This parameter represents the percentage of energy that will be conserved in collisions. 0 -> Perfectly inelastic 1 -> Perfectly elastic
62 lines
2.4 KiB
Markdown
62 lines
2.4 KiB
Markdown
Gravity Simulator
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=================
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Runs in a browser. Just serve `index.html` and associated `css` and `js`.
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Uses `npm` for `eslint`.
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Screenshots
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-----------
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TODO
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----
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- [x] Selection Box
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- [x] Feature: Object List
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- [x] Feature: Object Detail
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- [x] Feature: Zoom to Object
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- [ ] Feature: Teleport Object
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- [ ] Enhancement: Create Time class and refactor to use
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- [x] Enhancement: Create Vector class and refactor to use
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- [x] Enhancement: Create Panning class and refactor to use
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- [ ] Enhancement: Handle pointerleave or other mechanism when window loses focus
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- [x] Enhancement: Calculate Work as FxD as measure of energy flux
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- [ ] Feature: Automatically slow time when energy flux is greater
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- [ ] Enhancement: Add z-axis (Initially nothing changes, z = 0)
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- [ ] Feature: Isometric 3d View
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- [ ] Feature: Grid
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- [ ] Feature: Polar Coordinates
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- [ ] Feature: Cylindrical Coordinates
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- [ ] Feature: Spherical Coordinates
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- [x] Feature: Camera Velocity Display
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- [x] Enhancement: World State Snapshots
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- [x] Feature: List / Save / Load World States
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- [ ] Enhancement: Save / Load Snapshots from Local Storage
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- [x] Feature: Import / Export / Share Snapshots
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- [ ] Feature: Left Button Panning
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- [ ] Feature: Middle Button Pause
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- [ ] Feature: Parameter Slider (Invisible, mouse/touch drag)
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- [ ] Enhancement: Zoom Easing
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- [ ] Feature: 2-touch Pan & Zoom
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Either continuous zoom, or discrete with animation of bounding box proposed changes
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- [ ] Feature: Multi-touch Mass Create
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- [ ] Feature: Camera Rotation
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- [ ] 2-touch Rotation
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- [ ] Spinning Frame
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- [ ] Feature: Undo
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- [ ] Undo "Clear Traces" Action
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- [ ] In general have a user action history
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- [ ] Point-in-time restoral of world state (Marked points, i.e. Snapshots)
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- [ ] Feature: Time Control: Reverse Time
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- [ ] Feature: Lossy Rescaling To Widen Zoom (Handling overflow/underflow)
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- [ ] Enhancement: Track farthest reaches, min/max in each dimension (x, y)
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- [x] Fix: Unpause panning when initiated while sim is paused
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- [ ] Enhancement: Refactor to use viewOrigin as center of display canvas
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