59 lines
1.8 KiB
TypeScript
59 lines
1.8 KiB
TypeScript
import { NodeOrchestrator, NodeHandle, NodeConfig, NodeStatus } from './types';
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/**
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* Base class for all orchestrator implementations
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* Provides common functionality and ensures interface compliance
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*/
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export abstract class BaseOrchestrator implements NodeOrchestrator {
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/**
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* Start a new node with the given configuration
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* Must be implemented by subclasses
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*/
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abstract startNode(config: NodeConfig): Promise<NodeHandle>;
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/**
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* Stop a running node
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* Must be implemented by subclasses
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*/
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abstract stopNode(handle: NodeHandle): Promise<void>;
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/**
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* Get status of a node
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* Must be implemented by subclasses
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*/
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abstract getNodeStatus(handle: NodeHandle): Promise<NodeStatus>;
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/**
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* Connect two nodes
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* Default implementation does nothing - should be overridden by subclasses
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* that support direct node connections
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*/
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async connectNodes(node1: NodeHandle, node2: NodeHandle): Promise<void> {
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// Default implementation does nothing
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console.warn('connectNodes not implemented for this orchestrator');
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}
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/**
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* Create network partitions
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* Default implementation does nothing - should be overridden by subclasses
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* that support network partitioning
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*/
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async partitionNetwork(partitions: { groups: string[][] }): Promise<void> {
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// Default implementation does nothing
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console.warn('partitionNetwork not implemented for this orchestrator');
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}
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/**
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* Set resource limits for a node
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* Default implementation does nothing - should be overridden by subclasses
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* that support resource management
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*/
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async setResourceLimits(
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handle: NodeHandle,
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limits: Partial<NodeConfig['resources']>
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): Promise<void> {
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// Default implementation does nothing
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console.warn('setResourceLimits not implemented for this orchestrator');
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}
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}
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