initial canvas
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.gitignore
vendored
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.gitignore
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node_modules/
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eslint.config.mjs
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eslint.config.mjs
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import js from "@eslint/js";
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import globals from "globals";
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import { defineConfig } from "eslint/config";
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export default defineConfig([
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{ files: ["**/*.{js,mjs,cjs}"], plugins: { js }, extends: ["js/recommended"], languageOptions: { globals: globals.browser } },
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]);
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index.html
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index.html
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<!doctype HTML>
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<html><head>
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<title>Visualization Utilities</title>
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<meta name="viewport" content="width=device-width">
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<link rel="stylesheet" href="./style.css">
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<link rel="icon" href="./favicon.ico">
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</head>
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<body>
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<p>
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<ul>
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<li><a href="./voronai.html">Voronai</a></li>
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</ul>
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</body>
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</html>
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1075
package-lock.json
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1075
package-lock.json
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package.json
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package.json
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{
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"name": "js-vis",
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"version": "1.0.0",
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"description": "Visualization Utilities in JS",
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"main": "index.js",
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"scripts": {
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"test": "echo \"Error: no test specified\" && exit 1"
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},
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"repository": {
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"type": "git",
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"url": "git@git.laddhoffman.com:lentil/js-vis.git"
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},
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"author": "Ladd Hoffman <lentil@laddhoffman.com>",
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"license": "Unlicense",
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"devDependencies": {
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"eslint": "^9.39.2"
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}
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}
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style.css
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style.css
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div[id=voronai] {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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}
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div[id=voronai] > canvas {
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position: absolute;
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top: 0;
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left: 0;
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}
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voronai.html
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voronai.html
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<!doctype HTML>
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<html><head>
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<title>Voronai</title>
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<meta name="viewport" content="width=device-width">
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<link rel="stylesheet" href="./style.css">
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<link rel="icon" href="./favicon.ico">
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<script type="module">
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import { Voronai } from './voronai.js';
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// Wait for document load
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document.addEventListener('DOMContentLoaded', () => {
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const voronai = new Voronai().setDiv('voronai');
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voronai.fillCanvas();
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voronai.drawSomething();
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});
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</script>
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</head>
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<body>
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<div id="voronai"></div>
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</body>
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</html>
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61
voronai.js
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voronai.js
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const colors = {
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background: 'rgb(128, 128, 128)',
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line: 'rgb(80, 40, 255)',
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};
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export class Voronai {
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div = undefined;
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canvas = undefined;
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setDiv(id) {
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this.div = document.getElementById(id);
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// Create canvas that fills the window
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// If the window resizes, also resize the canvas
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const canvas = document.createElement('canvas')
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this.canvas = canvas;
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this.div.appendChild(canvas);
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this.fullscreen();
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window.addEventListener('resize', () => this.fullscreen());
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return this;
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}
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get ctx() {
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const ctx = this.canvas.getContext("2d");
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ctx.resetTransform();
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return ctx;
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}
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get width() {
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return this.canvas.width;
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}
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get height() {
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return this.canvas.height;
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}
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fullscreen() {
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this.canvas.width = document.documentElement.clientWidth;
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this.canvas.height = document.documentElement.clientHeight;
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}
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fillCanvas() {
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const ctx = this.ctx;
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ctx.fillStyle = colors.background;
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ctx.fillRect(0, 0, this.width, this.height);
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}
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drawSomething() {
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const ctx = this.ctx;
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ctx.strokeWidth = 1.0;
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ctx.strokeStyle = colors.line;
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ctx.beginPath();
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let x = this.width / 2;
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let y = this.height / 2;
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// ctx.moveTo(x, y);
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ctx.arc(x, y, 10, 0, 2 * Math.PI);
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console.log('drawing arc?');
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ctx.stroke();
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}
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}
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