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4bb91d664d
| Author | SHA1 | Date | |
|---|---|---|---|
| 4bb91d664d | |||
| c53a4e9393 | |||
| b76adc6941 | |||
| 2dc55377d3 | |||
| da250955fe | |||
| 2fb8a8fb71 | |||
| ee28aab9bf |
2
.gitignore
vendored
2
.gitignore
vendored
@ -1 +1 @@
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*.swp
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*.sw[po]
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24
config.js
24
config.js
@ -1,9 +1,13 @@
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export const MASS_CREATION_RATE = 0.001;
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export const DISPLAY_OBJECTS_INFO = false;
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export const DISPLAY_CURSOR_INFO = false;
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export const DISPLAY_CANVAS_SIZE = false;
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export const DISPLAY_CURRENT_SCALE = true;
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export const DISPLAY_CURRENT_MODE = false;
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export const DISPLAY_VELOCITY_VECTORS = true;
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export const POINTER_HISTORY_SIZE = 20;
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export const VELOCITY_VECTOR_SCALE = 0.2;
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export const MASS_CREATION_RATE = 0.001;
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export const POINTER_HISTORY_SIZE = 15;
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export const VELOCITY_VECTOR_SCALE = 0.1;
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export const VELOCITY_VECTOR_COLOR = 'rgb(150, 150, 150)'; // optionally set to 'object color'
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export const VELOCITY_VECTOR_WIDTH = 1.5;
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export const VELOCITY_VECTOR_ARROWHEAD = true;
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@ -13,8 +17,14 @@ export const MOTION_TIME_SCALE = 0.001;
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export const OFFSCREEN_OBJECT_LINE_SCALE = 7;
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export const OFFSCREEN_OBJECT_LINE_WIDTH = 2;
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export const OFFSCREEN_OBJECT_ARROWHEAD_LENGTH = 15;
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export const ZOOM_IN_FACTOR = 2;
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export const ZOOM_OUT_FACTOR = 0.5;
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export const SCALE_MAX = 256;
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export const SCALE_MIN = 1/256;
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export const ZOOM_IN_FACTOR = 1;
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export const ZOOM_OUT_FACTOR = -1;
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export const SCALE_POWER_MAX = 8;
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export const SCALE_POWER_MIN = -8;
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export const PAN_VELOCITY_SCALE_FACTOR = 1E-3;
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export const PAN_DRAG = 1;
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export const DRAGGABLE_ELEMENT_CLASSNAME = 'lhg-draggable-element';
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export const MODE_MASS_GENERATION = 'mass-gen';
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export const MODE_PAN_VIEW = 'pan-view';
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11
display.js
11
display.js
@ -8,11 +8,12 @@ import {
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OFFSCREEN_OBJECT_LINE_SCALE,
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OFFSCREEN_OBJECT_LINE_WIDTH,
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OFFSCREEN_OBJECT_ARROWHEAD_LENGTH,
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DISPLAY_CANVAS_SIZE,
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} from './config.js';
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export class Display {
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sim = undefined;
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scale = 1;
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scalePower = 0;
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viewOrigin = {x: 0, y: 0};
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constructor(sim) {
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@ -29,6 +30,10 @@ export class Display {
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window.addEventListener('resize', () => this.fullscreen());
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}
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get scale() {
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return 2 ** this.scalePower;
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}
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get ctx() {
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const ctx = this.canvas.getContext("2d");
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ctx.resetTransform();
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@ -55,7 +60,9 @@ export class Display {
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fullscreen() {
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this.canvas.width = document.documentElement.clientWidth;
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this.canvas.height = document.documentElement.clientHeight;
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// this.info['Canvas'] = `${this.canvas.width} x ${this.canvas.height}`;
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if (DISPLAY_CANVAS_SIZE) {
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this.sim.info['Canvas'] = `${this.canvas.width} x ${this.canvas.height}`;
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}
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}
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fillCanvas() {
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11
index.html
11
index.html
@ -20,6 +20,17 @@ div[id=simulator] {
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left: 0;
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width: 100%;
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}
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button {
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width: 8em;
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padding-left: 0.5em;
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padding-left: 0.5em;
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}
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button.wide {
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width: 16em;
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}
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</style>
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<script type="module">
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import { Sim } from './simulator.js';
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13
objects.js
13
objects.js
@ -60,7 +60,6 @@ export class Objects {
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}
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}
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handlePointerDown({x, y}) {
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// If pointer is touching an object, select the object
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const touchingObject = this.objectAtLocation(x, y);
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@ -78,6 +77,18 @@ export class Objects {
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this.deselect();
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}
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handlePointerMove({x, y, vx, vy}) {
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// If the cursor moves while creating an object, or while an object is selected,
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// update the position and velocity of the object
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const obj = this.sim.objects.getSelectedOrCreating();
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if (obj !== undefined) {
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obj.position.x = x;
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obj.position.y = y;
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obj.velocity.x = vx;
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obj.velocity.y = vy;
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}
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}
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computeFrame(elapsedTime) {
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// If we're creating an object, increment its mass
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// with the mass creation rate accelerating over time
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101
pointer.js
101
pointer.js
@ -4,6 +4,9 @@ import {
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ZOOM_OUT_FACTOR,
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DISPLAY_CURSOR_INFO,
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DRAGGABLE_ELEMENT_CLASSNAME,
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MODE_MASS_GENERATION,
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MODE_PAN_VIEW,
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PAN_VELOCITY_SCALE_FACTOR,
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} from './config.js';
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function dispatchEvent(target, eventType, data) {
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@ -16,6 +19,8 @@ export class Pointer {
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pointerHistory = [];
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draggingElement = undefined;
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panning = undefined;
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suppressClick = false;
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constructor(sim) {
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this.sim = sim;
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@ -27,26 +32,26 @@ export class Pointer {
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if (DISPLAY_CURSOR_INFO) {
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this.sim.info['pointermove'] = [`${e.clientX}, `, `${e.clientY}`];
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}
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if (this.draggingElement) {
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// e.preventDefault();
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this.draggingElement.dragging.pointerEnd = {
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x: e.clientX,
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y: e.clientY,
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};
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} else {
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const {x, y} = this.sim.screenToSim(e.clientX, e.clientY);
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this.handlePointerMove({x, y});
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// const {x, y} = this.sim.screenToSim(e.clientX, e.clientY);
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this.handlePointerMove({x: e.clientX, y: e.clientY});
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}
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});
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el.addEventListener('pointerdown', e => {
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// e.preventDefault();
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// If this is a child of a draggable element, handle dragging
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let target = e.target;
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while (target && !target.classList.contains(DRAGGABLE_ELEMENT_CLASSNAME)) {
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target = target.parentElement;
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}
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if (target?.classList.contains(DRAGGABLE_ELEMENT_CLASSNAME)) {
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// e.preventDefault();
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this.draggingElement = target;
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this.draggingElement.dragging = {
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elementStart: {
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@ -68,7 +73,7 @@ export class Pointer {
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});
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el.addEventListener('pointerup', e => {
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// e.preventDefault();
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this.clearPointerHistory();
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if (this.draggingElement) {
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this.draggingElement.dragging = undefined;
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this.draggingElement = undefined;
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@ -78,16 +83,10 @@ export class Pointer {
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}
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});
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el.addEventListener('click', e => {
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// e.preventDefault();
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});
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// Monitor wheel events
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el.addEventListener('wheel', e => {
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// e.preventDefault();
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// Wheel scroll down => positive deltaY => ZOOM IN
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const factor = e.deltaY > 0 ? ZOOM_IN_FACTOR : ZOOM_OUT_FACTOR;
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this.sim.scheduleZoom(this.sim.screenToSim(e.clientX, e.clientY), factor);
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this.sim.scheduleZoom({x: e.clientX, y: e.clientY}, factor);
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});
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}
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@ -120,31 +119,73 @@ export class Pointer {
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}
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handlePointerDown({x, y}) {
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this.clearPointerHistory();
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this.updatePointer({x, y});
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this.sim.objects.handlePointerDown({x, y});
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if (this.sim.isCurrentMode(MODE_MASS_GENERATION)) {
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this.sim.objects.handlePointerDown({x, y});
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} else if (this.sim.isCurrentMode(MODE_PAN_VIEW)) {
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this.panning = {
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gathering: true,
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viewOriginStart: this.sim.display.viewOrigin,
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pointerStart: {x, y},
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pointerCurrent: {x, y},
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velocity: this.getPointerVelocity(),
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};
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}
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}
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handlePointerUp({x, y}) {
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// TODO: Conditional?
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this.sim.objects.handlePointerUp({x, y});
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this.clearPointerHistory();
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if (this.sim.isCurrentMode(MODE_MASS_GENERATION)) {
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this.sim.objects.handlePointerUp({x, y});
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} else if (this.sim.isCurrentMode(MODE_PAN_VIEW)) {
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if (this.panning?.gathering) {
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this.panning.gathering = false;
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}
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}
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}
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// Handle cursor (mouse or touch) movement
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// TODO: If e.touches.length > 1, user may be engaging pinch to zoom
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handlePointerMove({x, y}) {
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this.updatePointer({x, y});
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const {x: vx, y: vy} = this.getPointerVelocity();
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handlePointerMove({x: clientX, y: clientY}) {
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if (this.sim.isCurrentMode(MODE_MASS_GENERATION)) {
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this.updatePointer({ x: clientX, y: clientY });
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const {x, y} = this.sim.screenToSim(clientX, clientY);
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const velocity = this.getPointerVelocity();
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// Convert pointer velocity to sim internal scale
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const vx = velocity.x / this.sim.display.scale;
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const vy = velocity.y / this.sim.display.scale;
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this.sim.objects.handlePointerMove({x, y, vx, vy});
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// If the cursor moves while creating an object, or while an object is selected,
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// update the position and velocity of the object
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const obj = this.sim.objects.getSelectedOrCreating();
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if (obj !== undefined) {
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obj.position.x = x;
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obj.position.y = y;
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obj.velocity.x = vx;
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obj.velocity.y = vy;
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} else if (this.sim.isCurrentMode(MODE_PAN_VIEW)) {
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if (this.panning?.gathering) {
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this.updatePointer({ x: clientX, y: clientY });
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this.panning.pointerCurrent = {x: clientX, y: clientY};
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this.panning.velocity = this.getPointerVelocity();
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}
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}
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}
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computeFrame(elapsedTime) {
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// Add another entry for the current pointer position
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if (this.pointerHistory?.length) {
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const currentPointer = this.pointerHistory[this.pointerHistory.length - 1];
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this.updatePointer(currentPointer);
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}
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// Apply update to viewOrigin based on panning
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if (!this.sim.isCurrentMode(MODE_PAN_VIEW)) {
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this.panning = undefined;
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return;
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}
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if (this.panning) {
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const {pointerStart, pointerCurrent, viewOriginStart, velocity} = this.sim.pointer.panning;
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// Convert pointer velocity to sim internal scale
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const vx = velocity.x / this.sim.display.scale;
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const vy = velocity.y / this.sim.display.scale;
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this.panning.viewOriginStart = this.sim.display.viewOrigin;
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this.panning.pointerStart = pointerCurrent;
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// const speed = Math.sqrt(velocity.x ** 2 + velocity.y ** 2);
|
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this.sim.display.viewOrigin.x -= vx * elapsedTime * PAN_VELOCITY_SCALE_FACTOR;
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this.sim.display.viewOrigin.y -= vy * elapsedTime * PAN_VELOCITY_SCALE_FACTOR;
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}
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}
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}
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54
simulator.js
54
simulator.js
@ -3,8 +3,15 @@ import { Overlay } from './overlay.js';
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import { Pointer } from './pointer.js';
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import { Objects } from './objects.js';
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import { Toolbar } from './toolbar.js';
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import { PlayPause } from './tools/play-pause.js';
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import { SCALE_MAX, SCALE_MIN} from './config.js';
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import { PlayPause } from './tool/play-pause.js';
|
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import { Zoom } from './tool/zoom.js';
|
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import { ModeSwitch } from './tool/modes.js';
|
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import {
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SCALE_POWER_MAX,
|
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SCALE_POWER_MIN,
|
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DISPLAY_CURRENT_SCALE,
|
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DISPLAY_CURRENT_MODE,
|
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} from './config.js';
|
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|
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export class Sim {
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info = {};
|
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@ -17,6 +24,8 @@ export class Sim {
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pointer = undefined;
|
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objects = undefined;
|
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|
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isCurrentMode = () => false;
|
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|
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init(divId) {
|
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this.divId = divId;
|
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const div = document.getElementById(this.divId);
|
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@ -24,32 +33,43 @@ export class Sim {
|
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|
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this.display = new Display(this);
|
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this.overlay = new Overlay(this);
|
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this.pointer = new Pointer(this);
|
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this.objects = new Objects(this);
|
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this.pointer = new Pointer(this);
|
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this.toolbar = new Toolbar(this);
|
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|
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// Set up toolbar
|
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this.toolbar.addTool(new Zoom(this.toolbar));
|
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this.toolbar.addTool(new PlayPause(this.toolbar));
|
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this.toolbar.addTool(new ModeSwitch(this.toolbar));
|
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|
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// Initiate main loop
|
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this.time = document.timeline.currentTime;
|
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requestAnimationFrame(t => this.loop(t));
|
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}
|
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|
||||
// It's better not to change the scale in the middle of possible frame calculations,
|
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// so use this to schedule it and let the event loop pick it up.
|
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scheduleZoom({x, y}, factor) {
|
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this.nextZoom = {x, y, factor};
|
||||
}
|
||||
|
||||
zoom({x, y, factor}) {
|
||||
zoom({x: screenX, y: screenY, factor}) {
|
||||
const {x, y} = this.screenToSim(screenX, screenY);
|
||||
// x, y are the mouse coordinates, which should be the center of the new view frame
|
||||
// the new view origin should be x, y minus half the new view width and height
|
||||
// compute new scale
|
||||
this.display.scale = this.display.scale * factor;
|
||||
if (this.display.scale > SCALE_MAX) this.display.scale = SCALE_MAX;
|
||||
if (this.display.scale < SCALE_MIN) this.display.scale = SCALE_MIN;
|
||||
this.display.scalePower += factor > 0 ? 1 : -1;
|
||||
if (this.display.scalePower > SCALE_POWER_MAX) this.display.scalePower = SCALE_POWER_MAX;
|
||||
if (this.display.scalePower < SCALE_POWER_MIN) this.display.scalePower = SCALE_POWER_MIN;
|
||||
// compute coordinates of new view frame
|
||||
this.display.viewOrigin.x = x - this.display.width / 2;
|
||||
this.display.viewOrigin.y = y - this.display.height / 2;
|
||||
|
||||
this.pointer.clearPointerHistory();
|
||||
if (this.pointer.panning) {
|
||||
this.pointer.panning = undefined;
|
||||
// TODO: Maybe rescale velocity
|
||||
}
|
||||
}
|
||||
|
||||
// Transform display coordinates to simulator coordinates using scale and viewOrigin
|
||||
@ -69,16 +89,30 @@ export class Sim {
|
||||
loop(currentTime) {
|
||||
const elapsedTime = currentTime - this.time;
|
||||
this.time = currentTime;
|
||||
|
||||
if (DISPLAY_CURRENT_MODE) {
|
||||
this.info['Mode'] = this.getCurrentMode();
|
||||
}
|
||||
|
||||
if (this.nextZoom) {
|
||||
this.zoom(this.nextZoom);
|
||||
this.nextZoom = undefined;
|
||||
}
|
||||
this.info['scale'] = this.display.scale;
|
||||
|
||||
if (DISPLAY_CURRENT_SCALE) {
|
||||
const scale = 2 ** Math.abs(this.display.scalePower);
|
||||
this.info['Scale'] = this.display.scalePower >= 0 ? `${scale}` : `1/${scale}`;
|
||||
}
|
||||
|
||||
this.pointer.computeFrame(elapsedTime);
|
||||
this.objects.computeFrame(elapsedTime);
|
||||
this.display.fillCanvas();
|
||||
this.display.drawObjects();
|
||||
|
||||
this.overlay.updateDraggable();
|
||||
this.overlay.renderInfo();
|
||||
|
||||
this.display.fillCanvas();
|
||||
this.display.drawObjects();
|
||||
|
||||
requestAnimationFrame(t => this.loop(t));
|
||||
}
|
||||
}
|
||||
|
||||
4
tool.js
4
tool.js
@ -17,8 +17,8 @@ export class Tool {
|
||||
div.style.top = 0;
|
||||
div.style.left = 0;
|
||||
div.style.border = '1px #0fb solid';
|
||||
div.style.margin = '5px';
|
||||
div.style.padding = '5px';
|
||||
div.style.margin = '25px';
|
||||
div.style.padding = '25px';
|
||||
div.classList.add(DRAGGABLE_ELEMENT_CLASSNAME);
|
||||
}
|
||||
|
||||
|
||||
66
tool/modes.js
Normal file
66
tool/modes.js
Normal file
@ -0,0 +1,66 @@
|
||||
// Mode Switcher
|
||||
import { Tool } from '../tool.js';
|
||||
import {
|
||||
MODE_MASS_GENERATION,
|
||||
MODE_PAN_VIEW,
|
||||
} from '../config.js';
|
||||
|
||||
export class ModeSwitch extends Tool {
|
||||
currentMode = undefined;
|
||||
modes = [
|
||||
[MODE_MASS_GENERATION, 'Generate Mass'],
|
||||
[MODE_PAN_VIEW, 'Pan View'],
|
||||
];
|
||||
buttons = [];
|
||||
|
||||
constructor(toolbar) {
|
||||
super(toolbar);
|
||||
|
||||
const [[currentModeID, _]] = this.modes;
|
||||
this.currentMode = currentModeID;
|
||||
|
||||
const modesDiv = document.createElement('div');
|
||||
const titleDiv = document.createElement('div');
|
||||
|
||||
this.div.appendChild(titleDiv);
|
||||
this.div.appendChild(modesDiv);
|
||||
|
||||
titleDiv.innerHTML = `<h2>Modes</h2>`;
|
||||
|
||||
// Since we have a heading, we need to reduce top padding
|
||||
this.div.style.paddingTop = '0px';
|
||||
|
||||
modesDiv.style.display = 'flex';
|
||||
modesDiv.style.flexDirection = 'column';
|
||||
|
||||
for (let [modeID, modeTitle] of this.modes) {
|
||||
const button = document.createElement('button');
|
||||
this.buttons.push(button);
|
||||
button.modeID = modeID;
|
||||
modesDiv.appendChild(button);
|
||||
button.innerHTML = `<h3>${modeTitle}</h3>`;
|
||||
button.classList.add('wide');
|
||||
|
||||
button.addEventListener('click', (e) => {
|
||||
if (this.currentMode !== modeID) {
|
||||
this.currentMode = modeID;
|
||||
this.setModesOpacity();
|
||||
}
|
||||
});
|
||||
}
|
||||
this.setModesOpacity();
|
||||
|
||||
// Add global method to get current mode / check mode
|
||||
this.sim.getCurrentMode = () => this.currentMode;
|
||||
this.sim.isCurrentMode = (modeID) => modeID === this.currentMode;
|
||||
}
|
||||
|
||||
setModesOpacity() {
|
||||
for (let button of this.buttons) {
|
||||
button.style.opacity = button.modeID === this.currentMode ? '50%' : '100%';
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: on enter / on leave mode / some sort of callbacks on mode transitions
|
||||
|
||||
}
|
||||
47
tool/play-pause.js
Normal file
47
tool/play-pause.js
Normal file
@ -0,0 +1,47 @@
|
||||
import { Tool } from '../tool.js';
|
||||
|
||||
export class PlayPause extends Tool {
|
||||
playHTML = '<h2>Play</h2>';
|
||||
pauseHTML = '<h2>Pause</h2>';
|
||||
|
||||
constructor(toolbar) {
|
||||
super(toolbar);
|
||||
|
||||
const pauseButton = document.createElement('button');
|
||||
const playButton = document.createElement('button');
|
||||
|
||||
this.div.appendChild(pauseButton);
|
||||
this.div.appendChild(playButton);
|
||||
|
||||
pauseButton.innerHTML = this.pauseHTML;
|
||||
playButton.innerHTML = this.playHTML;
|
||||
|
||||
pauseButton.style.opacity = this.sim.playing ? '100%' : '50%';
|
||||
playButton.style.opacity = this.sim.playing ? '50%' : '100%';
|
||||
|
||||
pauseButton.addEventListener('click', (e) => {
|
||||
e.stopPropagation();
|
||||
if (this.playing) {
|
||||
this.playing = false;
|
||||
pauseButton.style.opacity = '50%';
|
||||
playButton.style.opacity = '100%';
|
||||
}
|
||||
});
|
||||
|
||||
playButton.addEventListener('click', (e) => {
|
||||
if (!this.playing) {
|
||||
this.playing = true;
|
||||
pauseButton.style.opacity = '100%';
|
||||
playButton.style.opacity = '50%';
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
get playing() {
|
||||
return this.sim.playing;
|
||||
}
|
||||
|
||||
set playing(playing) {
|
||||
return this.sim.playing = playing;
|
||||
}
|
||||
}
|
||||
41
tool/zoom.js
Normal file
41
tool/zoom.js
Normal file
@ -0,0 +1,41 @@
|
||||
import { Tool } from '../tool.js';
|
||||
import {
|
||||
ZOOM_IN_FACTOR,
|
||||
ZOOM_OUT_FACTOR,
|
||||
} from '../config.js';
|
||||
|
||||
export class Zoom extends Tool {
|
||||
constructor(toolbar) {
|
||||
super(toolbar);
|
||||
|
||||
const zoomOut = document.createElement('button');
|
||||
const zoomIn = document.createElement('button');
|
||||
|
||||
for (let b of [zoomIn, zoomOut]) {
|
||||
// b.style.width = '100px';
|
||||
// b.style.height = '50px';
|
||||
// b.style['padding-left'] = '25px';
|
||||
// b.style['padding-right'] = '25px';
|
||||
}
|
||||
|
||||
this.div.appendChild(zoomOut);
|
||||
this.div.appendChild(zoomIn);
|
||||
|
||||
zoomOut.innerHTML = '<h2>Zoom<br>-<br>Out</h2>';
|
||||
zoomIn.innerHTML = '<h2>Zoom<br>+<br>In</h2>';
|
||||
|
||||
zoomOut.addEventListener('click', (e) => {
|
||||
// Aim at center of view
|
||||
const x = this.sim.display.width * this.sim.display.scale / 2;
|
||||
const y = this.sim.display.height * this.sim.display.scale / 2;
|
||||
this.sim.scheduleZoom({x, y}, ZOOM_OUT_FACTOR);
|
||||
});
|
||||
|
||||
zoomIn.addEventListener('click', (e) => {
|
||||
// Aim at center of view
|
||||
const x = this.sim.display.width * this.sim.display.scale / 2;
|
||||
const y = this.sim.display.height * this.sim.display.scale / 2;
|
||||
this.sim.scheduleZoom({x, y}, ZOOM_IN_FACTOR);
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -1,40 +0,0 @@
|
||||
import { Tool } from '../tool.js';
|
||||
|
||||
export class PlayPause extends Tool {
|
||||
playHTML = 'Play';
|
||||
pauseHTML = 'Pause';
|
||||
|
||||
constructor(toolbar) {
|
||||
super(toolbar);
|
||||
|
||||
// For now, use a regular button
|
||||
const button = document.createElement('button');
|
||||
button.style.width = '50px';
|
||||
button.style.height = '50px';
|
||||
this.div.appendChild(button);
|
||||
if (this.playing) {
|
||||
button.innerHTML = this.pauseHTML;
|
||||
} else {
|
||||
button.innerHTML = this.playHTML;
|
||||
}
|
||||
|
||||
button.addEventListener('click', (e) => {
|
||||
e.stopPropagation();
|
||||
if (this.playing) {
|
||||
button.innerHTML = this.playHTML;
|
||||
this.playing = false;
|
||||
} else {
|
||||
button.innerHTML = this.pauseHTML;
|
||||
this.playing = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
get playing() {
|
||||
return this.sim.playing;
|
||||
}
|
||||
|
||||
set playing(playing) {
|
||||
return this.sim.playing = playing;
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user