Feature: Select; Object Tool

This commit is contained in:
Ladd 2026-01-03 18:40:04 -06:00
parent eac659822b
commit 4eec03dd1f
12 changed files with 326 additions and 162 deletions

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@ -53,3 +53,4 @@ TODO
- [ ] Feature: Lossy Rescaling To Widen Zoom (Handling overflow/underflow)
- [ ] Enhancement: Track farthest reaches, min/max in each dimension (x, y)
- [x] Task: Verify stationary pointer leads to zero pointer velocity
- [ ] Fix: Unpause panning when initiated while sim is paused

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@ -8,6 +8,11 @@ export const ACCELERATION_VECTOR_COLOR = 'rgba(0, 128, 0, 0.8)'; // optionally s
export const ACCELERATION_VECTOR_WIDTH = 1.5;
export const ACCELERATION_VECTOR_ARROWHEAD = true;
// SELECTION
export const SELECTED_GROUP_COLOR = 'rgba(0, 255, 0, 0.50)';
export const SELECTED_SINGLE_COLOR = 'rgba(0, 255, 0, 1.0)';
export const SELECTED_MARGIN = 5;
// PATH TRACES
export const PATH_TRACES_COLOR = 'object color';
export const PATH_TRACES_OPACITY = 0.8;

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@ -4,22 +4,20 @@ import {
} from './config.js';
export class Display {
sim = undefined;
scalePower = 0;
viewOrigin = {x: 0, y: 0};
constructor(sim) {
this.sim = sim;
// Create canvas that fills the window
// If the window resizes, also resize the canvas
const canvas = document.createElement('canvas')
this.canvas = canvas;
this.sim.div.appendChild(canvas);
canvas.style.position = 'absolute';
canvas.style.top = 0;
canvas.style.left = 0;
this.fullscreen();
window.addEventListener('resize', () => this.fullscreen());
if (sim) {
// Create canvas that fills the window
// If the window resizes, also resize the canvas
sim.div.appendChild(canvas);
this.fullscreen();
window.addEventListener('resize', () => this.fullscreen());
}
}
frame() {

249
object.js
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@ -9,11 +9,14 @@ import {
PATH_TRACES_DASHED_OPACITY,
PATH_TRACES_OPACITY,
PATH_TRACES_WIDTH,
SELECTED_GROUP_COLOR,
SELECTED_MARGIN,
SELECTED_SINGLE_COLOR,
VELOCITY_VECTOR_ARROWHEAD,
VELOCITY_VECTOR_COLOR,
VELOCITY_VECTOR_WIDTH,
} from './config.js';
import {add, components, direction, div, magnitude} from './vector.js';
import {add, components, direction, div, magnitude, zero} from './vector.js';
export class MassObject {
sim = undefined;
@ -21,8 +24,8 @@ export class MassObject {
mass = 0;
density = 1;
position = {x: undefined, y: undefined};
velocity = {x: 0, y: 0};
acceleration = {x: 0, y: 0};
velocity = zero;
acceleration = zero;
color = {r: undefined, g: undefined, b: undefined};
created = undefined;
forces = []; // [{x, y}]
@ -58,46 +61,21 @@ export class MassObject {
}
getAcceleration() {
let ax = 0;
let ay = 0;
for (let {x, y} of this.forces) {
ax += x;
ay += y;
}
return {
x: ax / this.mass,
y: ay / this.mass,
};
const netForce = this.forces.reduce((t, f) => add(t, f), zero);
return div(netForce, this.mass);
}
drawObject(sim) {
const {
color: {r, g, b},
position: {x, y},
velocity: {x: vx, y: vy},
acceleration,
radius,
} = this;
const {
display: {
ctx,
height: H,
width: W,
viewOrigin: {x: ox, y: oy},
}
} = sim;
const cx = ox + W / 2;
const cy = oy + H / 2;
drawPath(display) {
const {ctx} = display;
const {color: {r, g, b}} = this;
// Draw path traces
if (sim.getOption('display.traces') && this.history?.length) {
const dashedTraces = sim.getOption('display.dashedTraces');
if (this.sim.getOption('display.traces') && this.history?.length) {
const dashedTraces = this.sim.getOption('display.dashedTraces');
const opacity = dashedTraces ? PATH_TRACES_DASHED_OPACITY : PATH_TRACES_OPACITY;
ctx.strokeStyle = PATH_TRACES_COLOR === 'object color' ?
`rgba(${r}, ${g}, ${b}, ${opacity})` : PATH_TRACES_COLOR;
ctx.lineWidth = PATH_TRACES_WIDTH / this.sim.display.scale;
ctx.lineWidth = PATH_TRACES_WIDTH / display.scale;
ctx.beginPath();
let dash = false;
for (let i = 0; i < this.history.length; i++) {
@ -116,6 +94,114 @@ export class MassObject {
}
ctx.stroke();
}
}
drawArrows(display) {
const {
color: {r, g, b},
position: {x, y},
velocity: {x: vx, y: vy},
acceleration,
radius,
} = this;
const {
height: H,
width: W,
viewOrigin: {x: ox, y: oy},
} = display;
const cx = ox + W / 2;
const cy = oy + H / 2;
if (!this.alive) return;
// If the object is outside the display area, skip drawing arrows
if (Math.abs(x - cx) - radius >= W / 2 ||
Math.abs(y - cy) - radius >= H / 2) {
return;
}
// Draw arrow for the velocity
if (this.sim.getOption('display.velocity')) {
const vecScale = this.sim.getOption('display.velocityScale');
const selected = this.sim.system.getSelectedOrCreating();
const isSelected = selected?.id === this.id;
let velocity = {x: vx, y: vy};
if (isSelected) {
// If this object is being dragged by the user,
// show the pointer velocity instead of object velocity
let pointerV = this.sim.pointer.latestVelocity;
if (this.sim.getOption('compensate.timeScale')) {
pointerV = div(pointerV, this.sim.timeScale);
}
velocity = add(velocity, pointerV);
}
const speed = magnitude(velocity);
const arrowDirection = direction(velocity);
// Prevent negative numbers by adding 1
// Make arrow lengths appear consistent regardless of display scale
let arrowLength = Math.log10(speed + 1) * vecScale;
if (!this.sim.getOption('display.zoomVectors')) {
arrowLength /= display.scale;
}
// const offset = mult({x: Math.cos(
const offset = components(radius, arrowDirection)
const start = add({x, y}, offset);
const end = add(start, components(arrowLength, arrowDirection));
const style = VELOCITY_VECTOR_COLOR === 'object color' ?
`rgb(${r}, ${g}, ${b})` : VELOCITY_VECTOR_COLOR;
display.drawArrow(start.x, start.y, end.x, end.y, {
style,
width: VELOCITY_VECTOR_WIDTH,
arrowhead: VELOCITY_VECTOR_ARROWHEAD,
fill: false,
ifShort: 'head'
});
}
// Draw arrow for acceleration
if (this.sim.getOption('display.acceleration')) {
const vecScale = this.sim.getOption('display.accelerationScale');
const accel = magnitude(acceleration);
const arrowDirection = direction(acceleration);
// Prevent negative numbers by adding 1
// Make arrow lengths appear consistent regardless of display scale
let arrowLength = Math.log10(accel + 1) * vecScale;
if (!this.sim.getOption('display.zoomVectors')) {
arrowLength /= this.sim.display.scale;
}
const offset = components(radius, arrowDirection)
const start = add({x, y}, offset);
const end = add(start, components(arrowLength, arrowDirection));
const style = ACCELERATION_VECTOR_COLOR === 'object color' ?
`rgb(${r}, ${g}, ${b})` : ACCELERATION_VECTOR_COLOR;
display.drawArrow(start.x, start.y, end.x, end.y, {
style,
width: ACCELERATION_VECTOR_WIDTH,
arrowhead: ACCELERATION_VECTOR_ARROWHEAD,
fill: false,
ifShort: 'tail'
});
}
}
drawObject(display) {
const {
color: {r, g, b},
position: {x, y},
radius,
} = this;
const {
ctx,
height: H,
width: W,
viewOrigin: {x: ox, y: oy},
} = display;
const cx = ox + W / 2;
const cy = oy + H / 2;
if (!this.alive) return;
@ -153,11 +239,11 @@ export class MassObject {
const arrowDirection = Math.atan2(py - cy, px - cx);
// Length of arrow based on distance (logarithmic scale)
const distance = Math.sqrt((x - px) ** 2, (y - py) ** 2);
const arrowLength = Math.log(distance + 1) * OFFSCREEN_OBJECT_LINE_SCALE / this.sim.display.scale;
const d = Math.sqrt((x - px) ** 2, (y - py) ** 2);
const arrowLength = Math.log(d + 1) * OFFSCREEN_OBJECT_LINE_SCALE / display.scale;
const startAx = px - arrowLength * Math.cos(arrowDirection);
const startAy = py - arrowLength * Math.sin(arrowDirection);
sim.display.drawArrow(startAx, startAy, px, py, {
display.drawArrow(startAx, startAy, px, py, {
style: `rgb(${r}, ${g}, ${b})`,
width: OFFSCREEN_OBJECT_LINE_WIDTH,
arrowheadLength: OFFSCREEN_OBJECT_ARROWHEAD_LENGTH,
@ -173,73 +259,26 @@ export class MassObject {
ctx.beginPath();
ctx.arc(x, y, radius, 0, 2 * Math.PI);
ctx.fill();
// Draw arrow for the velocity
if (sim.getOption('display.velocity')) {
const vecScale = this.sim.getOption('display.velocityScale');
const selected = this.sim.system.getSelectedOrCreating();
const isSelected = selected?.id === this.id;
let velocity = {x: vx, y: vy};
if (isSelected) {
// If this object is being dragged by the user,
// show the pointer velocity instead of object velocity
let pointerV = this.sim.pointer.latestVelocity;
if (this.sim.getOption('compensate.timeScale')) {
pointerV = div(pointerV, this.sim.timeScale);
}
velocity = add(velocity, pointerV);
}
const speed = magnitude(velocity);
const arrowDirection = direction(velocity);
// Prevent negative numbers by adding 1
// TODO: Make logarithmic vector length scale optional
// Make arrow lengths appear consistent regardless of display scale
let arrowLength = Math.log10(speed + 1) * vecScale;
if (!this.sim.getOption('display.zoomVectors')) {
arrowLength /= this.sim.display.scale;
}
// const offset = mult({x: Math.cos(
const offset = components(radius, arrowDirection)
const start = add({x, y}, offset);
const end = add(start, components(arrowLength, arrowDirection));
const style = VELOCITY_VECTOR_COLOR === 'object color' ?
`rgb(${r}, ${g}, ${b})` : VELOCITY_VECTOR_COLOR;
sim.display.drawArrow(start.x, start.y, end.x, end.y, {
style,
width: VELOCITY_VECTOR_WIDTH,
arrowhead: VELOCITY_VECTOR_ARROWHEAD,
fill: false,
ifShort: 'head'
});
}
// Draw arrow for acceleration
if (sim.getOption('display.acceleration')) {
const vecScale = this.sim.getOption('display.accelerationScale');
const accel = magnitude(acceleration);
const arrowDirection = direction(acceleration);
// Prevent negative numbers by adding 1
// TODO: Make logarithmic vector length scale optional
// Make arrow lengths appear consistent regardless of display scale
let arrowLength = Math.log10(accel + 1) * vecScale;
if (!this.sim.getOption('display.zoomVectors')) {
arrowLength /= this.sim.display.scale;
}
const offset = components(radius, arrowDirection)
const start = add({x, y}, offset);
const end = add(start, components(arrowLength, arrowDirection));
const style = ACCELERATION_VECTOR_COLOR === 'object color' ?
`rgb(${r}, ${g}, ${b})` : ACCELERATION_VECTOR_COLOR;
sim.display.drawArrow(start.x, start.y, end.x, end.y, {
style,
width: ACCELERATION_VECTOR_WIDTH,
arrowhead: ACCELERATION_VECTOR_ARROWHEAD,
fill: false,
ifShort: 'tail'
});
}
}
drawSelection(display) {
const {
position: {x, y},
radius,
} = this;
const {ctx} = display;
if (!this.alive) return;
// If object is currently selected, draw a circle around it
const isInSelectedGroup = this.sim.select.selectedGroup?.some(({id}) => id === this.id);
const isSelectedSingle = this.sim.select.selectedSingle?.id === this.id;
if (isSelectedSingle || isInSelectedGroup) {
ctx.strokeStyle = isSelectedSingle ? SELECTED_SINGLE_COLOR : SELECTED_GROUP_COLOR;
ctx.beginPath();
ctx.arc(x, y, radius + SELECTED_MARGIN / display.scale, 0, 2 * Math.PI);
ctx.stroke();
}
}
}

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@ -1,33 +1,74 @@
import {copy} from './vector.js';
export class Select {
sim = undefined;
box = {
start: undefined,
end: undefined,
};
selectedSingle = undefined;
selectedGroup = [];
constructor(sim) {
this.sim = sim;
// TODO: Move this to a new Keyboard class singleton
window.addEventListener('keydown', (e) => {
switch (e.key) {
case 'Tab': {
e.preventDefault();
if (!this.selectedGroup.length) return;
const currentIdx = this.selectedGroup.indexOf(this.selectedSingle);
const newIdx = (currentIdx + 1) % this.selectedGroup.length;
this.selectedSingle = this.selectedGroup[newIdx];
break;
}
}
});
}
handlePointerDown({x: clientX, y: clientY}) {
this.box.start = this.sim.screenToSim(clientX, clientY);
this.box.end = this.box.start;
this.getSelectedObjects();
}
handlePointerMove({x: clientX, y: clientY}) {
if (!this.box.start) return;
this.box.end = this.sim.screenToSim(clientX, clientY);
}
handlePointerUp() {
console.log('selection box', {...this.box});
if (!this.box.start) return;
const start = copy(this.box.start);
const end = copy(this.box.end);
this.box.start = {
x: Math.min(start.x, end.x),
y: Math.min(start.y, end.y),
};
this.box.end = {
x: Math.max(start.x, end.x),
y: Math.max(start.y, end.y),
};
this.getSelectedObjects();
this.box = {
start: undefined,
end: undefined,
};
}
getSelectedObjects() {
const {start, end} = this.box;
if (!start) return;
this.selectedGroup = this.sim.system.filter(({position: {x, y}}) => {
return x >= start.x && x <= end.x && y >= start.y && y <= end.y;
});
// For now, first object in group is selected single
this.selectedSingle = this.selectedGroup[0] ?? undefined;
}
frame() {
if (!this.box.start) return;
this.sim.display.drawBox(this.box)
}
}

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@ -1,4 +1,6 @@
import {ModeSwitch} from './tool/modes.js';
import {ObjectTool} from './tool/object.js';
import {ObjectsTool} from './tool/objects.js';
import {OptionsTool} from './tool/options.js';
import {PlayPause} from './tool/play-pause.js';
import {UtilityTool} from './tool/utility.js';
@ -7,43 +9,40 @@ import {ToolbarGroup} from './toolbar-group.js';
import {Toolbar} from './toolbar.js';
export function initializeTools(sim) {
sim.toolbars = {
tools: new Toolbar(sim, 'Tools')
.addTool(new Zoom())
.addTool(new PlayPause()),
modes: new Toolbar(sim, 'Modes')
.addTool(new ModeSwitch()),
utils: new Toolbar(sim, 'Utils', {expanded: false})
.addTool(new UtilityTool()),
options: new Toolbar(sim, 'Options')
.addTool(new OptionsTool([
'pauseDuring',
'display',
'compensate',
])),
params: new Toolbar(sim, 'Params')
.addTool(new OptionsTool([
'param'
])),
debug: new Toolbar(sim, 'Debug', {expanded: false})
.addTool(new OptionsTool([
'debug'
])),
};
const {tools, modes, options, params, debug, utils} = sim.toolbars;
sim.toolbarGroups = {
left: new ToolbarGroup(sim)
.addToolbar(tools)
.addToolbar(modes)
.addToolbar(utils),
.addToolbar(new Toolbar(sim, 'Tools')
.addTool(new Zoom())
.addTool(new PlayPause())
)
.addToolbar(new Toolbar(sim, 'Modes')
.addTool(new ModeSwitch())
)
.addToolbar(new Toolbar(sim, 'Utils', {expanded: false})
.addTool(new UtilityTool())
)
.addToolbar(new Toolbar(sim, 'Objects')
.addTool(new ObjectsTool()),
),
right: new ToolbarGroup(sim).topRight()
.addToolbar(options)
.addToolbar(params)
.addToolbar(debug),
.addToolbar(new Toolbar(sim, 'Options')
.addTool(new OptionsTool(['pauseDuring', 'display', 'compensate']))
)
.addToolbar(new Toolbar(sim, 'Params')
.addTool(new OptionsTool([
'param'
])),
)
.addToolbar(new Toolbar(sim, 'Debug', {expanded: false})
.addTool(new OptionsTool(['debug'])),
)
.addToolbar(new Toolbar(sim, 'Object')
.addTool(new ObjectTool()),
),
};
for (const id in sim.toolbars) {
const toolbar = sim.toolbars[id];
toolbar.applyExpanded();
for (const groupName in sim.toolbarGroups) {
const group = sim.toolbarGroups[groupName];
group.applyExpanded();
}
}

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@ -27,6 +27,12 @@ div[id=simulator] {
width: 100%;
}
div[id=simulator] > canvas {
position: absolute;
top: 0;
left: 0;
}
/* normal toolbar group */
div.lhg-toolbar-group div.lhg-tool {
width: 12em;
@ -138,10 +144,3 @@ div.lhg-option-group {
display: flex;
flex-wrap: wrap;
}
/*
div.lhg-option-group > * {
display: inline-block;
vertical-align: top;
}
*/

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@ -317,7 +317,11 @@ export class System {
}
drawObjects() {
this.forEachObject(obj => obj.drawObject(this.sim), {alive: null});
// Draw all paths, all objects, and then all arrows
this.forEachObject(obj => obj.drawPath(this.sim.display), {alive: null});
this.forEachObject(obj => obj.drawObject(this.sim.display), {alive: true});
this.forEachObject(obj => obj.drawSelection(this.sim.display), {alive: true});
this.forEachObject(obj => obj.drawArrows(this.sim.display), {alive: true});
}
// cb: (acc, obj, idx) => {}
@ -332,6 +336,18 @@ export class System {
return acc;
}
// cb: (obj, idx) => boolean
filter(cb, opts) {
let objects = [];
this.forEachObject((obj, idx) => {
const ret = cb(obj, idx);
if (ret) {
objects.push(obj);
}
}, opts);
return objects;
}
computeForces() {
const gravity = this.sim.getOption('param.gravity');
if (this.objects.length < 2) return;

49
tool/object.js Normal file
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@ -0,0 +1,49 @@
import {Display} from '../display.js';
import {Tool} from '../tool.js';
import {div, sub} from '../vector.js';
export class ObjectTool extends Tool {
selected = undefined;
display = undefined;
textEl = undefined;
setContainer(container) {
super.setContainer(container);
}
constructor() {
super();
this.display = new Display();
this.display.canvas.width = 150;
this.display.canvas.height = 150;
this.textEl = document.createElement('div');
this.div.appendChild(this.textEl);
this.div.appendChild(this.display.canvas);
}
frame() {
this.display.frame();
const obj = this.sim.select.selectedSingle;
this.textEl.innerHTML = `obj id: ${obj?.id}`;
if (!obj) return;
// Show object details
// Distance from center of screen
// Render the object
// Set up this.display.viewOrigin
const {radius, position} = obj;
const widthRatio = Math.abs(2 * radius) / this.display.canvas.width;
const heightRatio = Math.abs(2 * radius) / this.display.canvas.height;
const ratio = Math.max(widthRatio, heightRatio) * 2;
this.display.scalePower = Math.log2(1 / ratio);
this.display.viewOrigin = sub(position,
div({x: this.display.width, y: this.display.height}, 2));
obj.drawObject(this.display);
obj.drawArrows(this.display);
}
}

11
tool/objects.js Normal file
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@ -0,0 +1,11 @@
import {Tool} from '../tool.js';
export class ObjectsTool extends Tool {
setContainer(container) {
super.setContainer(container);
}
constructor() {
super();
}
}

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@ -24,8 +24,8 @@ export class Zoom extends Tool {
});
}
constructor(container) {
super(container);
constructor() {
super();
const currentScale = document.createElement('button')
const zoomOut = document.createElement('button');

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@ -28,8 +28,14 @@ export class ToolbarGroup {
return this;
}
applyExpanded() {
for (const toolbar of this.toolbars) {
toolbar.applyExpanded();
}
}
frame() {
for (let toolbar of this.toolbars) {
for (const toolbar of this.toolbars) {
toolbar.frame();
}
}