolbar(sim, 'Objects')
|
||||
.addTool(new ObjectsTool()),
|
||||
),
|
||||
right: new ToolbarGroup(sim).topRight()
|
||||
.addToolbar(new Toolbar(sim, 'Options')
|
||||
.addTool(new OptionsTool(['pauseDuring', 'display', 'compensate']))
|
||||
)
|
||||
.addToolbar(new Toolbar(sim, 'Params')
|
||||
.addTool(new OptionsTool([
|
||||
'param'
|
||||
])),
|
||||
debug: new Toolbar(sim, 'Debug', {expanded: false})
|
||||
.addTool(new OptionsTool([
|
||||
'debug'
|
||||
])),
|
||||
};
|
||||
const {tools, modes, options, params, debug, utils} = sim.toolbars;
|
||||
sim.toolbarGroups = {
|
||||
left: new ToolbarGroup(sim)
|
||||
.addToolbar(tools)
|
||||
.addToolbar(modes)
|
||||
.addToolbar(utils),
|
||||
right: new ToolbarGroup(sim).topRight()
|
||||
.addToolbar(options)
|
||||
.addToolbar(params)
|
||||
.addToolbar(debug),
|
||||
)
|
||||
.addToolbar(new Toolbar(sim, 'Debug', {expanded: false})
|
||||
.addTool(new OptionsTool(['debug'])),
|
||||
)
|
||||
.addToolbar(new Toolbar(sim, 'Object')
|
||||
.addTool(new ObjectTool()),
|
||||
),
|
||||
};
|
||||
|
||||
for (const id in sim.toolbars) {
|
||||
const toolbar = sim.toolbars[id];
|
||||
toolbar.applyExpanded();
|
||||
for (const groupName in sim.toolbarGroups) {
|
||||
const group = sim.toolbarGroups[groupName];
|
||||
group.applyExpanded();
|
||||
}
|
||||
}
|
||||
|
||||
13
style.css
13
style.css
@ -27,6 +27,12 @@ div[id=simulator] {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
div[id=simulator] > canvas {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
}
|
||||
|
||||
/* normal toolbar group */
|
||||
div.lhg-toolbar-group div.lhg-tool {
|
||||
width: 12em;
|
||||
@ -138,10 +144,3 @@ div.lhg-option-group {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
/*
|
||||
div.lhg-option-group > * {
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
}
|
||||
*/
|
||||
|
||||
18
system.js
18
system.js
@ -317,7 +317,11 @@ export class System {
|
||||
}
|
||||
|
||||
drawObjects() {
|
||||
this.forEachObject(obj => obj.drawObject(this.sim), {alive: null});
|
||||
// Draw all paths, all objects, and then all arrows
|
||||
this.forEachObject(obj => obj.drawPath(this.sim.display), {alive: null});
|
||||
this.forEachObject(obj => obj.drawObject(this.sim.display), {alive: true});
|
||||
this.forEachObject(obj => obj.drawSelection(this.sim.display), {alive: true});
|
||||
this.forEachObject(obj => obj.drawArrows(this.sim.display), {alive: true});
|
||||
}
|
||||
|
||||
// cb: (acc, obj, idx) => {}
|
||||
@ -332,6 +336,18 @@ export class System {
|
||||
return acc;
|
||||
}
|
||||
|
||||
// cb: (obj, idx) => boolean
|
||||
filter(cb, opts) {
|
||||
let objects = [];
|
||||
this.forEachObject((obj, idx) => {
|
||||
const ret = cb(obj, idx);
|
||||
if (ret) {
|
||||
objects.push(obj);
|
||||
}
|
||||
}, opts);
|
||||
return objects;
|
||||
}
|
||||
|
||||
computeForces() {
|
||||
const gravity = this.sim.getOption('param.gravity');
|
||||
if (this.objects.length < 2) return;
|
||||
|
||||
49
tool/object.js
Normal file
49
tool/object.js
Normal file
@ -0,0 +1,49 @@
|
||||
import {Display} from '../display.js';
|
||||
import {Tool} from '../tool.js';
|
||||
import {div, sub} from '../vector.js';
|
||||
|
||||
export class ObjectTool extends Tool {
|
||||
selected = undefined;
|
||||
display = undefined;
|
||||
textEl = undefined;
|
||||
|
||||
setContainer(container) {
|
||||
super.setContainer(container);
|
||||
}
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
|
||||
this.display = new Display();
|
||||
this.display.canvas.width = 150;
|
||||
this.display.canvas.height = 150;
|
||||
|
||||
this.textEl = document.createElement('div');
|
||||
|
||||
this.div.appendChild(this.textEl);
|
||||
this.div.appendChild(this.display.canvas);
|
||||
}
|
||||
|
||||
frame() {
|
||||
this.display.frame();
|
||||
const obj = this.sim.select.selectedSingle;
|
||||
this.textEl.innerHTML = `obj id: ${obj?.id}`;
|
||||
if (!obj) return;
|
||||
|
||||
// Show object details
|
||||
// Distance from center of screen
|
||||
// Render the object
|
||||
|
||||
// Set up this.display.viewOrigin
|
||||
|
||||
const {radius, position} = obj;
|
||||
const widthRatio = Math.abs(2 * radius) / this.display.canvas.width;
|
||||
const heightRatio = Math.abs(2 * radius) / this.display.canvas.height;
|
||||
const ratio = Math.max(widthRatio, heightRatio) * 2;
|
||||
this.display.scalePower = Math.log2(1 / ratio);
|
||||
this.display.viewOrigin = sub(position,
|
||||
div({x: this.display.width, y: this.display.height}, 2));
|
||||
obj.drawObject(this.display);
|
||||
obj.drawArrows(this.display);
|
||||
}
|
||||
}
|
||||
11
tool/objects.js
Normal file
11
tool/objects.js
Normal file
@ -0,0 +1,11 @@
|
||||
import {Tool} from '../tool.js';
|
||||
|
||||
export class ObjectsTool extends Tool {
|
||||
setContainer(container) {
|
||||
super.setContainer(container);
|
||||
}
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
}
|
||||
@ -24,8 +24,8 @@ export class Zoom extends Tool {
|
||||
});
|
||||
}
|
||||
|
||||
constructor(container) {
|
||||
super(container);
|
||||
constructor() {
|
||||
super();
|
||||
|
||||
const currentScale = document.createElement('button')
|
||||
const zoomOut = document.createElement('button');
|
||||
|
||||
@ -28,8 +28,14 @@ export class ToolbarGroup {
|
||||
return this;
|
||||
}
|
||||
|
||||
applyExpanded() {
|
||||
for (const toolbar of this.toolbars) {
|
||||
toolbar.applyExpanded();
|
||||
}
|
||||
}
|
||||
|
||||
frame() {
|
||||
for (let toolbar of this.toolbars) {
|
||||
for (const toolbar of this.toolbars) {
|
||||
toolbar.frame();
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user