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12 changed files with 93 additions and 321 deletions

2
.gitignore vendored
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@ -1 +1 @@
*.sw[po]
*.swp

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@ -1,13 +1,9 @@
export const MASS_CREATION_RATE = 0.001;
export const DISPLAY_OBJECTS_INFO = false;
export const DISPLAY_CURSOR_INFO = false;
export const DISPLAY_CANVAS_SIZE = false;
export const DISPLAY_CURRENT_SCALE = true;
export const DISPLAY_CURRENT_MODE = false;
export const DISPLAY_VELOCITY_VECTORS = true;
export const MASS_CREATION_RATE = 0.001;
export const POINTER_HISTORY_SIZE = 15;
export const VELOCITY_VECTOR_SCALE = 0.1;
export const POINTER_HISTORY_SIZE = 20;
export const VELOCITY_VECTOR_SCALE = 0.2;
export const VELOCITY_VECTOR_COLOR = 'rgb(150, 150, 150)'; // optionally set to 'object color'
export const VELOCITY_VECTOR_WIDTH = 1.5;
export const VELOCITY_VECTOR_ARROWHEAD = true;
@ -17,14 +13,8 @@ export const MOTION_TIME_SCALE = 0.001;
export const OFFSCREEN_OBJECT_LINE_SCALE = 7;
export const OFFSCREEN_OBJECT_LINE_WIDTH = 2;
export const OFFSCREEN_OBJECT_ARROWHEAD_LENGTH = 15;
export const ZOOM_IN_FACTOR = 1;
export const ZOOM_OUT_FACTOR = -1;
export const SCALE_POWER_MAX = 8;
export const SCALE_POWER_MIN = -8;
export const PAN_VELOCITY_SCALE_FACTOR = 1E-3;
export const PAN_DRAG = 1;
export const ZOOM_IN_FACTOR = 2;
export const ZOOM_OUT_FACTOR = 0.5;
export const SCALE_MAX = 256;
export const SCALE_MIN = 1/256;
export const DRAGGABLE_ELEMENT_CLASSNAME = 'lhg-draggable-element';
export const MODE_MASS_GENERATION = 'mass-gen';
export const MODE_PAN_VIEW = 'pan-view';

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@ -8,12 +8,11 @@ import {
OFFSCREEN_OBJECT_LINE_SCALE,
OFFSCREEN_OBJECT_LINE_WIDTH,
OFFSCREEN_OBJECT_ARROWHEAD_LENGTH,
DISPLAY_CANVAS_SIZE,
} from './config.js';
export class Display {
sim = undefined;
scalePower = 0;
scale = 1;
viewOrigin = {x: 0, y: 0};
constructor(sim) {
@ -30,10 +29,6 @@ export class Display {
window.addEventListener('resize', () => this.fullscreen());
}
get scale() {
return 2 ** this.scalePower;
}
get ctx() {
const ctx = this.canvas.getContext("2d");
ctx.resetTransform();
@ -60,9 +55,7 @@ export class Display {
fullscreen() {
this.canvas.width = document.documentElement.clientWidth;
this.canvas.height = document.documentElement.clientHeight;
if (DISPLAY_CANVAS_SIZE) {
this.sim.info['Canvas'] = `${this.canvas.width} x ${this.canvas.height}`;
}
// this.info['Canvas'] = `${this.canvas.width} x ${this.canvas.height}`;
}
fillCanvas() {

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@ -20,17 +20,6 @@ div[id=simulator] {
left: 0;
width: 100%;
}
button {
width: 8em;
padding-left: 0.5em;
padding-left: 0.5em;
}
button.wide {
width: 16em;
}
</style>
<script type="module">
import { Sim } from './simulator.js';

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@ -60,6 +60,7 @@ export class Objects {
}
}
handlePointerDown({x, y}) {
// If pointer is touching an object, select the object
const touchingObject = this.objectAtLocation(x, y);
@ -77,18 +78,6 @@ export class Objects {
this.deselect();
}
handlePointerMove({x, y, vx, vy}) {
// If the cursor moves while creating an object, or while an object is selected,
// update the position and velocity of the object
const obj = this.sim.objects.getSelectedOrCreating();
if (obj !== undefined) {
obj.position.x = x;
obj.position.y = y;
obj.velocity.x = vx;
obj.velocity.y = vy;
}
}
computeFrame(elapsedTime) {
// If we're creating an object, increment its mass
// with the mass creation rate accelerating over time

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@ -4,9 +4,6 @@ import {
ZOOM_OUT_FACTOR,
DISPLAY_CURSOR_INFO,
DRAGGABLE_ELEMENT_CLASSNAME,
MODE_MASS_GENERATION,
MODE_PAN_VIEW,
PAN_VELOCITY_SCALE_FACTOR,
} from './config.js';
function dispatchEvent(target, eventType, data) {
@ -19,8 +16,6 @@ export class Pointer {
pointerHistory = [];
draggingElement = undefined;
panning = undefined;
suppressClick = false;
constructor(sim) {
this.sim = sim;
@ -32,26 +27,26 @@ export class Pointer {
if (DISPLAY_CURSOR_INFO) {
this.sim.info['pointermove'] = [`${e.clientX}, `, `${e.clientY}`];
}
if (this.draggingElement) {
// e.preventDefault();
this.draggingElement.dragging.pointerEnd = {
x: e.clientX,
y: e.clientY,
};
} else {
// const {x, y} = this.sim.screenToSim(e.clientX, e.clientY);
this.handlePointerMove({x: e.clientX, y: e.clientY});
const {x, y} = this.sim.screenToSim(e.clientX, e.clientY);
this.handlePointerMove({x, y});
}
});
el.addEventListener('pointerdown', e => {
// If this is a child of a draggable element, handle dragging
// e.preventDefault();
let target = e.target;
while (target && !target.classList.contains(DRAGGABLE_ELEMENT_CLASSNAME)) {
target = target.parentElement;
}
if (target?.classList.contains(DRAGGABLE_ELEMENT_CLASSNAME)) {
// e.preventDefault();
this.draggingElement = target;
this.draggingElement.dragging = {
elementStart: {
@ -73,7 +68,7 @@ export class Pointer {
});
el.addEventListener('pointerup', e => {
this.clearPointerHistory();
// e.preventDefault();
if (this.draggingElement) {
this.draggingElement.dragging = undefined;
this.draggingElement = undefined;
@ -83,10 +78,16 @@ export class Pointer {
}
});
el.addEventListener('click', e => {
// e.preventDefault();
});
// Monitor wheel events
el.addEventListener('wheel', e => {
// e.preventDefault();
// Wheel scroll down => positive deltaY => ZOOM IN
const factor = e.deltaY > 0 ? ZOOM_IN_FACTOR : ZOOM_OUT_FACTOR;
this.sim.scheduleZoom({x: e.clientX, y: e.clientY}, factor);
this.sim.scheduleZoom(this.sim.screenToSim(e.clientX, e.clientY), factor);
});
}
@ -119,73 +120,31 @@ export class Pointer {
}
handlePointerDown({x, y}) {
if (this.sim.isCurrentMode(MODE_MASS_GENERATION)) {
this.clearPointerHistory();
this.updatePointer({x, y});
this.sim.objects.handlePointerDown({x, y});
} else if (this.sim.isCurrentMode(MODE_PAN_VIEW)) {
this.panning = {
gathering: true,
viewOriginStart: this.sim.display.viewOrigin,
pointerStart: {x, y},
pointerCurrent: {x, y},
velocity: this.getPointerVelocity(),
};
}
}
handlePointerUp({x, y}) {
this.clearPointerHistory();
if (this.sim.isCurrentMode(MODE_MASS_GENERATION)) {
// TODO: Conditional?
this.sim.objects.handlePointerUp({x, y});
} else if (this.sim.isCurrentMode(MODE_PAN_VIEW)) {
if (this.panning?.gathering) {
this.panning.gathering = false;
}
}
}
// Handle cursor (mouse or touch) movement
// TODO: If e.touches.length > 1, user may be engaging pinch to zoom
handlePointerMove({x: clientX, y: clientY}) {
if (this.sim.isCurrentMode(MODE_MASS_GENERATION)) {
this.updatePointer({ x: clientX, y: clientY });
const {x, y} = this.sim.screenToSim(clientX, clientY);
const velocity = this.getPointerVelocity();
// Convert pointer velocity to sim internal scale
const vx = velocity.x / this.sim.display.scale;
const vy = velocity.y / this.sim.display.scale;
this.sim.objects.handlePointerMove({x, y, vx, vy});
handlePointerMove({x, y}) {
this.updatePointer({x, y});
const {x: vx, y: vy} = this.getPointerVelocity();
} else if (this.sim.isCurrentMode(MODE_PAN_VIEW)) {
if (this.panning?.gathering) {
this.updatePointer({ x: clientX, y: clientY });
this.panning.pointerCurrent = {x: clientX, y: clientY};
this.panning.velocity = this.getPointerVelocity();
}
}
}
computeFrame(elapsedTime) {
// Add another entry for the current pointer position
if (this.pointerHistory?.length) {
const currentPointer = this.pointerHistory[this.pointerHistory.length - 1];
this.updatePointer(currentPointer);
}
// Apply update to viewOrigin based on panning
if (!this.sim.isCurrentMode(MODE_PAN_VIEW)) {
this.panning = undefined;
return;
}
if (this.panning) {
const {pointerStart, pointerCurrent, viewOriginStart, velocity} = this.sim.pointer.panning;
// Convert pointer velocity to sim internal scale
const vx = velocity.x / this.sim.display.scale;
const vy = velocity.y / this.sim.display.scale;
this.panning.viewOriginStart = this.sim.display.viewOrigin;
this.panning.pointerStart = pointerCurrent;
// const speed = Math.sqrt(velocity.x ** 2 + velocity.y ** 2);
this.sim.display.viewOrigin.x -= vx * elapsedTime * PAN_VELOCITY_SCALE_FACTOR;
this.sim.display.viewOrigin.y -= vy * elapsedTime * PAN_VELOCITY_SCALE_FACTOR;
// If the cursor moves while creating an object, or while an object is selected,
// update the position and velocity of the object
const obj = this.sim.objects.getSelectedOrCreating();
if (obj !== undefined) {
obj.position.x = x;
obj.position.y = y;
obj.velocity.x = vx;
obj.velocity.y = vy;
}
}
}

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@ -3,15 +3,8 @@ import { Overlay } from './overlay.js';
import { Pointer } from './pointer.js';
import { Objects } from './objects.js';
import { Toolbar } from './toolbar.js';
import { PlayPause } from './tool/play-pause.js';
import { Zoom } from './tool/zoom.js';
import { ModeSwitch } from './tool/modes.js';
import {
SCALE_POWER_MAX,
SCALE_POWER_MIN,
DISPLAY_CURRENT_SCALE,
DISPLAY_CURRENT_MODE,
} from './config.js';
import { PlayPause } from './tools/play-pause.js';
import { SCALE_MAX, SCALE_MIN} from './config.js';
export class Sim {
info = {};
@ -24,8 +17,6 @@ export class Sim {
pointer = undefined;
objects = undefined;
isCurrentMode = () => false;
init(divId) {
this.divId = divId;
const div = document.getElementById(this.divId);
@ -33,43 +24,32 @@ export class Sim {
this.display = new Display(this);
this.overlay = new Overlay(this);
this.objects = new Objects(this);
this.pointer = new Pointer(this);
this.objects = new Objects(this);
this.toolbar = new Toolbar(this);
// Set up toolbar
this.toolbar.addTool(new Zoom(this.toolbar));
this.toolbar.addTool(new PlayPause(this.toolbar));
this.toolbar.addTool(new ModeSwitch(this.toolbar));
// Initiate main loop
this.time = document.timeline.currentTime;
requestAnimationFrame(t => this.loop(t));
}
// It's better not to change the scale in the middle of possible frame calculations,
// so use this to schedule it and let the event loop pick it up.
scheduleZoom({x, y}, factor) {
this.nextZoom = {x, y, factor};
}
zoom({x: screenX, y: screenY, factor}) {
const {x, y} = this.screenToSim(screenX, screenY);
zoom({x, y, factor}) {
// x, y are the mouse coordinates, which should be the center of the new view frame
// the new view origin should be x, y minus half the new view width and height
// compute new scale
this.display.scalePower += factor > 0 ? 1 : -1;
if (this.display.scalePower > SCALE_POWER_MAX) this.display.scalePower = SCALE_POWER_MAX;
if (this.display.scalePower < SCALE_POWER_MIN) this.display.scalePower = SCALE_POWER_MIN;
this.display.scale = this.display.scale * factor;
if (this.display.scale > SCALE_MAX) this.display.scale = SCALE_MAX;
if (this.display.scale < SCALE_MIN) this.display.scale = SCALE_MIN;
// compute coordinates of new view frame
this.display.viewOrigin.x = x - this.display.width / 2;
this.display.viewOrigin.y = y - this.display.height / 2;
this.pointer.clearPointerHistory();
if (this.pointer.panning) {
this.pointer.panning = undefined;
// TODO: Maybe rescale velocity
}
}
// Transform display coordinates to simulator coordinates using scale and viewOrigin
@ -89,30 +69,16 @@ export class Sim {
loop(currentTime) {
const elapsedTime = currentTime - this.time;
this.time = currentTime;
if (DISPLAY_CURRENT_MODE) {
this.info['Mode'] = this.getCurrentMode();
}
if (this.nextZoom) {
this.zoom(this.nextZoom);
this.nextZoom = undefined;
}
if (DISPLAY_CURRENT_SCALE) {
const scale = 2 ** Math.abs(this.display.scalePower);
this.info['Scale'] = this.display.scalePower >= 0 ? `${scale}` : `1/${scale}`;
}
this.pointer.computeFrame(elapsedTime);
this.info['scale'] = this.display.scale;
this.objects.computeFrame(elapsedTime);
this.overlay.updateDraggable();
this.overlay.renderInfo();
this.display.fillCanvas();
this.display.drawObjects();
this.overlay.updateDraggable();
this.overlay.renderInfo();
requestAnimationFrame(t => this.loop(t));
}
}

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@ -17,8 +17,8 @@ export class Tool {
div.style.top = 0;
div.style.left = 0;
div.style.border = '1px #0fb solid';
div.style.margin = '25px';
div.style.padding = '25px';
div.style.margin = '5px';
div.style.padding = '5px';
div.classList.add(DRAGGABLE_ELEMENT_CLASSNAME);
}

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@ -1,66 +0,0 @@
// Mode Switcher
import { Tool } from '../tool.js';
import {
MODE_MASS_GENERATION,
MODE_PAN_VIEW,
} from '../config.js';
export class ModeSwitch extends Tool {
currentMode = undefined;
modes = [
[MODE_MASS_GENERATION, 'Generate Mass'],
[MODE_PAN_VIEW, 'Pan View'],
];
buttons = [];
constructor(toolbar) {
super(toolbar);
const [[currentModeID, _]] = this.modes;
this.currentMode = currentModeID;
const modesDiv = document.createElement('div');
const titleDiv = document.createElement('div');
this.div.appendChild(titleDiv);
this.div.appendChild(modesDiv);
titleDiv.innerHTML = `<h2>Modes</h2>`;
// Since we have a heading, we need to reduce top padding
this.div.style.paddingTop = '0px';
modesDiv.style.display = 'flex';
modesDiv.style.flexDirection = 'column';
for (let [modeID, modeTitle] of this.modes) {
const button = document.createElement('button');
this.buttons.push(button);
button.modeID = modeID;
modesDiv.appendChild(button);
button.innerHTML = `<h3>${modeTitle}</h3>`;
button.classList.add('wide');
button.addEventListener('click', (e) => {
if (this.currentMode !== modeID) {
this.currentMode = modeID;
this.setModesOpacity();
}
});
}
this.setModesOpacity();
// Add global method to get current mode / check mode
this.sim.getCurrentMode = () => this.currentMode;
this.sim.isCurrentMode = (modeID) => modeID === this.currentMode;
}
setModesOpacity() {
for (let button of this.buttons) {
button.style.opacity = button.modeID === this.currentMode ? '50%' : '100%';
}
}
// TODO: on enter / on leave mode / some sort of callbacks on mode transitions
}

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@ -1,47 +0,0 @@
import { Tool } from '../tool.js';
export class PlayPause extends Tool {
playHTML = '<h2>Play</h2>';
pauseHTML = '<h2>Pause</h2>';
constructor(toolbar) {
super(toolbar);
const pauseButton = document.createElement('button');
const playButton = document.createElement('button');
this.div.appendChild(pauseButton);
this.div.appendChild(playButton);
pauseButton.innerHTML = this.pauseHTML;
playButton.innerHTML = this.playHTML;
pauseButton.style.opacity = this.sim.playing ? '100%' : '50%';
playButton.style.opacity = this.sim.playing ? '50%' : '100%';
pauseButton.addEventListener('click', (e) => {
e.stopPropagation();
if (this.playing) {
this.playing = false;
pauseButton.style.opacity = '50%';
playButton.style.opacity = '100%';
}
});
playButton.addEventListener('click', (e) => {
if (!this.playing) {
this.playing = true;
pauseButton.style.opacity = '100%';
playButton.style.opacity = '50%';
}
});
}
get playing() {
return this.sim.playing;
}
set playing(playing) {
return this.sim.playing = playing;
}
}

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@ -1,41 +0,0 @@
import { Tool } from '../tool.js';
import {
ZOOM_IN_FACTOR,
ZOOM_OUT_FACTOR,
} from '../config.js';
export class Zoom extends Tool {
constructor(toolbar) {
super(toolbar);
const zoomOut = document.createElement('button');
const zoomIn = document.createElement('button');
for (let b of [zoomIn, zoomOut]) {
// b.style.width = '100px';
// b.style.height = '50px';
// b.style['padding-left'] = '25px';
// b.style['padding-right'] = '25px';
}
this.div.appendChild(zoomOut);
this.div.appendChild(zoomIn);
zoomOut.innerHTML = '<h2>Zoom<br>-<br>Out</h2>';
zoomIn.innerHTML = '<h2>Zoom<br>+<br>In</h2>';
zoomOut.addEventListener('click', (e) => {
// Aim at center of view
const x = this.sim.display.width * this.sim.display.scale / 2;
const y = this.sim.display.height * this.sim.display.scale / 2;
this.sim.scheduleZoom({x, y}, ZOOM_OUT_FACTOR);
});
zoomIn.addEventListener('click', (e) => {
// Aim at center of view
const x = this.sim.display.width * this.sim.display.scale / 2;
const y = this.sim.display.height * this.sim.display.scale / 2;
this.sim.scheduleZoom({x, y}, ZOOM_IN_FACTOR);
});
}
}

40
tools/play-pause.js Normal file
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@ -0,0 +1,40 @@
import { Tool } from '../tool.js';
export class PlayPause extends Tool {
playHTML = 'Play';
pauseHTML = 'Pause';
constructor(toolbar) {
super(toolbar);
// For now, use a regular button
const button = document.createElement('button');
button.style.width = '50px';
button.style.height = '50px';
this.div.appendChild(button);
if (this.playing) {
button.innerHTML = this.pauseHTML;
} else {
button.innerHTML = this.playHTML;
}
button.addEventListener('click', (e) => {
e.stopPropagation();
if (this.playing) {
button.innerHTML = this.playHTML;
this.playing = false;
} else {
button.innerHTML = this.pauseHTML;
this.playing = true;
}
});
}
get playing() {
return this.sim.playing;
}
set playing(playing) {
return this.sim.playing = playing;
}
}